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Messages - Kazymir

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32
Masterwork DF / Re: New Crafts - Need ideas
« on: August 05, 2013, 08:13:38 pm »
Charms or Icons? Many dorfs are religious.

33
All the reactions make the same boat.

34
Masterwork DF / Re: New Crafts - Need ideas
« on: August 02, 2013, 07:04:34 pm »
obsidian journal? steel journal? earthenware journal? Doesn't really work. You need to keep in mind these are crafts, and what they will be made out of.
Have you seen some of the absurd things Necromancers like to make the covers of their books out of?

35
Masterwork DF / Re: New Crafts - Need ideas
« on: August 01, 2013, 08:43:33 pm »
Considering the popularity of Succession Games, how about Journals? It seems that every Dwarf carries one around in those.

36
Do I need to assign everyone lines?
Hey, I'm not advocating kobold-cide. Besides, you only throw allies under the bus when it's the only option left.

37
Remember how we 'helped' that golem working on our tower?
Cause one of the beast's arms and one of its body segments to grow in a way that hinders its balance and mobility. Avoid the now handicaped statue, and get to the entrance.
+1
+1, also make it's spikes less spiky.
I concur.

38
Masterwork DF / Re: [KOBOLD] - Bug reports and known issues.
« on: June 17, 2013, 06:28:00 pm »
Half the "Paint Furniture" reactions are missing, and I can't seem to dry tobacco despite having a large amount of un-stockpiled leaves.

39
Has anyone fixed the Hazmat suit bug? 1 cloth produces 1500 suits, and while I like trade goods as much as the next man, I don't like setting a reaction to repeat and finding out I have enough Hazmat suits to clothe every living creature on the planet, and most of the corpses.

40
srsly frendz, how do i find The Thing in legends??? I see noting!!!! NOTING!!!
The same way you find any cursed being in Legends Mode. Carefully reading through the list. I suggest you do the same thing to a dictionary.

41
Masterwork DF / Re: tallow to oil?
« on: June 11, 2013, 12:08:12 am »
Its only one word in the raws, but I did not plan on it being an option. Dwarf = no cannibals. Thats it. This feature should be for the more barbaric races, and elves. ;)
Technically it's only cannibalism if they eat their own race.  :P
Cannibalism in most fantasy settings is defined as eating the flesh of any sapient creature.
So... tigers eating humans is cannibalism, and tigers eating tigers is not?
Do you mean exactly what you said, or would it be more accurate to say that all sapient creatures are lumped together as one race for the purpose of defining cannibalism in fantasy settings?  (not that there is more than one sapient race IRL...)
A non-sapient (such as a tiger) cannot make moral choices, while a sapient creature can. A sapient choosing to eat another sapient is committing an act of cannibalism, be it an elf eating a dwarf, or vice-versa.

42
Masterwork DF / Re: tallow to oil?
« on: June 10, 2013, 11:59:37 pm »
Its only one word in the raws, but I did not plan on it being an option. Dwarf = no cannibals. Thats it. This feature should be for the more barbaric races, and elves. ;)
Technically it's only cannibalism if they eat their own race.  :P
Cannibalism in most fantasy settings is defined as eating the flesh of any sapient creature.

43
Pistols are useful because they allow your gunners to carry a shield, increasing their survivability.

44
You know, if you're going with the tribal angle, how about a steam lodge? Saunas were important for a number of tribal societies, and a a good steam bath could clean and cause good thoughts.

45
Masterwork DF / Re: [ELF] Discussion and Suggestions (v0.00)
« on: May 05, 2013, 08:03:45 pm »
Regarding some of the things discussed:
Maybe a variety of attack flowers like spitting orchids, spellcasting poppies, and poisonous webbing vines. 
You mention spellcasting poppies, I think the fields of Sleep Poppies from the Wizard of Oz books. And that would be AWESOME.

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