Though I just wasn't a fan of it changing from an RPG to Action RPG and the weird redesigns from medieval to square enix's FF7's type aesthetics.
That's fair, though it's probably worth noting Lufia always had a style that was FF7-ish in general theme in places, if admittedly with a less washed out aesthetic; like a weirdly large number of old JRPGs (Final Fantasy itself
very much included), they had a pretty substantial magitech/sci-fi design in parts of them. Lufia's sinistral stuff totally had a technologically advanced vibe to some of it, Lufia II outright had submarines and the like, so on and so forth. For whatever reason, old RPGs in particular were pretty fond of including that kind of design at some point or another, usually as some kind of late game area. It's kinda' understandable how a remake would end up with similar vibes as FF7 in places.
Honestly, I hadn't even noticed the ARPG remake, though -- the last time I paid attention to the series people were kvetching about the GBA one, and it was... pretty alright, in my experience. Particularly enjoyed the expanded
pokemon monster ally aspect.
... anyway, it'll be interesting to see how it goes with FF. 6 is... still my favorite, although I'm not sure if I'll ever play through it again just due to how kinda' depressing it is. So much is just
really damn awesome, Mog is GMOAT, you suplex trains, etc., etc., but at the same time... FF6 was the first game that made me cry when I was a kiddo. Fucked up the one minigame you don't want to fuck up and might not realize what you need to do when you're a kid, and consequences ensued. Hell, just thinking of it kinda' hits harder nowadays... was a primary caretaker for my grandparents, and they both passed last year. FF6 be too damn real right now, which on one had is probably high praise in some sense, but on the other hand I don't want to play it, so...