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Messages - Frumple

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10636
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 29, 2016, 09:34:32 pm »
But what can we do to make both tongues be the same?
Reconstructive surgery. It's not worth it.

10637
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 29, 2016, 09:31:55 pm »
Make a circle with your tongue and blow?

This is a very insufficient explanation. I remain whistless  :'(
No matter how much you may wish it, my tongue is not your tongue. Keep fiddling with the shape and air flow until whistley noises come out.

10638
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 29, 2016, 09:27:27 pm »
Make a circle with your tongue and blow? Seems to be all it takes. Kinda' shoddy with just that, but eh, it was making whistley noises.

... actually, I think the words you're looking for is that it's quite difficult to describe whistling with only your tongue without it sounding like innuendo. That seems much harder.

10639
Ha, neat. Time to check it out a bit.

E: Ahaha, fair warning. Maybe don't click on items inside containers in the z menu, with the latest version. Has at least a chance of crashing the game :V

... also don't forget to save. Regularly, heh. That was ramping up to a nice start...

Ah, and yeah. For folks trying it for the first time, the legacy specialty is head and shoulders easier than any other option, currently, by several orders of magnitude. The talent points are fairly irrelevant (though it is an advantage over the other specialties, as only mining seems to have something you can't otherwise currently get in game) -- the big deal is that 30k starting gold. You take that, immediately go into Aberna, and buy every enlightenment potion and higher tier (mithril, etc.) piece of equipment you can fit on yourself. It's pretty easy to start off with extra levels and enough armor your initial forays into combat are significantly less dangerous. It's far from necessary, as harmonized force bolts go a long way, but it definitely helps.

E2: Ah, and if you're feeling patient, you could also consider wandering around the countryside until some trade caravans wander in. They can have some... rather good stuff. That's expensive! But with a legacy start you have enough gold you can probably pick up one or two things, and for their better stuff one or two things is all you need to faceroll over most of the less dangerous enemies. S'also kinda' nice to go ahead and map out most of the world map, just to make using the goto command easier, so... yeah.

E3: Essence of vitality recipes! Don't try to read them. Crashes :3

Though it may be a requirement thing. At least don't try to read them until you've got more than one level in alchemy. And save before you try. Salves of whole body do the same thing, ehehe.

10640
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 29, 2016, 07:09:54 pm »
Yes, but you don't talk about the rampant bodymodding cyberspider epidemic in polite company. No one wants to remember when they were woken up in the night by their eyes being plucked out by a scuttling metal monstrosity with more legs than sanity can handle.

10641
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 29, 2016, 06:26:35 pm »
Eeehhh... sometimes. When it's not oily or something. Blood is pretty last century at that point, though. There's at least plenty of fluids splashing around.

10642
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 29, 2016, 06:11:24 pm »
Only to the people who can't afford eye protection and have had their vision half burnt away. It is grimy, though.

10643
General Discussion / Re: I like anime, do you like anime?
« on: June 29, 2016, 05:36:22 pm »
Eh, if you want a plausible excuse, an easy one would be to assume the bunnycats had actually tried that long term general harvesting plan already. It'd be easy to fit their actions as those of a group that has already tried alternatives, of a race that started out as emotive as humans, maybe even moreso, and had their current state explicitly due to an attempt at something that seemed more sustainable on the face of it. Their actions vis a vis harvesting other emotional types would make sense if trying that had lead to a gradual species wide degradation of the ability to feel, leading to how they are now.

Double bonus points, the bunnycats could actually be the time displaced remnants of a future magical girl society that did exactly that. They built the system, used it on themselves, and then had everything go to shit. It would explain a lot about the aesthetics involved :V

10644
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 29, 2016, 04:56:21 pm »
Light pollution is a thing. Atmospheric thinning, too. Remember ocular health, future gents. Sunglasses or cybereyes, no excuses.

10645
General Discussion / Re: Brexit! Conversation Continued
« on: June 29, 2016, 04:44:54 pm »
Oh, uh... "Let us feel like we have an actual say in our government or we'll burn this whole place down".
Well, can understand that sentiment, at least. Can't figure out a way to say anything else that's not fairly hostile (there's, y'know, ways to get the former that doesn't involve fucking everyone*), but I understand it.

*Step one for the UK would have been to stop electing the shitheels that were shafting them and blaming it on Brussels, ferex.

10646
General Discussion / Re: Brexit! Conversation Continued
« on: June 29, 2016, 04:14:33 pm »
... the point ultimatum in this case being? I could take a few guesses at what you're trying to think, but it's probably better to just ask.
Like. The word does have a meaning, but it's not one that just stands on its own?

10647
General Discussion / Re: Brexit! Conversation Continued
« on: June 29, 2016, 04:01:56 pm »
... the point in this case being? I could take a few guesses at what you're trying to think, but it's probably better to just ask.

10648
General Discussion / Re: Brexit! Conversation Continued
« on: June 29, 2016, 07:13:58 am »
I'unno, being fair(?), the UK's thing on that front seems more general xenophobia than straight-up racism. Not that the latter's lacking, of course. Just that the bile of the UK's lot of that sort seems aimed more at non-natives (or at least perceived ones) in general than anything more nuanced. Perhaps only by a small margin, but that's the impression I've been getting over the last few years, m'self. They talk like racists but they don't target like 'em, basically. More than not, anyway.

10649
First, link! That goes to the game's blog, where you can find download links. Looks to be around an update every month or so, so... yeah. Also the game's name was changed earlier this year -- one of you out there might recognize it better as Legend of Siegfried. There's a forum, too, if apparently not particularly active.

Blurb:
Quote
The game draws the most influence from ADOM, but it will go far beyond that. The world will be randomly generated, continents, dungeons, towns, cities, etc. There will be a single over-arching theme to the game, but there will also be random quests, as well as a selection of preset quests that will appear in some or all games. The idea is to take the great ideas of ADOM and other roguelikes and remove their limitations while improving upon them. Rather than the world and quests being completely static (and limited), they will be as dynamic as possible while still retaining their meaning and feel.

A lot of the mechanics will differ from ADOM, of course, but in the end it aims to be in the spirit of ADOM (and its predecessors), without limitations and with maximum re-playability.

What is it?
It's an in development roguelike! Standard fantasy fair, mostly, but some interesting things as well. At the time of this posting, you get thrown into the world with a wizard tower and probably not much else, and after you run around and murder things for a bit you pick up a quest or two that gives a little bit of direction. Still pretty barebones in a number of areas, as fairly well befitting its state of development, but it's definitely got the sense of getting there.

Why should I care?
Spoiler: Well, there's this: (click to show/hide)
Easily what's attracted me to this the most immediately is the magic system. There is no mana! Spells operate off a cooldown system, but also from some other things. As well as cooldown limitations, you've also got two other magic related "resources" -- magical saturation and magical balance. The first is relatively straightforward -- it's a percentage that rises as you cast spells, up to a limit, after which you can't cast anymore (so far as I know, I haven't actually hit the cap yet, heh). The neat thing to that is that as saturation increases, so does the strength of your spells, so you've got a system that really incentivizes using the abilities you've got.

Magical balance is an interesting limiter, and a pretty neat mechanic (even though it's perfectly viable to just kinda' ignore it, from what I've seen playing). It's basically your magical saturation in reverse -- as you cast more spells, your imbalance increases and in turn decreases your spellpower. It and saturation just about cancel out, if nothing else is being done. The trick to it is there's a way to mitigate magical imbalance, with the way being in the name. The game's magical system is based around (at least at the time of writing) three general types of spell, and if you cycle through all three, part of the imbalance cancels out -- basically, if you keep yourself in balance and vary up the sorts of spells you're using, you mitigate a fair amount of the penalties involved. It's an honestly pretty slick bit of design, both incentivizing active ability use and rewarding variation in what you're using and combined arms, so to speak, tactics. All while having things tuned so it's not really a punishment if you don't.

There's also a really rather neat modifier type mechanic in the game. You have a small pool (two types, at time of writing, and 8 each) of what amounts to runes you can place at a distance, which modifies the effects of many spells when cast within a certain radius of 'em. Ferex, with the basic magic missile style ability, one type spits out an extra bolt when you cast at anything within about 5 squares of the rune, and the other, well. The other explodes when your magic missile hits anything within ~two tiles of the rune. And there's no real hard limit to how many you can have out, save the your pool of available ones, the duration they last once placed, and whether the rune-thing is consumed when triggered -- it's entirely possible (and, indeed, how your character is most likely going to manage to survive) to set up a line of the bolt duplication ones and fire volleys into a layered line of the explosive variety, slamming an enemy with swarms of magic missiles and triggered mines as they approach. This alone has made playing, even with the still fairly limited magic list, quite the blast (sometimes literally :V) -- it definitely adds a whole hell of a lot to the game, considering how to place things and cross-interact spells and triggered spell effects and whatnot.

And then there's that wizard tower. It... is a wizard tower. You have global enchantments you can toggle (only four, currently, and only one of which effects anything beyond you or your tower, but still). You can have a laboratory (necessary for alchemy, which is a kinda' neat system in itself that I'll leave to the player to check out), you can have a ingredient growing area, you can have an automatic mine. You have a grand hall, an observatory to check out the astrological signs, it's... just a straight up wizard tower, and the most wizard towery implementation of a wizard tower I've seen in... well, at the very least a roguelike, and probably just about anywhere in the world of video gaming. Even with how bare bones it currently is.

And last but not least, the item system definitely looks to have a fair amount of potential. Conceptually fairly basic material/enchantment stuff, but they're already doing some occasional fairly neat stuff (like a material that increases damage as you repeatedly hit something in a short time period) and it's only barely starting to get fleshed out.

There's probably other stuff, too, but that's been the most immediately noticeable stuff I've ran in to, so far.

Any warnings?
Well, it's currently ASCII. Pretty clean ASCII, but still ASCII if that's a problem for you.
It's... also rather difficult. I tried for a while normally, and could get pretty far if I played very carefully, but even a little bit of inattention or poor play would get my face shoved in. Even cheating hilariously (which is how I've been playing in my more recent runs, just to see more of the game) I still occasionally get brutally murdered.
And, of course, development is development. There is the occasional crash bug (current version, watch out for the white Ds -- they seem to have something going on with their crits that can cause the game to error out. You can still fight and kill them, just don't let them get in melee with you) and whatnot, and who knows what the game will look like next year or whatev'.
Related to that, the UI is a little clunky in places. Not particularly badly so (and there's mouse interface, which ameliorates a bit of that), but working with container items (which is kinda' important, since you've get something more or less like ToME4 transmogrification chest at level 2, i.e. an autopickup feature that can mulch unwanted items for gold) can be a little rough. Couple more button presses than really needed, stuff like that.

Anyway, I've had a fair bit of fun with it over the last few days, even with so much development ahead of it, so I figured it'd be a good idea to share it and hopefully get it on some more folks' radars. If it manages to keep going and continues to develop along the path it's on now, we're definitely going to have a contender for one of the major roguelikes on our hands, imo.

10650
Woke up... about forty-five minutes ago. It is around 5 AM. Went to sleep around midnight. Can't seem to go back to sleep. So now I'm awake, and tired, and my eyes hurt, as they often seem to when the sleep is rough or interrupted.

Yet another day where I idly hate being human. Goddamn biology. This shit right here is an example of probably 90% of the reason I support cybernetics and potential mind uploading. I want to be able to turn this misery off.

Worst part is probably that I even woke up to this from a pretty nice dream. Already forgotten most of it, but there was giant robots. Going from giant robot shenanigans to exhaustion and aching eyeballs sucks all the harder :-\

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