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Messages - Frumple

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10981
This is a saddening thing...
Hey, if they're at least producing decent erotica, is it really that bad of a thing? Ain't nothin' wrong with a bit o' excessively rose tinted literature. Porn can be well written too, damnit!

10982
Other Games / Re: The Temple of Torment
« on: June 07, 2016, 06:11:42 am »
Yeah, fair enough. If y'wanted to give enemies limited ammo, though, but keep fights from being too easy (mind, I'd call that being pretty okay, m'self -- if you can manage to drain off their resources without dying, some kind of benefit to it would probably be appropriate, heh), it'd mostly just be a matter of having them change behavior when they're low/empty.  Casters having backup wands or emergency spells that cause them to hulk out (or the demon they're contracted with seeing a opportunity to get free and tear their way out*, chestburster style, gods they pray to, etc., etc.), archers that have hidden or centralized caches of ammo elsewhere on the level (and/or backup weapons, guard animals that stick close to them the they sic on you, fallback positions with allies/traps they run towards, and so on) that you could loot yourself, and continuing onwards. Things don't necessarily have to become easier, or at least not significantly so, to make it so enemies are working under at least the illusion of the same systems you are.

Also, starving/desperate enemies that are working under low food/water conditions should totally be a thing, as well as the occasional item or somethin' to induce it. Could even repurpose enemies you see elsewhere with new abilities (animals becoming more desperate, diseased, etc.) that they'd actually get if you managed to get 'em into such conditions outside the areas/particular encounters. Maybe even class based effects of such a nature, or ways (quests, items, special encounters, etc.) to obtain them through play for your character. Stuff like that would make the system less one sided, more interesting, yeah? Less punishing the player for playing the "wrong" way/too slow/etc., more an actual set of mechanics you can actively interact with and that has a meaningful player/enemy and/or enemy/world component rather than just (entirely negative) player/world and nothing else.

*This would be amazing to see implemented for a player class, actually, or something you could acquire in-game. You get in dire straights, push things to far/die, and then you find yourself playing the rest of the game as a rival demon looking to undermine an opposing faction's presence in the material plane. Food/water system would probably change... maybe kills or corpse eating to restore food/water -- I could totally see something where a demon has reduced consumption rate, but has to kill casters for "water" and other stuff for food, ferex.

10983
I know, right? Like any good comparatively deific force, mortal punishment for not being all knowing and prescient is the only possible response.

10984
Spiders decided to come down and violate the covenant of the room.* There's now at least one dead spider, but tonight I sleep in the guest room, because fuck shit damn hell goddamn spiders crawling on me and now I nope the fuck out and come back with violations of the Geneva convention.

*The pact was thus: You don't touch me, I won't purge your existence through brute kinetic force and chemical annihilation. Tomorrow things become biblical for the formerly unobtrusive arachnids.

10985
Other Games / Re: The Temple of Torment
« on: June 06, 2016, 07:55:23 pm »
Eh... it'd probably be undesirable reworking, but changing the food system into something besides a clock might be nice. Buffs when full (faster regeneration, ferex, possibly with the base rate reduced to some degree.), a secondary potion style system with particular effects regulated to them (so maybe you use some of those forest roots to make infravision granting pies or somethin'), something like incursion's system where food isn't used nearly as often, but is fairly impactful instead of what amounts to busywork (with ToT, I could see something where you have to basically have to spend rations/water to enter a non-town area, or take penalties... and maybe have area tailored ones that give bonuses, too, but there'd be no time based consumption), etc., so forth, so on.

Conceptually/thematically (even beyond how much I dislike how it pushes you forward), it's always kinda' bothered me how much trouble these dungeon wrecking trainwrecks have managing basic logistics. Food (and ammo) almost always seems to be the one factor in RLs that use it where the character is having trouble doing ridiculously mundane things like foraging, keeping their quiver full, or remembering to pack a lunch. I... y'know, if I'm going to be managing consumables, I want the consumables to be meaningful, yeah? Special arrows, heat seeking bullets, dragon hearts, boiled nymph in a bottle, those I don't mind working with, but the Nth hundredth wooden arrow or thousandth food ration is just... underwhelming, I guess.

It's not quite as annoying when it's at least symmetrical (ala incursion, ferex, but it handles ammo better than almost any roguelike I've seen... besides ToME 4, anyway) but most of the time (and it appears to be true with ToT) the enemies just kinda' have infinite ammo or whatev', and never have to deal with anything survival wise. It's basically just a punishment for the player, instead of a full system where you have meaningful player/enemy interactions involving it.

10986
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 06, 2016, 06:49:11 pm »
Lucky you. I have a R9 380 and when i have a game more demanding than tetris on (like saints row 3 for example) it quickly turns into a lawnmower.
Clearly hearable from a room over.
And i'm jsut happy i use headphones or i'd have to set my speakers to "incapacitate" to even hear the damn game.
Ah... standing fan, not computer fan, heh. The room I'm in hovers, like... something around three or four degrees hotter than the rest of the house, for some ungodly reason.

Mind you, the fan is pointed at the laptop, too, both because of the laptop and because I'm behind the laptop, so it's sorta' halfway doubling as a computer fan, but... yeah.

In any case, the last few days that have been dedicated to a cavalcade of domestic incredulity seems to finally be coming to a close*. New new fan is... quiet enough, if still louder than the old one (which is really bloody weird, 'cause that old one** came from like one of those out of the way surplus goods shop and cost like six bucks less to boot, but anyway), clothes are finally goddamn clean, and only a few more miscellaneous to deal with before I can wait a day or two before fixing the disaster area my room has become over the period in question.

*nomurphynomurphynomurphynomurphyohnonexistentgodsnomurphy
**Holmes tower fans are apparently the way to go for longevity (~2, 2.5 years of basically 100% uptime before meaningful malfunction), effectiveness, and noise pollution (very quiet!). When this latest one breaks I'm definitely going to be replacing it with one, even if it costs a bit mroe.

10987
Then maybe Trump® is the candidate for you! *flashes used car salesman grin*

Visit here to pledge your support for useless torture and extralegal extradition today! cash only, no refunds, no foreigners

10988
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 06, 2016, 04:42:41 pm »
Today I learned that "quiet" in fan related advertising speak apparently means "can hear it clearly through a thick closed wooden door". On the lowest setting.

The fan I'm replacing is literally breaking down with parts of the motor rattling about, and it's still makes less of a racket than this new'un.

Return policy in t-minus... some amount of time. Still, c'mon now. There's puffery and then there's a hurricane fan's little cousin trying to claim ninja status. This 'ere's the latter.

10989
Other Games / Re: The Temple of Torment
« on: June 06, 2016, 08:46:47 am »
Well, the immediate feedback checking stable 091 is that there seems to still be no autoexplore and that'd be incredibly nice to have :P

It's actually one of the biggest barriers of entry for me, at least, these days... after spending a lot of time playing RLs with the feature over the last few years, it's become very painful to play ones that don't (somewhat literally, as I'm getting older and the wrists et al are not quite as tolerant of so many button presses as they were). So much more time (and more importantly, button presses) spent getting places, so much easier to fatfinger past something and nearly die (I actually just did that with a bee :V), just so much more attention having to be given to stuff that's really just sorta' uninteresting, or at least has very little actual interaction involved.

High level play it's a detriment, sure, but... well, I don't think most RL players are giving their A game at all times, and I know I just kinda' don't enjoy it anymore (beat DSCC, angband varient or two, Incursion a couple dozen times or more, etc., etc. M'content with what I've managed, ha) -- perfectly fine sacrificing a fair amount of optimal play for not having to press as many buttons or pay quite so much attention, hehe.

... basically, if it's not an intended feature, maybe consider it. Libtcod wise, I'm pretty sure there's a couple other RLs out there using the base that has it, if other implementations would help puzzle out how to fit it in... coulda' sworn at least BRogue has it, at least, and I'm fairly sure that was libtcod based to some degree.

E: Though I do get the mouse controls are supposed to fill in a fair amount of the functionality there... thing is, I'unno about other folks, but I really don't like using the mouse if it can be avoided. Among other things, this is a laptop with a touchpad, heh.

Other maybe ideas... if you've got difficulty modes, maybe consider adding a similar modifier for certain mechanics? Like, I'm pretty sure I'll end up cheat engining away the food/water clock at some point, just because it's a mechanic that violently irritates me, and it'd be nice to just... toggle it off. Haven't played enough to see what else it'd be a decent candidate for somethin' like that, but it's an idea to consider, perhaps.

E2: Also, ah. Is there some way to check character statistics and whatnot? I've apparently contracted a disease and I can't seem to puzzle out how to see... anything related to current effects, XP to level (or at least amount gained), etc., etc., etc.

E3: Also also, it'd be nice if the readme/help stuff was somewhere outside the game, too. Text file to open up, etc. Faster to alt-tab than press ? followed by appropriate options, heh. Right hand's on the numpad, et al.

10990
Other Games / Re: The Temple of Torment
« on: June 06, 2016, 08:25:56 am »
Oh hey, this thing. And not a bot! That's always good, heh.

Looks like the last time I played was... beta 101? Stable 050? Somewhere along there. Didn't mind it, back then, that much! Playing felt fairly clumsy, just UI/interface wise, but it wasn't that bad. Don't recall getting very far into it, though. Screenshots look a lot different now, so I guess it's a decent time to check in on it again.

10991
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 06, 2016, 07:39:22 am »
... within ~40 minutes, the same load of clothes will have been washed for the fourth time in the span of <24 hours. It should have been once! But no, someone decided putting pissed on clothes in during the last ~five minutes of a wash cycle was a good idea. It could have been twice, but go figure, washing pissed on clothes with a set of mostly clean ones still leaves a smell after they dry. It would have only been three times, except the person I explicitly told to wait (and that I was waiting) until the morning to wash the things (because I wasn't staying up till midnight to dry them, and they end up smelling sour if left in wet overnight before drying), went ahead and soaked 'em before they went to sleep to let them start to goddamn mildew instead.

This cannot be good for my clothes :-\

Also we're now out of washing detergent. Going shopping in a few hours and'll be able to pick more up, but bloody hell. How in the name of the nonexistent gods do people turn washing bloody clothes into a friggin' clusterfuck? I could understand back in the heyday when this stuff was a lot of work and effort, but this is literally pressing some buttons and not being bloody stupid, and it's somehow turned out poorly!

10992
... nah, the sigtext thread really is just a quote collection thread. Not really anything signature-y about it. It's like the OOCQ thread, but with less OOC. Don't know if I recall the reason it's so oddly named, though. Favorite quotes thread or somethin' woulda' been a better title :-\

10993
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 05, 2016, 06:08:34 pm »
... I know they're getting even older, but. How. Do you manage to half-break a washing machine you've been using for years, entirely through user error, and screw over a clean load of clothes in the process? Thing was fine when I put my load in. It just about finishes, and I go to check it to find out the door handle is now half broke, they had somehow managed to lock the controls (there's, like. No way to do that unintentionally. You have to hold down a freaking button for three seconds, and all that button does is control how loud the done noise is -- it has absolutely nothing to do with starting the machine or anything to do with changing the wash settings.), and there was apparently a pissed in pair of pants put in with the literally <5 minutes from being done clothes.

I mean, I get it's senility, and probably the effects of previous strokes the stubborn ass refused to see a doctor about or even acknowledge happened, but, just. This was a machine they'd been using for literally years, regularly, without a problem. Today it got kinda' fucked up. Leaves me part pissed off, because probably >half the clothes I own just got functionally pissed on, part incredulous, because how, and part goddamn depressed because th'person that did it is visibly and very noticeably losing their goddamn mind and refusing just about any and all attempts to bloody help, or even find out exactly what's going wrong.

Sucks. Just... sucks.

10994
General Discussion / Re: I like anime, do you like anime?
« on: June 05, 2016, 03:10:50 pm »
Eh. If it makes it enjoyable, I'm not one to question much the why of it. Or care. I have standards in regards to entertainment right up until they get in the way of being entertained, at which point they can take a hike.

Well. Unless I'm paying for it, I guess. Most of the stuff I consume entertainment wise these days is... not stuff people are asking money for, save maybe donations.

10995
General Discussion / Re: I like anime, do you like anime?
« on: June 05, 2016, 02:40:26 pm »
It's different sorts of enjoyment, really. Can be, at least, 'cause of course either sort innit immune to being just plain bad. Also it's sometimes better if the meaning and whatnot isn't fully conveyed >_>

Happens a lot more in music than anime/manga/LNs/etc., but it happens there, too. It's entirely possible for gaps or errors/idiosyncrasies in translation to turn cardboard into some degree of interesting, heh, whereas a well done one would end up with a character that comes across basically as boring mud. Stuff like that.

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