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Messages - Frumple

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Seraglio.

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 26, 2016, 08:57:14 pm »
To be fair, gadget was a fairly common introduction to the concept of attraction towards anthropomorphic creatures. Maybe not 100% societally normal, but I wouldn't call a crush on gadget exactly weird. It's honestly fairly common for a certain age group.

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Other Games / Re: Stardew Valley - Harvest Moon type game for PC
« on: February 26, 2016, 08:32:51 pm »
Also autoclickers, if tapping works better.

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 26, 2016, 08:10:23 pm »
Wasn't it the doe one, actually?

Yeah, checked, it was. The polar bear came before that, subject mention.

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 26, 2016, 08:03:33 pm »
A fairly tame, mostly mature digression on a very untame subject?

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 26, 2016, 07:41:45 pm »
*shrugs* Mostly a matter of trying to figure out why people like stuff, in my case. Even if you don't appreciate it yourself, it's often beneficial to you (/how you interact with people) if you can at least understand the parts that appeal to those it does. Even if you don't like pretty men, being able to identify pretty men is generally a good thing, y'know? That sort of concept. The sort of, "Yeah, okay, that's not for me, but I can see why you like it" thing.

... but yeah, a lot of my perspective on that sort of thing is probably at least somewhat warped (compared to most societal norms, anyway). Been on the internet since I was single digits, ran into Anthony's goddamn Firefly when I was like 8. You learn to cope/become ambivalent, or something along those lines.

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 26, 2016, 07:29:42 pm »
i have been on the internet for over twenty years

shit has been seen

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 26, 2016, 07:22:25 pm »
It's usually the whole dying and maiming and whatnot parts that put people off, methinks. Kinda' like how guro really doesn't do it for a lot of folks.

That said, though most of the vore material is a serious turn off for me, I have seen a few examples over the years where it was done pretty well. Lends itself better to text than illustration or animation, though -- a lot of the appeal is more overtly psychological than aesthetic.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: February 26, 2016, 04:32:02 pm »
If you're talking about the saw wheels (or pretty much any other movement speed bonus source)/tempest of metal interaction, then yeah, that's kinda' broke at the moment. As I said, mindslayers used to be able to do the exact same thing, and it wasn't intended behavior. If you're managing something like that with just the wheels... I'd love to know how. That was basically getting me killed, before I noticed the tempest exploit.

And yeah, I know about the extra generators, I specifically mentioned that :P

E: Holy shit, the Pain Enhancement prodigy is completely bonkers. I went carry the world for the strength boost synergy, and my full bonus (since the buggery thing apparently refreshes to a degree with the stats it grants) is +85 to every stat. And it's a bonus that refreshes on crit. And one that I'm not specifically kitting for strength for -- my base strength without the prodigy is only 89 or so, on a strength prime character (so ~+29 strength from equipment -- I've got all of that coming from three items). That's completely bloody insane, to the point I'm now thinking about going strength on... basically everything. Tertiary maxed stat, at worst?

Because right now, my idle strength 129 (with the +40 from CtW), has stats in excess of a hundred in literally every one of them once the pain bonus tops off. Compare it, really... carry the world, the highest raw stat boosting prodigy, nets you 40 points. This thing, right now, unoptimized, is giving me a total of 510.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: February 26, 2016, 11:47:27 am »
Eeehhhh... they're good (probably even very good), but I'm not sure about god mode. I had more trouble with the stargazers as a sawbutcher than either of the other two tinker classes, ferex, and there's still plenty that's basically a nightmare to approach with 'em. They seem about on par with the older style berserker, back when bloodbath and shattering impact were somewhat silly, imo. which, I mean, that got nerfed pretty hard, so...

... though they do have a bug with saw wheel and metal tempest interaction. Same old problem mindslayers used to have, with the effect proccing every time you move/act as opposed to every turn. Gets silly when you stack up the wheels with movement infusions or whatev'. Damn shame the wheels and the rocket boots are mutually exclusive, though. Flaming chainsaw rollerblades, man. I mean, they already are with overheat going, but... moreso.

Though the description makes it sound more like they're some kind of whirring self-propelled ski pole. Which is also pretty amusing, I guess.

E: Though now I have the most amazing image in my head of an orc attaching itself with chains to a pair of chainsaws sawblades, and basically turning into a steampunk pod racer.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: February 26, 2016, 09:55:57 am »
Having played a fair bit of embers, now, I can say length wise, it's not quite as long as the main campaign, but it is longer than either half of it. I'd guess somewhere between 2/3rds and 3/4ths the length. Decently beefy, certainly a significantly more expansive addition than ashes.

Definitely liking the tinkering system -- a more controllable demonologist seed system with several nice gimmicks, which is all kinds of nice -- levels and whatnot are solid enough design wise, not quite sure about the gunslinger and psishot, yet. Like parts of their kit, and the passives involved with ranged and the tinker bits are pretty great, but more iffy on their actives. Sawbutcher is a fair amount of a blast, though, especially once you get a second steam generator. Lot of passive damage, which I like, lot of survivability, saw wheels give a lot of mobility (they're pretty close to a sustainable movement infusion), fairly neat actives... lot to like, lot to like.

Overall enjoying it a fair amount.

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I'unno man, six years doesn't sound that impressive no matter how many decimal points you bring the zeros out to... yes, I know the difference between european and american conventions on that, it's a joke

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 25, 2016, 09:27:49 pm »
Short blurb on etymology and the transitions involved with naming patterns over the generations? You can do that without actually using any proper names.

Also, red, I think you just made your post a case in point regarding short term memory loss. You forgot the start of the post by the time you reached the end of it :V

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You could probably think of it as sorta' like that, sure. Just with Q managing the process.

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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 25, 2016, 08:01:21 pm »
For what it's worth, glaze/icing/etc. is among the silliest of silly easy things to hand make (takes something like <10 minutes if you've got the ingredients on hand, usually), so if you want some it'd be pretty painless to just cook it up yourself.

Full on spiral sliced ham is a bit more of an issue, but it's fairly alright to just use deli stuff or whatev', so far as small scale/low effort goes.

E: Or you can go proverbially whole hog and just get the spiral ham and cook one. You can freeze the meat afterwards and still be eating from that one ham several months later, assuming it lasts that long. Warms up just fine.

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