Bugs/suggestions/etc.
Bugs:Assigning emissaries changes the text in the follower screen to "Emissaries can perform many tasks: of diplomatic, mercantile or more nefarious purpose
(Olabode is currently assigned to )." Minor bug is the "to )." bit. Something similar happens when you assign a follower to explore a province (which doesn't seem to do anything, by the by, which may be known).
Emmissary tasks also seem to not be registering who's assigned to them properly -- their "currently assigned" lists appear to always be empty. Assignment also doesn't register in follower details. Emissaries do appear to do their job, it's just not being reported properly.
... turn 2, I get the message "You have won the game!" This continues for every subsequent turn ;_; -- tentative: This seems to be either because I set all the AI to wizards or becaues I set the racial templating (or whatever that is) to "No templates". Later game suggests it's not due to the "No templates", though I didn't get around to trying another all-wizard AIs game to see if that was causing it.
Not sure if intentional, but Lesser Nature Magic gives the Lesser Mark of
Ice along with the lesser mark of nature.
Researched enabled critters appear to not be working, which may or may not be a known thing. You research them, then the regiment type does not appear for recruitment (or regiment creation). Actually, a couple games later I notice this seems to work for skeletons, but absolutely nothing else, heh.
Combat window hung, had to close it, which stopped the game from continuing.
Duel's message was "GameModel.Character, emissary in Sorawia, ended up in a duel due to romance, stupidity or bad luck." Which, uh. Follower's name wasn't actually GameModel.Character

Wizard tower expansions appear to double-tap on resource costs? Ferex, started building underground tunnels, it cost me 10 gold, 10 lumber. 12 turns later, I get a message saying construction failed due to insufficient resources. Two turns later, I get sufficient resources back and it completes. Paying attention, though, it doesn't double-tap on the resource cost, it just refuses to finish if you don't have sufficient resources to build the expansion again. Doesn't consume the cost a second time, but it fails to complete if the cost isn't there. Perhaps importantly, the message given is that the expansion failed to
start building, despite the fact that it was finishing.
Suggestions: Clicking on wandering monster type messages could maybe focus on them on the map? If you can see 'em, anyway.
Questions:Is auto-resolving combat supposed to be an all or nothing thing, currently? Seems to always end up with one side winning unscratched and the other being completely destroyed. Not a critique or anything, just making sure that's working as intended with the system currently in place, heh.