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Messages - Frumple

Pages: 1 ... 790 791 [792] 793 794 ... 1929
11866
Hey, it's a politically funded excavation trip to uranus. That counts for something, if unfortunately not nasa funding.

11867
Seems to be implying their state is one of the ones that don't. There's a handful of those.

11868
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: February 11, 2016, 06:58:32 pm »
Haven't ran into udyr in ARAM, yet. His kit is definitely in that range of "Things completely marginalized when the other team rolls CC," heh. Just about anything straight melee without a fairly significant gapcloser is, really. Had a fun (and short) game a lil'bit back where the enemy team was malph, poppy, alistar, thresh, and a varus to round things out. Our entire team spent pretty much the whole game stunned or in the air, ended 9/36 at the 15 minute mark :V

11869
Doctor's verdict good! Uncontrollable shaking probably due to (fairly mildly) excess dosage instead of nerve/brain damage. Will hopefully be gone in a few days, which will be a goddamn relief. It's only been ~2 days since it really kicked in, but I am very thoroughly tired of having significantly reduced fine motor control.

11870
He doesn't.  But he does conduct himself in a manner that's generally abrasive, in ways that I've tried to explain to him in the past.  And I think he's self-aware about it now to point where he kind of runs with the character in a semi-ironic fashion...
Well, no, he kinda' does. M's single biggest communication problem on this forum is that he's regularly turned to personal attacks, often fairly quickly -- there was an example of that just upthread a little, where about all it would have taken to avoid it was put "your argument" after RK's name, or just left out the opening statement entirely. Is generally pretty tame as that sort of thing goes (which is likely why he's still here), but it's probably the (apparently, anyway) kneejerk habit that's going to get 'im banned, if anything does. Which'd be unfortunate :-\

11871
*shakes fist* There's still >12 hours left!

... also I may have forgot to submit the turn earlier. Whoops.

... and didn't notice quickhost was back on >_>

11872
I... could probably make some real quick?* If you're looking for fancy graphics you're definitely looking in the wrong place, though. They're pretty functional for what they are and decent enough (and I'm personally pretty content with 'em, but I'd also be pretty content if it was raw ASCII, soo...), but it's still about on par with 2D late 90s/early '00s indie windows project, or thereabouts, if one of the better examples of such. Pretty easy to tell what stuff is, but not much beyond that (which is good, to me, but I'm fairly fond of less fancy graphical assets). In any case, it's free and the download isn't terribly large (~40 megs), so it wouldn't hurt too much to just have a go, heh.

And happy to help, LR. Just sorry I kept missing those bug reports, heh. It's been a fair bit since I did much of that, so m'a bit out of practice and kept doing silly things that lost the error logs :V

*Sure. All the weird stretching/resolution strangeness is entirely on my side of things, trying to make sure I don't spam the forum with giant images. They look better in game, mostly.
Spoiler: Wizard selection (click to show/hide)
Spoiler: Military recruitment (click to show/hide)

11873
Huh, I thought he was a household name  Guess that's just to elitists snobs.
Seems more regional, really. I guess I've technically heard the name before (beyond him thinking about joining the potus race, anyway), but he's not someone I'd call well known, down here. I seriously have no idea what he's done beyond what's been mentioned in the last page or two of this thread.

11874
Quite possibly? I don't really know who the hell he is, ferex. At all. Apparently someone from up north?

11875
Pretty interesting read. The tl;dr summation is that Obama has been hella' busy, contrary to a fair amount of the common narrative regarding getting stuff done.

11876
Definitely seems to be going better now (though I've had three game-ending bugs in a row* :P). Still have no idea how to get more workers, heh. Blundering my way around town management, too... can sorta' guess what everything does, but it's hard to figure out how to just make the ruddy things give me more gold, ha. Also not quite sure what's going on with the construction cost/production things in the building descriptions... they seem to be identical, so I'm not sure if that means that once built they'll start outputting what was put into them or what. And... is there a way to delete/remove armies? I end up with regimentless ones laying around fairly often and it's somewhat annoying, heh.

Sorta' bug... researched (minor) golems again, but I wasn't given a base golem regiment to recruit (ala starting... sorcerers, I think? The 2 granite recruit cost ones.) and trying to make a plain regiment via create new regiment spits out "Construct customization not yet implemented." and doesn't give me any golems. E: I've just noticed there seems to be a similar problem(?) with minor necromancy -- research is complete, but I don't have skeletons/zombies to recruit. Bit different in that they're not even showing up as a new regiment type option, unlike the golems, though.

Also, are grey oozes supposed to be completely free? No cost, no upkeep. They're kinda' puny, but when you can build several dozen and drown the world in slime, well..

Current thought is that it'd be really nice if you could just set a follower (or group of them) to keep exploring a dungeon, so you don't have to constantly reassign them once their fatigue is over.**

Also, with regiment transfer between, being able to move multiple ones at once would be very nice. Shift or ctrl-click functionality, or at least a transfer all command. When you've got a bunch of slimes (or skeletons, or whatever) you want to move from new recruits to a proper army it would save a lot of clicks.

*That I forgot to properly document, which is a bit of a "my bad". Still, rough memory wise, first was... I forget, I think just a regular messageless CtD? Second was a hard hang going into a battle, caused by I don't know what and couldn't find logging etc. saying anything notable. Battle engine flatlined on CPU use and the unity window wouldn't respond, so I had to kill it, which caused the world map et al to turn unresponsive.

Last was an error on turn end/processing that made the game uncontinuable (end turn button stopped working after I tried to continue past the error) that said... something about dungeon.site, I think?

E2: Also have noticed that if I have more than 6 followers, I can't seem to scroll down to see the rest. Scroll bar moves, but the displayed followers don't change.

And... just got an event message about a party of adventurers forming in one of my cities. Message says I should hire them before they scoot, but I have no clue how to actually do that. I'd like to, but...

E3:** Speaking of that, if you're not already considering it, an option to group up followers would be pretty helpful for minion management. As an example, most of my kinda' useless followers (the various martials with no command/training/etc., and so on) I've just been using as dungeon fodder. Being able to give 'em commands en masse would save hella' mouse clicks.

E4: Also, optimization thing... when the game's not focused (i.e. you have it in the background while you're typing on a forum :V) it really should not eat CPU if at all possible. Game's using about half my CPU power, which can cause heating/performance/etc. issues over a prolonged period, and being able to just minimize/do something else for a while without that resource use happening would be quite nice. I can do it manually by suspending the process (via process explorer), but I'm not sure how much problems that would cause -- quick test showed the game came back from a short suspend without much trouble, but I know doing that can cause things to go funny with some programs. Much better to have that functionality native to the program, yeah.

E5: Made it over a hundred turns, ahaha! Couple things I've noticed for consideration for future implementation, if it's not already thought of: Flagging a resource (jewelery, ferex) for automatic selling on the market would save a tremendous amount of clicking, which would be good. Similarly, an option when building stuff (in town or tower) to automatically buy (and maybe calculate the gold cost for you of) needed resources on the market would also cut out a huge number of clicks. Related, having an indicator inside the market of how much of a resource you have (for ease of selling) would be very useful. Displaying the income for resources (lumber mills, jewelery shops, enchanted gardens, etc.) inside the resource menu (or somewhere else, not really something you need to be terribly picky about) would be nice, too.

E6: Aannndd last edit before I go to sleep. Just checking, but the city-targeted spells (e.g. Scales of Justice) aren't implemented yet, right? Was trying to cast them, but nothing was happening -- could get into the target selection part, but when I clicked on one of my cities it just did... nothing. No mana drain, no effect on the city, no error, just nada. Figured it just wasn't in yet, but just to be sure...

E7: Ah, finally hit the game ending bug. Made it to turn 233 this time, though! Fully developed wizard tower (mystic furnaces apparently completely negate gold issues :V), looked like I was getting close to researching everything that didn't say TODO, conquered and fully developed four cities... good stuff, really. Error* popped up on turn processing, continuing just leaves me with a non-functioning end turn button, so good night, sweet... alchemist? Yeah, ooze pile, it was an alchemist. Which doesn't seem to be able to do the material transmutation yet? Doesn't really matter once you get mystic furnaces** up, but it would have been pretty nice beforehand, since I was consistently drowning in mana just about the whole time.

*... which I have apparently lost. Seems like I copied over the error details while typing, and there doesn't seem to be a way to retrieve it >_<

Is the program logging these things somewhere outside the main game folder?
** Seriously though, 30+ gold/turn per furnace, selling the apparently currently otherwise-useless eternal flames on the market. One of them outperformed my four cities (including the jewelry production that was in all four! Think they were putting out somewhere between 18 and 28 (8.8 + 1-2 jewelry/turn)) in gold production. And the tower ended up having three.

11877
... so, if you don't mind answering, how do you get the workers and get them to the resources to build the resource collectors? Know a version or two back I couldn't figure that out, and I had two workers in the starting hex and resources in adjacent ones. Seemed like all I could do was assign the workers to the tower to do... well, nothing, as near as I could tell, since I didn't have gold and whatnot to build things :V

11878
I wonder if anybody has a plan like that.
That's what insurance is.
<insert that's_the_joke.png here>

11879
... yeah, it can help cover the routine preventative stuff, like what RK mentioned. And it is, indeed, good for taxes. Accountability wise it's... probably worse than a budget, or just extremely basic accounting, with significantly larger downsides (i.e. higher chance of mountains of medical debt and most of the people relying on it no longer having medical coverage).

Even (honestly, especially, since, again, just one major health issue can completely devour huge chunks of an HSA) a large family would seriously, seriously not want to rely on an HSA for emergency/catastrophic healthcare. It's good for yearly/predictable/small stuff, really good, but for an overall healthcare fund, it's barely (and questionably, really) better than just being straight up uninsured.


11880
Other Games / Re: SALES Thread
« on: February 07, 2016, 09:35:25 am »
Yeah. You can get it here or here. If the release version is anything like the beta, you can probably also just pull the tracks out of the game folder. They were pretty easy to get to, just .oggs sitting in one of the directories. I really liked the music, though, so I nabbed up the soundtrack from bandcamp just to send paavo some dosh, heh.

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