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Messages - Frumple

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12571
Breakfast has reminded me of something that goes incredibly well with rice, today. Potato chips! Crush up a handful or two, stir it in with a bowl of cooked rice (and whatever else you feel like sticking in there -- today was cheese, teriyaki sauce, bacon bits, and pepper), enjoy. Verra' tasty~

12572
And the second stale of the game goes to... bfel? Huh.

E: Also, I didn't even notice elf went AI. Shows how much I've been paying attention :-\

12573
Other Games / Re: the wastes
« on: October 23, 2015, 09:23:24 am »
Huh, just noticed this one a day or two ago, m'self.

... took one look at what a well stocked merchant looks like when you're buying from them, closed the program, and have not felt like trying again since >_>

12574
Note FD didn't actually say that they would be productive uses of time and space. Just much more productive. There's an important distinction, there.

12575
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 22, 2015, 02:21:02 pm »
How are you going to strap a five-foot blade to your back
Stand straight and clench, me hearty.

12576
... looks good like jumping off a cliff to end a cycle of self-harm sounds like a good idea, I guess. I mean, the cycle's broken? Maybe. And probably in a technical sense instead of some kind of "And now the healing can begin" sort of thing.

But you're also a shattered mush of flesh at the bottom of a cliff.

12577
I might have just trolled a sharknado with actual sharks.
Ok I'll bite, what happened?
Presumably a bundle of shark tribe tritons got eaten by sharks.

Also yes. One day, a mercenary group will survive their contract with me. That day was not yesterday. I don't think I've hired one with the intent to actually accomplish anything with it since around turn ten or something. M'just spending some of my gold to kill them off for giggles. That last one was hilariously cheap, though. Bought it for about what I spend on two normal infantry units.

12578
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 21, 2015, 06:49:02 pm »
It is hard enough drinking my two giant glasses of water a day, leaving a sickeningly full feeling in my gullet, but now I am completely lost.
... don't try to drink like that, if it's making you feel like that. Smaller glasses, more often, on top of what you eat.

I just keep a gallon jug of water within arm's reach and take a swallow fairly regularly. Go through about half a gallon in a day if m'on top of things, which is roughly where you need to be.

12579
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 21, 2015, 05:53:06 pm »
... yeah, to chime in, you have plants to keep your land from floating away when the rain comes, you do yardwork to cut back on snakes and other deadly things that like to live in overgrown yards. Also limit fire hazard.

Part of the reason maintained lawns help with property prices is because they mean the area is less likely to get washed off, less likely to catch fire, and less likely to have dozens of things what kill people hiding within wandering distance of your house. It does have to do with aesthetics, but also to do with not dying/suffering massive property damage.

12580
Says the guy with the Ronald McDonald avatar.
Misk's avatar isn't exactly ronald :P

12581
Other Games / Re: Gearhead RPG questions thread!
« on: October 21, 2015, 01:06:51 pm »
Feels like the Guardians would shoot you for jaywalking, shame the game was never finished.
Hrm? No, GH1 was finished. Final boss, win condition and everything. Game declared done and work on the sequel begun. GH2 never did get entirely completed, though, no. Though it does have a win condition -- you can play GH2 to completion, s'just the dev never got around to implementing everything they wanted to.

To the rest of it, you seemed to have managed to fix it yourself, so heh. And yeah, just unlocking doors (in towns, anyway -- there's less restriction on missions/caves/etc., iirc) will ping your rep, you don't have to go in or anything. Don't recall people even needing to see you. It's the same for those wallets you occasionally find -- you can open 'em up for a fair amount of dosh, but you get a rep hit for it.

12582
Other Games / Re: Downwell
« on: October 20, 2015, 05:22:32 pm »
Check some videos, would be my suggestion. There's full playthroughs flapping around youtube at this point (which doesn't take long at all -- probably less than 30 minutes if you're actually capable of finishing the game), and plenty of folks dipping their feet into the game (and getting pasted across the screen :P). Still screenshots are very much not going to give an appropriate feel for what this game is like.

12583
Other Games / Re: [Roguelike] The Ground Gives Way
« on: October 20, 2015, 04:48:52 pm »
There's water breathing and levitation available, most likely accessed by consumables. Good luck actually finding either of those, though. In the couple dozen I ended up killing off before giving up, something like two of them found any sources of those, and one not until like level 5 or 6 of the dungeon. Meanwhile four or five ended up in situations like you describe, with murderterrain blocking the only route forward and no means of doing anything about it. One or two on the first bloody floor :-\

I think my favorite WTF re: the generation that I hit, though, was the time the first level of the dungeon had literally nothing on it. No items, no unusual terrain, no creatures. Nothing. It was completely empty except for the player, some doors, and the stairs down. Character in question died on the next floor fighting something it couldn't run away from -- one of the dog variants that like to spawn early, iirc. -- 'cause, y'know, it was naked, unarmed, and had zero consumables to help survival.

12584
Other Games / Re: [Roguelike] The Ground Gives Way
« on: October 20, 2015, 02:12:14 pm »
Tried cheating, just to see if things got better further in the game.

Instead found out there's an inventory limit and rooms that are filled with apparently unpierceable darkness (including extra light sources!). Also found out that non-lethal weapons* are consistently miserable to use and make resting a terrible proposition you're regularly forced in to because you can't goddamn kill anything and they wake back up when you rest. Why the hell is non-lethal a thing? Why can't I fucking strangle all the crap I'm knocking out so it stays dead?** All sorts of other fairly violent irritations. Did you know sleeping both can silently cause more creatures to spawn on the floor you're on, and trigger overt events like undead attacks? Because it can!

This is a game that hates the player, and not in a fun way. M'done trying, now. Good luck, other people. Good gods that was unpleasant.

*Which, hey, cheat character made it dungeon level 8 or so before I gave up and found zero lethal weapons. Also all of one piece of armor (that didn't actually add armor -- hiking boots, +1 speed, more noise, trap avoidance penalty). No overtly offensive wands (disease one was the closest it got, and without +mp items or the infinite food I gave myself it would have been pretty much impossible to actually use it for anything). Basically some shitty consumables, something like half of which hurt me, a couple of wands I couldn't use, and two clubs. Shitty, shitty clubs that took shenanigans and significant annoyance to kill anything with, because non-lethal says "Go to hell."

**Hell, I'd be content with being able to pick the damned unconscious bastards up and put them down somewhere else. At least that way I could stick them all behind a door and shut it, or better yet throw them into deep water or a lava pit to kill the buggers. Instead, you can't even displace the little shits out of the room or hallway you knock them out in.

12585
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 20, 2015, 01:04:51 pm »
Of course the sexy female planet has to be the evil one :V
The sexy female planet that looks enticingly Earth-like to the naïve astronomer, but actually conceals a boiling, caustic interior.
It's also the devil, don't forget that one. Good ol' morning star.

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