Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Frumple

Pages: 1 ... 838 839 [840] 841 842 ... 1929
12586
General Discussion / Re: I like anime, do you like anime?
« on: October 20, 2015, 09:10:57 am »
Though that makes you wonder, if you die in the spirit world in Bleach, does that make you double dead?
Honestly, most of my curiosity re: bleach starts and stops with wondering how many laws isshin and ichigo's mom broke when they had kids. It starts with necrophilia and just gets weirder from there.

12587
Other Games / Re: [Roguelike] The Ground Gives Way
« on: October 20, 2015, 09:06:21 am »
... well, I can say it's notably more comfortable to play with a controller.

Can also say that it's... rather brutal. Twice now I've had insta-kill terrain features blocking the only path forward within the first two levels. Several times I've just not found any weapons, armor, wands, anything (barring, of course, rotted/self damaging foodstuff) on the first or second level (needless to say, if I made it to the third on those runs, I didn't make it further). Many times there's been things you just can't run from or avoid, and it's incredibly easy to run out of HP and food within the first three levels due strictly to the RNG, simply because you don't get the tools (any tools) to deal with what you encounter and are forced to engage with.

I'd tentatively label this as "Worst Sort of Dungeon Generation", insofar as roguelikes go. There's difficult but survivable, with which good play can mitigate or avoid many obstacles, and then there's a spectrum going until you reach "Fuck you" where it doesn't matter how well you play, the game's just going to kill you and there's literally nothing you can do about it except reroll (or, better, put the game down and go play something else :P). And this is firmly in the realm of the latter. Even with some of the more difficult roguelikes out there, I've felt that, y'know, the problem is me, I'm not just waiting until the RNG allows me to progress. Here? Here, waiting for RNG largess is the case, because the game can and will throw literally impassible obstacles at you. Which is unpleasant and significantly unfun.

12588
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 20, 2015, 08:29:07 am »
But you can't offer DLC for movies :))
Can't you? Isn't that more or less the point behind director's cuts and deleted scenes version? They just don't let you buy the extra content separate, yet. It's only a matter of time. Sooner or later they'll realize they can charge for the base movie, and then charge more than they currently are to buy the extras, and then you will see movie DLC.

12589
General Discussion / Re: I like anime, do you like anime?
« on: October 20, 2015, 08:18:46 am »
I've watched about 40 episodes of Bleach, and I can't think of a single character that stayed dead besides Ichigo's mom (and IIRC she shows up all the time in flashbacks anyway so it's like she never died).
... most of bleach's cast is dead, and stay dead from the start to the finish.

It just doesn't do much to stop them from moving around :P

12590
[initialize near-midnight babbling mode]*scratches head* It's not really the 'zerk that does it, though, is it? When I was doing some testing on giant performance, iirc I was using one of the non-zerk variants (the water elemental ones, I think) and they were still more or less soloing indies with the obvious N9E4. Seems to more or less just be the HP base (plus N9), and cost wise you're more or less in line with vanilla formorian giants. All that really happened in this case is that, well. Giant nations ended up being ~half the players, instead of, y'know, at most two, with the obvious effects (No one with a major bless didn't have N9, right?). The giant nations are usually held more in check with more meta balance (being alone, having high cost other commanders, etc.) and/or dominion restrictions (needing cold to really work well).

... not that tacking some more cost on to the things would be entirely amiss, mind. If the nation's not going to be particularly balanced in other ways around the critters, y'might as well try to put the balancing aspect on the critter itself. It's not like doubling or tripling the cost of those things would slow the giant nations down much, if any.

Basically, m'not really sure the giants are particularly out of line, on their own. They're fairly close to vanilla, as is. Except the commanders, anyway. The commander versions are hella cheap for what they are (sacred mid-to-high tier SC chassis for <200g yes thankyou I'll be spamming this like Sceleria spams consuls now), especially Caesar's -- that recruit anywhere on those guys is just obscene for 155g. I'd at least think about putting StR on the buggers.

M'just not really sure what you'd do, basically. The whole thing about sacred giant nations is that they take a N9<whatever> bless and then send out their troops to solo indies. Even if you literally restricted recruitment to 1/turn they'd still largely be able to do what they're doing here (or, well, could have been doing, anyway). Price has to get ludicrous if you're actually going to use that alone to bring in line something that is an expansion army in and of itself.

... still. Yeah, for little things -- StR those giant commanders, unilaterally. You guys don't seem to be using them very much, but I can go ahead and tell you lot if I had 'em you would all have kitted giant commanders ransacking your everything right now, and it would have started a long time ago. The lack of paths really isn't enough to justify that cost for that chassis. Maybe bump cost on the troop varieties somewhat... they're all fairly notably better somehow or another with barely any increase in cost compared to vanilla giants. Possibly consider letting negative traits of some sort (eats population, unrest, heretic, etc.) offset the gold cost, and make it likely for them to show up -- maybe for just straight up anything sacred and with HP >30 (or 10 :P). Problem really isn't exactly the giants on their own, though, it's the giants with N9(E4) being a thing that is. Ends up meaning they can be fielded with basically no risk for quite a long time, which drastically skews their gold efficiency.

12591
General Discussion / Re: I like anime, do you like anime?
« on: October 19, 2015, 09:53:41 pm »
Clearly they need to skip the intervening steps and move straight to mathematical cooking calculative foodgasms.

12592
Other Games / Re: [Roguelike] The Ground Gives Way
« on: October 19, 2015, 09:48:48 pm »
I managed to kill the Troll at the end of the tutorial without heal pots rwar!
I managed to kill it without even being hit, entirely with melee :P

... the answer is coat your knife with a disease potion, stab it once, kite it back to a pillar stabbing it occasionally, and then just stand there and stab it until it stops moving.

Though yeah, also chime with the lack of numpad support being... painful. Literally painful, because the actual arrow keys on this computer are tiny and kinda' clumsily placed, so it's somewhat cramp-inducing trying to use the ruddy things. Bloody weird it doesn't even let you use the numpad with numlock off. Those things should just be parsing as arrow keys :-\

Thinking on it, I think I'm just going to bust out joytokey and see about playing the thing with a controller. Few buttons to press, no diagonals, it's about like the thing's made with the intent to do so, and would be significantly more comfortable.

12593
... 'course, that's less of a problem for some nations. Most of our giant friends could have been sieging just fine and not slowing down meaningfully, what with being able to take almost any indie province (and, let's be honest here, most of the non-indie ones, too) with 1-3 sacreds and a(n indie) priest. They could have dumped on any of the non-giant nations in the early game and not really slowed down to any substantial degree.

12594
Logistics, to a fair degree. It's actually something of a bitch to coordinate a workforce without something to sit them in, and the warehouse/manufacturing facility is often not an option just due to where it ends up being put compared to where the workers are. We're doing a lot better on the telecommuting front these days, but we've still got a long damn way to go before our businesses and whatnot have that really worked out and working as well as workers on site, and that may just never happen. Lot of the time the employees you have access to just can't work with remote operations, for whatever reason, and "fire them and get someone who can" is often not really an option.

To the decision making thing, s'just... look. People shit on managerial and administrative positions a lot, and yeah, we could probably manage (possibly better) with fewer than we have, but they're still seriously bloody helpful and do a tremendous amount to help businesses and organizations. Often the workers that have the skills you need for ground level work are terrible at decision making, or would become cripplingly unproductive if they had to spare the time to do that part of the job, or any number of things along those lines. Support staff and admin and whatnot are not going to go anywhere anytime soon.

12595
... mostly a case of oversaturated fish markets and an offer I couldn't refuse. Plus I've been getting incredibly antsy these last few turns. If it makes you feel any better, yours isn't the only province I took :V

12596
If the government just takes Bay12 and redistributes it, then what incentive would other indie game devs have to make their own games? Would it really be worth slaving away over code for long hours for years if you knew the government might just decide to take ownership and hand it out across the whole population, most of whom wouldn't have made the sacrifices you did to make the game?
... would like to note to this, the incentive would be making the game, knowing you're now comfortably assured that you're not going to die starving in the streets while you're making it (assuming the redistribution scheme manages that, anyway). A lot of people spend years upon years of time programming (or writing, or drawing, or <insert creative act> -- it's ubiquitous to creative works) for not just the pittance (relative to work hours) boss Toad nets, but literally nothing, and sometimes even at significant net cost. A great many of them would freaking love to be able to spend more time doing so, but can't, because they have to eat, and what they want to do can't make (enough) money (to feed/shelter/etc. them). There are a great many people for whom the fiscal return is only a concern out of necessity. You take the necessity from them and the return becomes the non-issue they wish it were.

12597
General Discussion / Re: I like anime, do you like anime?
« on: October 17, 2015, 09:46:00 pm »
Can't speak for the anime, but I can tell you that the manga is at least somewhat equitable in regards to the cloth explosions and foodgasms. There's both beef and cheese cake in fair abundance. The gratuitous fanservice has both women and men in glorious food induced dishabille. It makes it better :V

12598
... pick up some books/online info regarding voice training? Public speaking texts, etc., etc. Start practicing, keep practicing, eventually try getting samples out online (build your portfolio), further on consider aiming for actual lessons -- there's university classes and whatnot, which you may would want to contact regardless just to see if they have advice for getting into the industry. Any acting-related bits in your area could fulfill a similar purpose, and there'd almost certainly be several nearby. Do volunteer bits for indie/freeware projects (games, animation, etc.). Build up some experience, some name recognition, then start working your way into the industry proper. It's really about the same as any art-related industry.

12599
So you're saying that immortality could become an STD?
... isn't that basically the majority of modern takes on vampirism?

12600
Other Games / Re: Dominions 4: Thrones of Ascension
« on: October 17, 2015, 06:08:01 pm »
Oh, don't get me wrong, they're perfectly functional pretenders. They're just boring as all hell. Thoroughly uninteresting SC form (with limited slots and all of a breath weapon (more or less shared with like six other pretenders) to spice it up), morph form that's just another pretender chassis except worse. They'll get the job done, better than a lot of other pretenders, even, but gods save me from actually have to use one of the painfully vanilla things.

Really, if there's one beef I have with D4 it's that they somehow made god-dragons uninteresting. I don't even know how you manage that. Though having four or five palette-swap varieties is definitely how you start that process.

E: Y'know what this game needs? Mercenary performance tracking. Bands should really adjust their prices by how other bands manage under your command, with major markups if you end up with a lot of them wiping out on your pay, and gradual discounts as ones survive (especially if they survive with few losses). Playing one game and I'm half confused why any mercenary bands are still letting me bid -- I've killed off like five or six of the things so far, and of them, only one has lived to the point their contract lapsed (and I later re-hired them and got them killed, too). You'd think rumor mill would have kicked in by that point.

Pages: 1 ... 838 839 [840] 841 842 ... 1929