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Messages - Frumple

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13036
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2015, 05:43:33 pm »
... seeing about watching an LP of rune factory (3, in this case). The... the person is doing voice acting. For all the text. It's, uh. Not. Entirely terrible? But. Y... yeah.

13037
It comes up primarily in both literature and philosophy, from what I've seen. Also in psychology, anthropology... graphics design/art, sometimes music studies. Depends a lot on the media and the direction you're approaching it from, heh.

Lecture wise, I couldn't really say. Just keep an eye open for stuff on the particular field of media you're interested in, maybe ask some of the local professors.

13038
General Discussion / Re: I like anime, do you like anime?
« on: September 14, 2015, 04:59:29 pm »
... you forgot to add "that turns submissive at the drop of a hat" to that "violent girl". The dere side of the tsun. It's a fantasy escape from assertive women because it's what amounts to a parody of one, that is in fact inevitably conquered (and what amounts to rendered powerless) by the main character. It's pretty rare from what I've seen of anime of that sort (arguably too much :P) that the "assertive" female characters don't stop being so under fairly predictable circumstances.

As neo notes, it usually comes off more as people lashing out than people assured of themselves and acting towards their interests.

13039
Eehh, you reminded me of a few things and lead me to what I ended up doing, EH. Just didn't think I'd get enough out of an N bless for the cost of it, heh.

Pretender's submitted, by the by. Good luck, erryone. Not that something like half of you need it :P

13040
... the bless would give them 8 extra HP, and 10% regen. Which would mean they might get 2 hp per turn regen :V

The personal regen would give 20% total, which would be... 3 hp regen. Maybe 4 depending on the rounding. Guess I can test to see if that's actually enough to offset the health damage in that scenario.

Stellar cascade spam was one of the ideas behind the basic "use communion" thing, yeah, but... invincible, or even terribly substantial benefit, isn't something I'm expecting out of it. There's a lot of death access out there, at least one nation that can do the same thing, and more than one that can probably just blow up my base 10 hp casters, 7 point boost from an N bless or not. Plus the problems involved in surviving until I reach evo 5, and keeping those squishy mages alive, especially with an assassin nation on the map and plenty of folks that have fliers that can probably screw over anything I put on the defense.

You said invincible! Still very, very vincible. Also yeah, in that scenario I'd be going with the great mother, horned one, or the lord of the forest -- better paths, stronger dominions, better cost on adding some diversity. Plus I just don't like the dragon pretenders :P

... still, thanks for the reminder about the fatigue thing. I'll have to do some testing on that, see if I can get anything from it.

E: Though in testing, the regen doesn't actually mitigate the damage with those numbers. Slows it down, but especially once the script ends they start losing like a fifth of their HP per turn. Plenty to get a lot off, but...

Will have to try some more with more slaves, less masters. Or just toss the regen thing entirely, heh.

13041
... yeah, go ahead and tell everyone. At this point, I'm curious exactly what you're thinking about. Checking things over again, I'm not seeing any spells that'd be terribly game changing (that other nations don't have access to, anyway), and even less things that would actually make it substantially likely I live to get them :V

And my nationals are kinda' not worth mentioning, ha. Most survivable thing in it is probably the 16 defense van, which is using a short sword, and in testing is... not really survivable at all. To basically anything. Like everything else in the roster, heh.

13042
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 14, 2015, 08:36:48 am »
Attacker will (try to) route first, yeah, barring a few oddities (Looking at you, VotD). 1k HP isn't actually that much -- only takes a hundred base humans (or 34 formorians :P) to match it, and every one past that is another increase to the threshold -- so a 1k hp SC getting dropped probably won't cause a larger army to route, if for some reason you're fielding them both in the same battle. If it actually does have a supporting army, though, your counter tactics can start trickling out the window.

... that said, if you've reached the point in the game that you're actually using multiple wishes to get one of the elemental royalty up to 1k+ health, I, uh. Think you have larger strategic decision making problems to worry about than how to build a freakishly overpriced and inefficient SC :V

Like how to stop yourself from doing that. Don't do that. It's silly.

Unless it being silly is the point, I guess. Or you're playing a high site, possibly modded game that is drowning you in so many gems you literally can't spend them all, and so freakishly wasteful things for marginal gains is the name of the game.

13043
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2015, 08:24:14 am »
So then it hasn't aged at all.

Which is kind of what I noticed about Mortal Kombat is it really hasn't aged mostly because while it isn't really all that good looking and the gameplay is overly simplistic... It was exactly this at launch.
It was exactly that at launch, but it was still comparatively good (or at least middling) because most everything else was also basically shite, at the time. It's aged in the sense that it has become increasingly bad relative to other games as time has passed, which is about half of what the whole aging game thing means. It was a lot harder to tell MK was fairly terrible when it was first released, heh.

13044
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2015, 08:02:16 am »
... I could probably agree that the original mortal kombat is one of the worst aged games that were actually well known*, really. Its controls and graphics and whatnot were mostly pretty terrible even at the time of the creation -- about its only real claim to fame was the fatalities. And I guess some of the character design.

But in general it was just kinda' bad, and only well received because there wasn't much good around (especially on its system) and it was edgier than most other games on the market.

Can't really comment much on most of the other ones. Only early metroid I've played was Super, which has aged just fine. Tomb Raider and RE were too shit for me to get in to even when they came out, both largely due to absolutely horrid controls. Starfox is still surprisingly playable, though the bits of Starfox 2 that made it out are noticeably better constructed, mechanics wise. The rest I either don't remember well enough to comment on (Golden Eye), or never played (the rest).

Would say that list is bupkis, though. If all they can come up with is ten names that most people will actually recognize, they're not even remotely trying to find games that did not age with grace.

*This is a major caveat, though. There's a lot of less well known games out there that have aged like complete crap, any dozen of them blowing that list out of the water.

13045
Hey, the casters are going to be dropping evos regardless, and some of the formorian access nations don't have sacred giants. Plus they might use other guys, too! Maybe. Hopefully. please? though in sudden retrospect I realize in the case of caesar, that please would only result in more werewolves. That is also bad ;_;

Though yeah, probably a bad idea so far as other considerations go. Just trying to think of something that'll make the non-formorian sacreds something more than functionally useless versus formorians in general (I think I've mostly given up on trying to figure out how to consistently kill the giants with my national troops, heh). Honestly, at this point I'm half thinking of bombing my scales and trying to leverage my death randoms to do something in a low/no supply zone... try to starve out the formorians, make things a logistical nightmare. Almost certainly won't (which is why I'm talking about it, ha!), 'cause I'd really want more than just death randoms on an old caster (some reanimation priests would be really nice :P) to try something like that, but... still. Theorycrafting and testing is starting to lean me towards desperation, ha.

13046
Heh. Test games... watching those formorians at work is... depressing. I send in a party of seventy something units and my pretender against an indie province, they do so at a different one with four formorians and twenty some spearmen. I lose a half dozen units, they lose... one spearman. Heeheehoho. so very screwed >_<

... also, first time I've really tested misfortune scales. Even... even Misfortune 1 is kinda' intensely painful. Capital's already been hit with five bad events and the first year isn't even done yet, and my other provinces are starting to get crapped on, too. Looks like I may be reconsidering scales in the near future :V

E: And yeah, astral on those pike critters would probably be a terrible idea. Honestly, I wouldn't be trying to build a bless for that nation at all, except maybe some E for the casters -- their flying sacred guys are kinda' junk, and my first thought is that the only thing that would really make them approach competative would be taking advantage of the stormpower and darkvision... somehow (and considering all the formorians are 50% darkvision, probably not even that would manage).

I mean, they're flying, yes, and they're sacred, yes, but they're human/birdman and squishy with average combat stats (on top of crap defense) in a game where... most everything that's a legitimate threat (sorry, other human/hoburg nations. Those of us without formorian bruisers are in for a mess :P) isn't going to be either, average combat stats isn't going to cut it, and sub-par defense is how you fall over dead to 20+ strength formorians.

I don't think any of the defensive blesses are going to make enough of a difference, for any of the human/hoburg level sacreds. Go offensive if you go for major bless at all. The pike guys are at least as cheap as mine and also recruit anywhere, so you might even consider a major blood just so you at least get something from them as they die in droves -- and the strength buff might help some vs. those prot 18 formorians in particular, which are copious and plentiful. Fire might indeed be a good option for the extra repel, as mentioned (not that it's going to help that much -- most of the formorian access nations have troops with long spears, which means the pike length is only going to help so much) and extra damage.

13047
Ooh. Oops.

... in my defense, I can't actually see the images in the first post (photobucket won't load on this computer :V), so every time I'm trying to see who's who I have to go in and quote it, ha. And the url code is a little cluttery.

Though yeah, abeig is... they might be the only ones with worse sacreds than me (I... do have that right, right? Am horoken?). That said, they still have that ridiculously solid formorian battleline and pretty killer battlecasters (air evocations, aahhh). Plus spies. Should be alright, just... probably not go for a bless strat, ha.

13048
S'plenty of online games being ran, if all you want is to go up against a human instead of a computer.

13049
General Discussion / Re: I like anime, do you like anime?
« on: September 13, 2015, 05:44:41 pm »
... could be talking about the new one(s?), I guess?

E: Or maybe neo is experiencing time backwards, ala merlin.

13050
I like the nearly ubiquitous skelliespam potential fhuamdar has, m'self, as well as the sacred giant (if that wasn't obvious enough by now :V), heh. Those 18 prot critters are pretty tasty, too. Also potential for some nasty battlefield spells in those randoms. Not sure what to think about the sacred arbalester, though...

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