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Messages - Frumple

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14041
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 26, 2015, 11:24:46 pm »
... why should we care what you use? What Jifodus uses is the real question.*

*It's not actually the real question. Darkling reigns supreme. Save your eyes. Don't use Core.

14042
Other Games / Re: Terraria - 1.2 now out!
« on: June 26, 2015, 10:34:56 pm »
... I'unno about you, but it's a lot easier to take a full health character a murderin' than it is a unbuffed one, f'me, even with equipment otherwise identical.

14043
Other Games / Re: Are any MMOs good or are they all still crap?
« on: June 26, 2015, 10:16:10 pm »
Dungeon Fighter Online remains pretty darn great.

14044
General Discussion / Re: ♪ The Great Music Thread ♫
« on: June 26, 2015, 10:14:38 pm »
... couldn't be arsed to keep checking if this has been posted before, but my playlist reminded me it existed and thus I feel the need to remind all of you it exists.

Play With Me, the only thing I can actually remember Extreme doing. It opens with a guitar solo rendition of part of Mozart's Piano Sonata no. 11. It's fun, heh.

E: Also this, which is a somewhat latin-style remix of Put Your Records On, and irritatingly difficult to find online. Couldn't even hunt up a youtube link... anyway, it's pretty irrepressibly saccharine in a nice R&B way.

14045
... that's not really a recent trend, though. Internet's made it easier, but yellow journalism and its effects has been around for a loooong time.

Hell, to an extent, at least we're only getting people (temporarily, generally) losing their job instead of lynchings, which is what could happen not too terribly many decades ago with similar situations. You can come back and tell me things are getting worse when we're back to throwing people over a tree branch for shit they didn't do :-\

14046
General Discussion / Re: Fantasy timeline
« on: June 26, 2015, 09:20:47 pm »
As for why things are often technologically stagnant in fantasy settings, it oocrred to me that there's actually a good explanation built into a lot of fantasy roleplaying games quite by accident.
Well, the more explicit explanation is that the planets in question are deathworlds, and every attempt to develop arcanoindustry blows up, gets eaten, and then sinks into a swamp that wasn't there until the entire area went up in a thano-thaumaturgical localized apocalypse. And then the swamp gets up and lays waste to a country or two in a necromantic rampage. People keep trying to advance, and all it gets them is maintaining the status quo because things keep eating the researchers. And the libraries. And the machines. And the surrounding countryside. So they keep having to rebuild the theoretical castle before the swamp decides to stand up and kick it over, then lay down on top of it, smother the lot, and proceed to self-immolate and go on to kill a few tens of thousands of unsuspecting civilians. There's generally no "And the third time, it stayed up!" in these settings, heh.

There's definitely a lot of interesting settings that try the whole integration thing, though. That one that's WWI with dragons, ferex... though trying to remember what it's called, it turns out there's apparently more than one fantasy series that's... basically that. Huh. The Temeraire series, that think I've never read anything from, and... I might have been thinking of Turtledove's Darkness stuff instead, which was a WWII alt-history that was pretty explicitly a re-imaging as to what might happen if there was an arcane revolution instead of an industrial one.

... but yeah, the whole "What would happen" thing depends mostly on what the magical system itself is like. The drawbacks, limitations, and limiting third parties (species that might not want things to get fancy -- the proverbial idea that can't be killed becomes a lot more killable when you have individuals that can burn down the countryside on their own and literally mindwipe anyone they don't kill) all determine exactly what could happen. Definitely wouldn't mind seeing more magitek settings out there, though. Especially ones that are explicitly magic, instead of just unexplained space magic superscience :V

14047
Other Games / Re: Dawn of War 1: Soulstorm: Ultimate Apocalypse
« on: June 26, 2015, 08:13:30 pm »
*checks*

... in tier IV, after basically everything's been researched, and with something like a 1k total requisition cost per squad, to reach that much health. I know at least the Inquisition Daemonhunters can pull off that same trick -- full up'd Grey Knights with the shrine running have around 32k hp, iirc, and I do believe with a lower total resource cost and somewhat greater versatility (via heavy weapons), if somewhat less mobility (that deepstriking largely mitigates, heh).

A 30k health at full reinforcement elite infantry squad in the absolute late game isn't particularly out of line for UA, tell :V

E: Also, they seem to actually top off at ~25k, testing it. Would take sticking that alpha knarloc rider on a squad to make it breach 30k (which would be kinda' silly, as the thing's slow). Have they updated beyond 1.8.2?

E2: Ah, or a couple of those commander health research things. Full up on those gets a vespid squad to around 34k health (In tier 4, with basically everything researched, and your commanders exclusive global bonus dedicated to health*). I... normally go for production or relic, instead of HP, myself. Is HP the default for folks, or do y'all have different preferences?

*Inquisitors do it without the commander bonuses :V

E3: The fun bit is that it's pretty easy to get the plain carnivores over the 30k threshold under similar conditions... just takes a bit of cannibalism. The shaper squad doesn't even need very much, heh.

14048
Other Games / Re: Dawn of War 1: Soulstorm: Ultimate Apocalypse
« on: June 26, 2015, 07:07:48 pm »
... tell me more? At least insofar as AI goes, I haven't noticed much more trouble vs. them as I have anyone else.

14049
Nah, not really. Many states (most, I think, have held a vote, several of them multiple ones) did vote on it, for or against. It was just determined by the supreme court that those that chose in favor of discrimination were without legal basis, more or less.

14050
Other Games / Re: Terraria - 1.2 now out!
« on: June 26, 2015, 03:46:47 pm »
Ah yes, the days of yesterday. Literally yesterday. There's no metaphor, there. There hasn't been a substantial change in how games handle hard mode in my lifetime. More HP and hits harder has always been the default. Change in attack patterns and AI have always been mildly uncommon, but far from unusual. Welcome to the world of the present. It's much like the world of last decade, just generally prettier and with many quality of life improvements.

14051
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 26, 2015, 03:08:22 pm »
... except MA ermor or lemuria. Though admittedly they max a bunch of their stuff in the opposite direction you would expect :V

14052
Other Games / Re: Dawn of War 1: Soulstorm: Ultimate Apocalypse
« on: June 26, 2015, 03:03:29 pm »
As for my computer; I have 8gb of RAM on 64bit Windows. Though I did used to play on 32bit Windows with 4gb but I can't say what playing online was like as I never tried it then.
Mm... I'm on a 4 gig ram computer, myself. Pretty sure 64bit. I'm fairly sure my bottleneck is my CPU, actually -- it's something like a dual-core 2 ghz piece of junk (and I don't believe DoW multi-threads). Computer's got the most ram and best video card I've ever had consistent access to (though said video card is still an integrated one, iirc, it's just relatively beefy as those go), but the CPU is kinda' shite.

Can run skirmish, (non-UA) campaign, and so forth, just fine, but apparently the bit of slow-down involved in that also leads to hilarious desync in an online DoW environment :V

Re: The AI, I've noticed that you if press in and encircle them close to their starting base very early (like, start dropping turrets within firing range of their immediate starting zone exits before you hit the first headquarters upgrade), they seem to just kinda' roll over and give up. Still try to get out and whatnot, but compared to what happens if you let them expand it's almost pathetic. One of the hard games we ran, me and mech managed to more or less cut off the Eldar before they could really get going, and it basically took them forever (and probably a half-hour of me being badly desync'd and functionally unable to issue commands :P) to start mounting a credible offense. The chaos daemons on the other half of the map got loose, and spent the whole time making a bit of a mess :V

Basically, hyper aggression seems to throw the AI off a bit. Cut 'em off from expansion and resources and they're muuuch less of a threat.

14053
It's certainly not an idea that's particularly appropriate for discussion in the US politics thread, at least until said country is actually considering invading NK. Which it's not, currently. And probably won't in our lifetimes.

14054
... it's pretty neat that that's come up in three different threads today :V

I'll reiterate what I said in the ameripol thread: About damn time.

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