Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Frumple

Pages: 1 ... 981 982 [983] 984 985 ... 1929
14731
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 25, 2015, 11:53:02 am »
Depends on how they gilded you. Being doused in molten gold would almost certainly hurt more than having your junk chopped off.

14732
General Discussion / Re: Zombie arena
« on: April 25, 2015, 11:26:33 am »
I think what you'd need to answer that why is ALIEN INVADERS!

Stupid Evil ones, that conquer north america and then set up arenas like this for their debased amusement. It answers all the questions in one go -- why it's happening, where the tech came from, how they can afford it, and how containment works (It doesn't; the overlords just let the zombies disperse after a round and then corral them up and stick 'em back in afterwards. Most of the countryside surrounding these death games are deadlands.).

If you're going ham, you might as well go full ham, I say.

14733
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 25, 2015, 11:21:49 am »
... a blessed artifact made of purest cocaine, inscribed with sensitive intel? I can see that being worth 30 tons of dakka.

14734
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 25, 2015, 02:58:46 am »
... what was it about?

And, uh. Why? Did whoever do that?

14735
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 25, 2015, 01:01:27 am »
... it's a drinking/bar song. Sea shanty. It being off key's, like. Half the point, innit?

14736
Mm. If you're in a dorm, there's pretty good odds someone has a blowdryer or fan you could maybe bum a use off for a bit. Maybe ask a RA equivalent or somethin'. If you're particularly desperate and you've got something to tie it to, a bit of rope, fishing line (buy it somewhere, though that may not be an option if you can't afford another drying cycle -- something to consider for the future), or daisy-chained belts can serve as an impromptu drying line.

If it's nice out (which, uh. Probably not, unless you're in a radically different time zone than me. Sun's probably not out, and that's what you need), you might be able to hunt down an empty bench or something to lay stuff on -- you'd have to flip 'em around every once in a while and you'd be hanging around for a fair amount of time, but it'd work. Railing is really good for that if you've got access to it.

E: But if y'don't have resources, y'don't have resources. Just... spread 'em out as much as possible -- get as much surface area exposed to air (preferably moving air) as you can. If you've got space, probably get those damper ones out of the hamper, and hang the better ones off something (bed, desk, whatever). Never really happened to me when I was in the dorms, but the last time I was back home and the dryer broke down I ended up hanging most of the load off a ladder and the rest off walking sticks* shoved in various places to keep things off the ground, just as an example. If there's a decent sized TV, you can probably hang a couple shirts or whatev' off that. Wherever you can fit something, basically.

*With fair note most of my walking sticks are just comfortably sized tree branches I've picked up over the years. There's probably a few of those laying around outside somewhere >_>

14737
Blowdryer? Heater? Hang out to dry? Stick in front of a fan? It's mostly a matter of what you have access to. All you have to do to dry clothes is, well, do what the dryer does. Air and (preferably) heat, and the latter isn't really necessary.

You do probably want to keep them as exposed to air as possible, though -- hang 'em off something instead of foldin' 'em and putting them in a drawer or whatev'. Ain't good to leave damp clothes bunched up, if you can avoid it.

14738
General Discussion / Re: Steam Workshop - Now supporting pay-for mods
« on: April 24, 2015, 10:35:59 pm »
3. I don't understand what you mean here - my point was that games in general have a hobbyist community, a professional community, and a blurred line inbetween and eveything seems to work just fine anyway. Why are mods different?
It's largely because mods generally have a very significant degree of interrelation, and to a very extreme degree have reached the state they're in now because of just that. You don't have many games regularly borrowing code and content from other games, whereas that is (was, if this keeps mucking things up as badly as it seems to be) standard operating procedure for modding. That makes everything involved with this significantly more complicated, and the way valve has gone about this has inserted some very poisonous incentives into the general community.

Basically, mods exist as robustly as they do now more or less strictly because there wasn't a professional community worth any note. There was no line to blur, and by and large the modding scene flourished because of that. Now there's a line to blur, and it was introduced in a bloody terrible way.

And yeah, if the game developer allows it, it's the modder's right to ask for payment if they so please. There's just, y'know, consequences for that that a lot of people are finding unpleasant. You can call it selfish, but when people have spent literally decades building and supporting a community that didn't have those consequences, and did so under the (perhaps naive, sure, whatever) expectation that they weren't going to exist, well... I'm not quite sure that's the right word for it.

14739
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 24, 2015, 07:58:37 pm »
...I think I've had enough Internet for today.
... y'know, I ran in to a disturbingly well written fanfic involving basically just that, several years back. Like this really goddamn weird horror/erotica/humor(?) thing where a character basically became a balloon person and then (fairly fucked up) stuff happened. It was a helluva' thing. Entirely too well constructed for what it was.

14740
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 24, 2015, 01:53:54 pm »
There's a locked (for now?)* thread right here in GD about just that :V

Relevant game thread's been talking about it, too.

... probably best to take discussion about it to one of those two, really. The situation has kinda' exploded, to all appearances.

*ninja'd by bos toade

14741
General Discussion / Re: Steam Workshop - Now supporting pay-for mods
« on: April 24, 2015, 10:10:57 am »
... you mean pay an extra fee, to valve, instead of just the current one to your internet provider and power company >_>

It probably won't get quite that silly, though. Hopefully.

But if it does, look on the bright side! If you get enough upvotes, you'll get a 10% discount on the posting fee. Isn't that quite generous, compared to other services?

14742
General Discussion / Re: Sheb's European Politics Megathread
« on: April 24, 2015, 09:31:34 am »
... wait, why are they defending against UKIP? Aren't they like, ideological chums? At least on some issues?

Though looking at the article, it's presumably to fight vote splitting, which makes sense. Reps are perfectly willing to violently murder (usually metaphorically, at least) ideologically aligned third parties, heh.

14743
General Discussion / Re: Calm and Cool Progressive Discussion Thread
« on: April 24, 2015, 08:44:51 am »
Our immune system is a bad system?
Bloody freaking terrible one, from any sane engineering perspective. Just like most of our biology. Have you seen all the different ways it breaks, and what it fairly often does when it actually works? Imagine what you'd call a computer system that badly fragmented a chunk of its data every time it loaded a file and had to include a defrag cycle to everything it did. "Bad" would just be the start of the string of invectives that would flow in response to something like that.

14744
General Discussion / Re: Steam Workshop - Now supporting pay-for mods
« on: April 24, 2015, 08:36:06 am »
I'm saying that 25% is a really good cut considering it's content produced from an existing codebase with existing tools, hosted, marketed, and made available by a third party.

I'm saying that it's not a shitty practice.
And... you're going to have people that disagree. I would, personally -- the modder has already paid for the access to the codebase, tools, hosting, and market. That's what they did when they bought the game on steam. Which is when the publisher and host got their cuts. It's entirely a shitty practice to backtrack on that and tell people to pay more for something they already had. It's doubly a shitty practice to do so and then straight bugger the person doing the work in question on their cut. This is especially true when the only service that can actually be considered added at this point -- the cash transaction between mod user and mod maker -- is something we're incredibly bloody aware (thanks, paypal! And credit card companies. Banks. Pretty much everything that deals with cash transfers.) doesn't take a 75% cut to function.

14745
General Discussion / Re: Calm and Cool Progressive Discussion Thread
« on: April 24, 2015, 01:05:36 am »
Presumably it's how much they would have paid the person if they had been working, during the period between when the business fired 'em and now. Not actually money the company had previously owed. Hopefully.

Pages: 1 ... 981 982 [983] 984 985 ... 1929