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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 25, 2015, 11:53:02 am »
Depends on how they gilded you. Being doused in molten gold would almost certainly hurt more than having your junk chopped off.
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3. I don't understand what you mean here - my point was that games in general have a hobbyist community, a professional community, and a blurred line inbetween and eveything seems to work just fine anyway. Why are mods different?It's largely because mods generally have a very significant degree of interrelation, and to a very extreme degree have reached the state they're in now because of just that. You don't have many games regularly borrowing code and content from other games, whereas that is (was, if this keeps mucking things up as badly as it seems to be) standard operating procedure for modding. That makes everything involved with this significantly more complicated, and the way valve has gone about this has inserted some very poisonous incentives into the general community.
...I think I've had enough Internet for today.... y'know, I ran in to a disturbingly well written fanfic involving basically just that, several years back. Like this really goddamn weird horror/erotica/humor(?) thing where a character basically became a balloon person and then (fairly fucked up) stuff happened. It was a helluva' thing. Entirely too well constructed for what it was.
Our immune system is a bad system?Bloody freaking terrible one, from any sane engineering perspective. Just like most of our biology. Have you seen all the different ways it breaks, and what it fairly often does when it actually works? Imagine what you'd call a computer system that badly fragmented a chunk of its data every time it loaded a file and had to include a defrag cycle to everything it did. "Bad" would just be the start of the string of invectives that would flow in response to something like that.
I'm saying that 25% is a really good cut considering it's content produced from an existing codebase with existing tools, hosted, marketed, and made available by a third party.And... you're going to have people that disagree. I would, personally -- the modder has already paid for the access to the codebase, tools, hosting, and market. That's what they did when they bought the game on steam. Which is when the publisher and host got their cuts. It's entirely a shitty practice to backtrack on that and tell people to pay more for something they already had. It's doubly a shitty practice to do so and then straight bugger the person doing the work in question on their cut. This is especially true when the only service that can actually be considered added at this point -- the cash transaction between mod user and mod maker -- is something we're incredibly bloody aware (thanks, paypal! And credit card companies. Banks. Pretty much everything that deals with cash transfers.) doesn't take a 75% cut to function.
I'm saying that it's not a shitty practice.