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Messages - Frumple

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15166
... of course, that's revelation, which... might not have happened, yet. Right?

15167
Other Games / Re: SALES Thread
« on: March 18, 2015, 10:13:22 pm »
TBH the portable shopkeeper has a slightely worse sell price than a normal shopkeeper. Not a sharp drop (i think it's something like 5% at most) but adds up if you constantly drag everything back to the nearest shop... but is it worth it?
I just checked, heh. There's no drop -- shops buy from you for the exact price the portable one does. Or at least the shop I checked it on did, but eh. I think it did for a while, but has since changed. Incentivizing tedium (like regular vendor trash runs) is generally something T4 tries to avoid :V

Even if it did, you get a lot of loot. You'd have to be going back to town after every level, and probably be leaving behind stuff despite that, if you were going to get everything. Even at a slight markup, you'd be losing out on considerable amounts of gold if you tried to sell everything at the shop.

... still, kinda' irrelevant to the sales discussion. Ah well :V

15168
Other Games / Re: SALES Thread
« on: March 18, 2015, 09:57:33 pm »
Definitely a different game, BT. You've (almost) always been able to loot and sell to shopkeepers in T4 (and the "almost" is only because there was a period you could only sell certain items, which has since changed). The only major shift in that sort of thing is the ability to carry a sell-only shopkeeper in your pocket, so the only reason you have to haul loot to a shop is if you want to (or haven't hit the item in question that lets you start the loot-to-gold conversion carnival in your pants).

And T4's always been get-points-on-level-up, stick-points-in-talents (plus some bonus points from a few other things) -- no skill xp shenanigans at all, at any point.

It actually sounds like you're talking about Dungeon Crawl, heh.

15169
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 18, 2015, 09:02:25 pm »
Or just here, if you're looking for something a lil' more in depth than the wiki article re: his philosophy bitsies.

15170
General Discussion / Re: How's your generation doing?
« on: March 18, 2015, 07:59:28 pm »
Honestly, from a lot of what I hear american workers, particularly the younger ones, don't really have a bad work ethic -- most of the problem seems to come from them not being allowed to work. Managers getting in the way, preventing good work, jobs not being offered, effort not being recognized and worked with/around, etc., etc. Most of the folks I've been around in my age and the generations coming after kinda' want to work, want to do a good job, etc., etc. -- these are generally very easily motivated people that want to be motivated. But it's like the stars have aligned to do everything in their power to prevent that from happening.

Which is more or less what you're getting at, but...

15171
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 18, 2015, 07:16:55 pm »
So... what, based off Aurelius's stuff? That'd make it some strain of stoicism...

15172
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 18, 2015, 06:48:06 pm »
A lot's definitely changed, though I'm so-far actually having an easier time of it than I normally do, TW wise... though I am running chaotic races (which can give you a random extra talent level per level -- I mostly run it because I'm addicted to psi-wielding :P), which makes things a smidgen easier.

Still, despite the loss of stat gains, they've also lost strength dependency entirely and have gained some pretty nice quality of life stuff -- never having to manually switch weapons is pretty amusing. Buncha' other stuff, too. It's pretty neat. They feel a bit more livable and still do some nice damage and whatnot.

And the hounds are kinda' amazing meatshields, especially once you get the third talent running -- something that literally can't die for 5+ turns at a minimum and shoves itself in the way of whatever's trying to kill you is pretty great. Still a level off from the 4th tier, though. I'm kinda' disappointed they went with C instead of Z for the ASCII symbol :V

Though speaking of mods, don't try to run the older faerie one with the new TW. While dark fae TWs are kinda' amazing (those clones are glorious), it also sporadically deletes your offhand and ammo items. Which is bad.

Haven't tried the wyrmic changes, yet. If it's anything like one of the mods that were running around, it's definitely a bit of a nudge upwards in regards to power, though.

E: Oh wow. 3 round max strength sashy with a 23rd level TW. Mostly due to the hounds, who were putting out ~450 damage/round total on their own, and completely surrounded her. That whole, "Yeah, I'm going to stay here and keep hitting you for another 6 turns after you flatline my health" thing is pretty incredible.

E2: Annnnd they just tanked pretty much the entire ambush. After dropping more or less the entire thing's (outside bossdude) health reserves to half on the first turn via overlapping breath. Not sure how they're going to hold up into the late game, but for the west? The hounds are entirely excessive. They've got more HP among the three of them than I do, do roughly the same damage per turn on average as the actual warden can at full blast (and more, when breathing or with the global speed buff going), and they can't die until at least seven turns after they are killed >_<

And the blink regen can reset the unkillable state! This is freaking bonkers. Also their stats are kinda' crazy. Their everything scales off my magic stat... apparently on top of a base. Which means with my 76 mag, they've got a flat 96 in everything. Any one of them was about on par with any critter in the melinda crypt. They're still matching 1-to-1 vs elite undead and junk (and, of course, they're very rarely alone). It's faintly ridiculous.

Have just noticed that blighted summoning does absolutely nothing for them, though, which is unfortunate. Putting elemental discord on something that does no fire, cold, acid, lightning, or nature damage is... perhaps something of an oversight :VScratch that. Discord's retaliative, not offensive. The lack of a t on dealt threw me off :-\

15173
Competition in health care lowers prices, eh?

... how's that been working for us, over here in the US where we've been mostly trying that for the last ever?

I mean, other than horrifically :V

Ah. Wait, wait. You said good for prices. Well, that's kinda' been true. Just not for the consumer, ha.

15174
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 18, 2015, 04:34:48 pm »
All I got was some babble, then a set of tweets or somethin' that seemed to cut off part way followed by a non-functioning next page button. I guess it needs javascript to work, but that article's layout was painful enough I really don't want to ;_;

Maybe quote the relevant part?

15175
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 18, 2015, 03:02:49 pm »
This is why you save up for external drives and never use USB ever.
... there's something particularly hilarious about this statement when you consider one of the primary connection points for external drives is USB :V

15176
Other Games / Re: SALES Thread
« on: March 18, 2015, 12:55:57 pm »
You can get it for free here -- the steam version just unlocks some donator stuff. It also has an ASCII graphics mode. And we've got a thread for it here. Anndd ninja'd a bit. Eh.

Personally, I consider it one of the best RLs currently around. Pretty modern in design, lots of neat baubles and whatnot, excellent classes and mechanics, tons of loot, faintly interesting lore (for all that it mostly doesn't matter), there's just a kind of sundry list of et ceteras in there. It's quite fun.

15177
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 18, 2015, 09:12:04 am »
"but it keeps my character alive".
Y'all should play an all-undead campaign. Then he'll be dead from the start.

15178
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 18, 2015, 03:59:37 am »
No.

For all they're occasionally... well, stuff like that, they're usually really damn awesome and I will cheerfully defend my dream-brain to the death. Other people are welcome to their own dreams of glory, but they can't have mine.

I mean, hell, that one involved impromptu street-fighter style combat with people knocking on my door, who then got fed to the hyena-dog. I got to do the spinny thing and everything. Was just the whole feeding people to dog thing that was out there. Dat hyena laugh ;_;

E: Also the lead-up involved this incredible buffet thing, where instead of plates you got hamburger buns basically the size of your head. It was pretty amazing.

E2: Though that and the unsettling body disposal were unreleated.

15179
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 18, 2015, 03:54:14 am »
... brain, I'm not sure why you thought feeding people to a crossbred hyena was desirable content for a dream, but... please don't do that again. Also I don't think bones are supposed to be that color ;_;

15180
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 17, 2015, 10:56:17 pm »
Teleportation inside vaults (i.e. they're now a lot more dangerous at low levels~) and squelching escortees if the player dies... ouch. Seems like lots of interesting other stuff, though.

E: Ach, this update seems to have pretty seriously buggered backwards addon compatibility. Having some hefty problems (including sporadic worn item deletion >_>) when trying out the new TW.

On the other hand, time hounds as a summons. That's a helluva' angband/T2 callback. You even have your own little mini-vault instakill thing going down, s'pretty nice.

E2: And they're actually pretty beefy. Just watched a full trio solo a dream horror. I was impressed :V

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