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Messages - Frumple

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15976
Other Games / Re: Gaming Pet Peeves
« on: January 03, 2015, 04:33:03 pm »
... maybe HJ's actually a (failed) experiment with manufactured body doubles? That would explain a lot, from the out of the way location, to the apparent low risks to hyperion, to the questionable decision making. It's not the real HJ, but rather a malfunctioning decoy.

15977
Other Games / Re: Starbound - Upbeat Giraffe/Rampaging Koala
« on: January 03, 2015, 11:48:12 am »
Now I want to see a "Intergalactic Postman" path...
... Space Bastards mode?

Though re: the mining, isn't it still fairly trivial to mod in a hyperspeed mining implement/tweak the matter manipulator? And probably jack up the ore ratios. If you don't want to putz around nibbling on dirt, you can turn yourself into a substrata vacuum pretty easily, iirc.

15978
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 03, 2015, 11:38:30 am »
... you do realize stuff of that nature's has been produced since, at least, the NES era, right? There's kinda' always been this incredibly small niche of christian (or <insert other religion>, I guess) themed games. They're pretty much unilaterally terrible, but they're there.

15979
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 03, 2015, 09:53:26 am »
Or an antidepressant doesn't quite work well enough for someone who was incredibly depressed, and they still have suicidal thoughts.
Eh? Actually, it's pretty common for antidepressants in general to cause/increase suicidal thoughts, especially in people that were incredibly depressed. What happens, from what I understand, is the antidepressants work well enough the depressed person has more energy, more will, etc., and so actually have the motivation to do stuff... like off themselves, or think about it.

That's usually not a sign of medication malfunction, unfortunately. Just depression doing what it does.

15980
Other Games / Re: The Elder Scrolls III: Morrowind
« on: January 02, 2015, 11:36:31 pm »
... yeah, the problem with cliff racers weren't their threat, it was the bloody sound. Also the fact they were completely impossible to just outrun, iirc. That horrific hell noise that arises from trying to run from a cliff racer when you've got multiple hundred points of speed has, at times, haunted my dreams.

15981
Other Games / Re: The Elder Scrolls III: Morrowind
« on: January 02, 2015, 11:03:34 pm »
... I always kinda' liked the balmora mage guild early quests. Good excuse to meander around a bit, fairly straight forward, generally painless. It was nice.

Later ones where you had to find a specific goddamn cave in the middle of looks-like-fifty-other-places back-end of ass-nowhereville were considerably more annoying. "Is it this cave?" *LICH TO THE FACE* "Shit, not that cave." "This one?" *AUTOMATON TO THE SPLEEN* "Bloody hell, not that one." "This one?" *DEMONS FREAKING EVERYWHERE* "Bugger this, I'm going back to the swamps."

And, of course, cliff runners the whole freaking time. Freaking lava lands or whatever they were and their goddamn caves.

15982
Other Games / Re: The Elder Scrolls III: Morrowind
« on: January 02, 2015, 10:25:53 pm »
*strangles people for bringing more cross-game comparison nonsense into the thread*

Take it somewhere else!

15983
Other Games / Re: SALES Thread
« on: January 02, 2015, 10:23:10 pm »
... huh. Sudden Carpe Fulgur collection sale? Looks like 'till the fifth? 80% off recettear (good), fortune summoner (arguably better), and chantelise (no clue, haven't played) if you buy the lot of 'em. All three for ~10 bucks USD, on my side of things. That's... pretty decent.

15984
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 02, 2015, 10:19:31 pm »
... sometimes it is. You fix the immediate problem while banking that you'll be able to fix the longer term problems that arise from it. If the choice is between definite fatal coronary now and possible (and possibly fixable) cancer later, well...

This is a gamble only when the latter prediction is accurate... and pursued.

15985
General Discussion / Re: Religion Questions Thread
« on: January 02, 2015, 09:52:56 pm »
Giant Faraday cage giant Faraday cage giant Faraday cage giant Faraday cage giant Faraday cage
What you actually just said.

I was actually kinda' impressed by the word count ending up being a multiple of three. Perfect coincidence.

15986
General Discussion / Re: Religion Questions Thread
« on: January 02, 2015, 09:42:28 pm »
That's actually a freaking awesome idea that everyone should indulge in, but we really should let this particular topic die, or at least move it to a different thread. Maybe one of the other ones the topic's been brought up in, if a new thread isn't made.

15987
Best time for that's around three or four in the morning, in my experience. In the right place, you can go five or ten minutes without seeing any other vehicles. It's actually kinda' nice.*

And bugger the radio -- get an MP3 player and a radio hijacker (the latter is even relatively cheap, from what I've seen), if you can't just plug into your machine.

*Until you run over a drive shaft that was in the the road and come about an inch from taking off your lower leg. Then, uh. You drive less at night. And get the hole in the bottom of your car patched.

15988
... not if you're actually vaguely aware of wreck statistics, no. Give frumple crumple zones and significant statistical drop in fatalities and debilitating injury. Not actually sure where my own '95 station wagon falls on that spectrum, but it's purple so I don't give a damn.

Though yeah, most people stop being nerve-wracked after a while. I still haven't entirely after... seven years and some change? But at least the shakes have stopped. Usually. Bright side, the chance of falling asleep at the wheel is basically nonexistent.

My first unsupervised drive (and, well, my... third? Total. On the road. With the second being when I got my license, and the first the literal only instruction I ever got.) was around 180 miles through freeway and city traffic, though. Three hour drive. It took... something like four hours before I stopped shaking entirely? Something like that. Wasn't fun, haha!

15989
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: January 02, 2015, 09:17:31 pm »
... so the food coloring worked, huh?

15990
Other Games / Re: The Elder Scrolls III: Morrowind
« on: January 02, 2015, 08:52:04 pm »
There actually is a handful of invisible walls in morrowind. One involved in a quest, if my memory's not failing me (and that particular one was a bastard, because I had long since soultrapped waterbreathing >_>), and the big ones being, well, out in the ocean. But only like four or five, and most of those in places you... probably won't go. Otherwise walls are very visible :P

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