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Messages - Frumple

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16141
General Discussion / Re: Religion Questions Thread
« on: December 21, 2014, 05:33:01 pm »
This isn't really appropriate for the purposes of this thread.
That.

Though, uh. That said, religious institutions or ones related to or supported by religious institutions, actually have been the vehicle for a great deal of technological and methodological advancement over the centuries. Islam in particular is known for its advancements in mathematics and medicine some few hundred years back, iirc, and it was the religiously trained that kept quite a bit of european knowledge transmitting and advancing during great swaths of history. Church hasn't been doing much directly nowadays (barring a great deal of religion-backed investment into medicine, anyway. Well, and all the church-going scientists/engineers/etc., of which there are many.), but that's quite untrue for most of written history.

Credit where credit is due, for all that religious institutions have had their conflicts with scientific advancement, they've also had a great deal of interrelation and cooperation. It's incredibly far from a simple picture when it comes to that sort of thing.

16142
General Discussion / Re: Investors club's?
« on: December 21, 2014, 04:24:55 pm »
... it's possibly worth noting capital gains taxes are notably lower than the income tax rate, in most cases. At their worst, from what I understand, they only match 'em (and that'll only really happen in the lower brackets for some ungodly reason). So... not the biggest of worries, I'd say.

16143
Other Games / Re: Dominions 4: Thrones of Ascension
« on: December 21, 2014, 04:14:49 pm »
At every stage of the game, I usually put only 1 point of province defense everywhere.
More explicitly here, if you're playing multiplayer, you always put at least one point of PD everywhere. No exceptions, ever. If PD = 0, make PD >= 1.

Otherwise, at some point in the game, that critter that's been spewing scouts everywhere (which is, quite possibly, everyone*) will cheerfully conquer every single undefended province you have on the same turn their major military forces decide to slam into you.

... which is kinda' fun to be on the giving end of, but not on the receiving :V

*And should definitely include you. If you don't have particularly notable national scouts (Fliers, spies, assassins), the instant you conquer an indie province that produces scouts, you set that province to auto-recruit scouts and never turn it off. There's not terribly many ways you can better spend 25 gold.

16144
... continues to look entirely too pretty for me to be able to play ;_;

Which is a double shame, 'cause that definitely further caught my interest.

16145
... yeah, that was pretty specifically satirical commentary on the unfortunately standard defamation campaigns directed towards victims of police excess.

16146
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 20, 2014, 09:26:51 pm »
... please don't quote true ;_;

16147
General Discussion / Re: Is bigoted thought without action inherently bad?
« on: December 19, 2014, 09:04:44 pm »
I think the question I'd ask is if bigoted thought without action is possible. I guess it is conceptually, but I've personally never met a bigot that didn't let their beliefs influence their actions.

... and I've kinda' met a lot of bigots, unfortunately. Some of them otherwise fairly decent people. Some of them even on fairly good terms and magnanimous towards those they're bigoted against. But it still shines through. Still influences how they act towards people, both those they are and, to some degree more importantly, those they aren't bigoted towards.

Maybe bigoted thought isn't inherently bad when it doesn't lead to action, I've just never actually seen that scenario in multiple decades and hundreds upon hundreds of case studies. Seems like it's not something you really want to risk.

16148
Eh? Missiles. Missiles everywhere. Completely dominates everything until you hit the zombies, and then merely curbstomps. From, y'know, 2.5k+ distance out. More, later on.

Then you put mods in and get even more missiles and it just gets silly.

But even in the base game, you can stack boosters and whatnot to the point you reload faster than you fire. Have turreted missiles and turn on auto-turrets and it gets utterly ridiculous. Everything dies, from significantly out of sight.

Only problem is it gets kinda' boring blowing everything up from the other end of the map...

... and yeah, echo that previous statement -- ships with mining lasers will mine autonomously. Iirc, you can even get huge mount ones to fire on the giant asteroids.

16149
General Discussion / Re: The Save the World Thread
« on: December 18, 2014, 10:53:41 pm »
No, no, I'm pretty sure the sun's eventual expansion is the world's biggest problem. That's actually fairly likely to flat wipe it out -- most we're likely to manage any time soon is annihilation of most of the biosphere, which is kinda' like worrying about a minor mold infestation insofar as the world's concerned.

Mind you, we're still the source of a lot of its problems, just not really existential ones.

16150
General Discussion / Re: The Save the World Thread
« on: December 18, 2014, 10:05:46 pm »
Well... symptoms and causes, y'know? Most of mankind's problems is mankind. Good chunk of the world's problems is mankind, too. If you're curing a symptom, generally the best course of action is to remove the cause >_>

Really, until we can fix ourselves, fixing the problems will be an unreachable goal -- we can only lessen their impact.* Pretty much the only way to actually fix the world's problems is to take humanity out the equation, one way or another. Otherwise you're just treating symptoms that will return in due time. Gotta' get that transhumanism rolling, sooner or later.

*Though, of fair note, this is still an admirable goal and something to be pursued. As is said, perfection is almost always the enemy of the good, and the good is often the enemy of the better. Just because a problem cannot be fixed does not mean it should not be lessened.

16151
General Discussion / Re: Religion Questions Thread
« on: December 18, 2014, 07:45:13 pm »

16152
General Discussion / Re: Batman VS. TMNT
« on: December 18, 2014, 06:45:29 pm »
... and in many of the comics, yes, which ran through... hell, most of the time from past 87 through at least the mid 90s?* Plus whatever the newer ones are, apparently. Dude got around.

Though Krang's race (well, depending on the continuity) did exist in the original. Just not Krang 'imself.

*Actually, looks like the mirage ones ran from 84 to 2010. Huh. Then another one roughly parallel by archie and a good handful of others, too...

16153
General Discussion / Re: Batman VS. TMNT
« on: December 18, 2014, 06:27:17 pm »
Pick at random, really. Krang was in a fair chunk of the comics, too, iirc.

16154
General Discussion / Re: Batman VS. TMNT
« on: December 18, 2014, 06:18:19 pm »
Turtles have spent entirely too much time dodging lasers to be stopped by them. Honestly, given what Krang gets up to over the years I'd be somewhat surprised if the batcave could throw actually anything notable at them...

Beyond-era batman versus those power-armor turtles would be an interesting thought experiment, methinks. Future vs future, et al. Think there's even turtle mecha floating around somewhere or another.

... actually, it looks like there's multiple of... both of those. Huh. TMNT toys get kinda' out there. Comics do too, really.

16155
General Discussion / Re: The Save the World Thread
« on: December 18, 2014, 05:47:01 pm »
Cloning, probably. Or more/better breeding projects, some geoengineering on the side to make sure they've got somewhere to live... stuff like that. Just have to get folks to care enough to do something about it.

Which. I wouldn't be easy to convince, personally. Macaws are kinda' terrifying and I wouldn't terribly mind losing one more thing out there that can take off significant portions of my physiology if it gets pissed. Smaller parrots are okay, though. They generally can only take out a finger or something, instead of, like, your arm.

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