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Messages - Frumple

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16306
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 02, 2014, 02:40:07 pm »
There's... also a fairly significantly different social effect between asking someone out alone (or, maybe, with a friend or two of theirs) and asking them out in front of, y'know, a crowd, large group of friends, whatever. The lines of telephone able to be played in the latter scenario are much more numerous and widespread, and there's a significant difference in gossip manifestation as well. I mean, either's going to get out there but what the gossipmongering spreads about one is very different from what's probably going to happen with the other. The latter also puts all sorts of different pressures on the person you're asking, to boot.

It's definitely understandable why someone would much rather ask something like that person-to-person, y'know? It's a significantly different scenario.

16307
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 02, 2014, 11:48:21 am »
Also, completely unrelated: Excel is a viable art program it seems :S
It's actually pretty good for pixel-style work. Spent a bit of time in one of the classes on it I had to meander through coloring cells into turtles and elephants and whatnot.

... not even remotely anything like that, though. That's kinda' ridiculous. Watched the whole thing through and I'm still not entirely sure how they did it.

16308
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 02, 2014, 11:24:27 am »
Yeah, most of my point would be that there's a vaguely incredibly disconnect between the tone and the setting, with legends. The second's playable parts open up with a ministory about saving a man who goes ruins hunting, nearly gets killed, and then refuses to leave because he woke up a machine that was going to get out and kill the entire local population. Which is surrounded by wasteland, broken buildings, and homicidal deathbots hiding in the snow. It's like, goddamn.

Yes, much of it is saturday morning cartoon level plot, but it is set in a freaking deathworld.

16309
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 02, 2014, 11:00:39 am »
Yeah, you're thinking of Megaman Zero, Tiru -- the GBA stuff. Legends is something very significantly different, continuity wise, insofar as I'm aware. Do note that, while that scene was touching (well, I'd actually call it terribly desperate more than touching, but...), it was set in a world where the vast majority of the human population is dead, most of the remainder is under a tyrant, and much of the world has been rendered an unlivable hellscape (that is also populated by varying degrees of rampaging deathbot). If I'm not misremembered, a great deal of the plot of one of the the Zero games is trying to find a place for humans to live again, what few remain. It's also a scene where, if plotnanigans hadn't happened and they found zero, the scientist being protected would have been very much killed.

And humans did survive in that one, obj. Just... not very many. It might have been the X continuity that eventually ended up with them all dead, I'unno. I forget exactly how the Zero/ZX and X stuff mesh, if at all.

... really, the base Megaman stuff -- not X, Z, or Legends -- is probably the least thematically horrifying of the major stuff, and it still has a madman (or two) regularly holding vast swaths of the world hostage and probably involves a terrifying number of off camera deaths. It's... something about the presentation of the games tends to lend to not paying attention to it, but they're generally set in what are genuinely terrible scenarios. If it's not a crapsack world (X, Z) it's basically a deathworld (Legends, Z, X after a while), and in several of them it's painful obvious the human species is barely existent or has been massively damaged.

16310
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 02, 2014, 06:24:23 am »
Playing Megaman Legends... 2, specifically, for the first time in quite a long while. I... I don't remember these games being set in a freakish hell-world. But apparently they are. Those reaverbots are kinda' terrifying, especially when you consider it seems they occasionally run rampant and slaughter entire towns. Then you look around and notice that some folks, by all appearances, sacrifice limbs and whatnot just to be able to (fail to) defend themselves from these things.

Somehow civilization manages to scratch out a continued existence, but it's almost difficulty to figure out how.

I guess in retrospect the Megaman games tend to be set in incredibly dark settings. It's somehow difficult to actually notice it.

16311
Other Games / Re: Games for GUNIN
« on: December 02, 2014, 05:38:09 am »
Still, I'll give the game a shot. I didn't even know there was a third one...
Do you know the rough eta of the translation patch?
I don't think there even is an ETA :P

From what I can tell, it's one of those where (almost) everything is translated, but the folks working on it are having trouble with (getting somebody to do) inserting stuff. Last update (v8, which does a little bit of script and much of the menu etc. stuff, iirc) was in april, with possible release activity coming again in the next month or two, but final release day... no one knows, heh.

16312
General Discussion / Re: I like anime, do you like anime?
« on: December 01, 2014, 11:08:21 pm »
The thread's opinion, scryed via the vile majicks of the search function, seem quite positive of it.

... haven't personally seen it, and probably won't, because I kinda' detested reading the book it was based off of, but folks seem appreciative.

16313
Other Games / Re: Games for GUNIN
« on: December 01, 2014, 06:47:50 pm »
... the third one on the GBA has also been partially translated and is, imo, better than the first two, at least mechanically. It was good enough I actually got a good chunk of the way through it before there was any translation done. Did eventually give up because holy hell it takes away from things when you have literally no idea what anything says, but... still.

16314
General Discussion / Re: I like anime, do you like anime?
« on: December 01, 2014, 06:43:14 pm »
... have y'all considered... clones? Antagonist of the next series or whathaveyou could be an entire army of... whoever that is.

I mean, hell, if you're going to make someone not dead after killing them, you might as well go whole hog and make them not dead several hundred thousand times over and set them on a conquest spree.

16315
Other Games / Re: Games for GUNIN
« on: December 01, 2014, 10:46:45 am »
... though note that Knights in the Nightmare is also a Sting game :P Takes a bit to crack open, but then you're in this wonky bullet hell SRPG and things are marvelous.
Oh god, is that the game with the hour of useful tutorial mode next to the story?
I... don't think so? Don't remember it taking an hour when I hit the tutorial in the PSP version, anyway.

16316
... yeah, a multi-hundred thousand dollar donation paycheck (was over 600k, last I heard) and getting away scot free from a potential murder charge is a ruined life. Because he's now going to be have to spend a few months or a year or so waiting for the media attention to blow over, and then live the rest of his life comfortably atop the half-million+ in cash people have given him for his actions. Ruined indeed. Unless the feds actually take him to trial instead of letting that farce of a grand jury assessment stand, I guess. Won't be holding my breath.

And yeah, the witness testimonies for the grand jury thing have been released to the public. There's somewhere around a half-dozen versions of the event that clearly contradict Wilson's to one degree or another.

As for people being satisfied with less official reaction, it's mostly because most people paying attention at this point think the chances of something official happening is exactly goddamn zero. Grand jury indictment effectively thrown by an either incredibly incompetent or actively malignant prosecution, constant attempts by the police to shit all over people and procedure during the whole thing, etc., etc., etc. Folks wanting some sort of censure don't really have anything left but the pitchfork and torches at this point.

16317
Other Games / Re: Games for GUNIN
« on: December 01, 2014, 01:07:12 am »
I tried some Yggdra thing and found it excruciating at worst, perplexing at the best of times. I want to say it was the GBA one.
I will admit I've enjoyed generally enjoyed Sting's stuff* more once I started cheating away things like item durability, ha.

That said, Riviera on the GBA was the more confusing of it and Union, imo, and somewhat more painful to play. Still pretty neat, especially once you took the codebreaker to it, but... it was. Still, I'd actually call Union legitimately excellent, once you wrap your head around it, and Riviera still pretty good, just a bit... opaque? Sting's stuff tends to take some investment to get in to, for better or for worse. Though yeah the whole item system thing hurt worse than Fire Emblem, sweet gods alive. It almost physically hurt until I stuck in infinite durability cheats ;_;

... though note that Knights in the Nightmare is also a Sting game :P Takes a bit to crack open, but then you're in this wonky bullet hell SRPG and things are marvelous.

*With the exception of Treasure Hunter G back on the SNES. Which was pretty darn impressive, by the by, and much less experimental.

16318
General Discussion / Re: 25 days of no complaints Redux
« on: December 01, 2014, 12:20:54 am »
Quick someone make Terraria relevant again.
... isn't it supposed to be getting a fairly sizable update, like... december? January?

16319
General Discussion / Re: 25 days of no complaints Redux
« on: November 30, 2014, 11:57:18 pm »
Round Two, FIGHT!

... good luck, neo.

though the fighting game framework would imply that you actually need to do this at least twice, counting this go, to win the three round match >_>

16320
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: November 30, 2014, 11:03:02 pm »
... difficulties above normal aren't balanced at all, last I checked. Unless DG has changed stances, T4 is balanced around normal and everything else isn't actually there to be seriously considered for balance changes. Bugfixing, yes, but insofar as balance is concerned nightmare and up aren't really there. At most, they ring bells for stuff that needs to be nerfed lest normal be too easily trivialized, ha.

That you can make it easier on yourself by running around and drowning the surplus of townsfolk is... fairly unlikely to be changed, because it's a problem that doesn't particularly exist in normal and thus isn't needed to be fixed.

Basically, while they're called difficulty settings, they're closer to extra modes or somethin', not genuine, balanced, difficulty settings. They're just there for fun, and because folks kept asking for them.

Anyone's welcome to make addons adjusting the higher difficulties, though, I do believe. Think there's actually been a couple...

---

... anyway, it mostly just irks me a bit to see people complain about the (almost entirely incidental) balance of nightmare+. Of course it's not balanced and wonky things happen in the game modes that have had basically no attempt to be balanced and are there as much to see what breaks as they are to play :P

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