Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Frumple

Pages: 1 ... 1123 1124 [1125] 1126 1127 ... 1929
16861
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 19, 2014, 04:09:05 pm »
Have you ever caught yourself thinking or talking to yourself in english although it isn't your native language?
Haven't with non-english languages, personally, but it should be noted that that is supremely common for people learning a non-native language. It was noted as one of the basic signs of fairly advanced fluency when you start doing that (and, especially, dreaming) in whatever language you're learning, when I was going through french classes. The folks in the classes that actually went on and pursued learning and using the language definitely reported the phenomena.

So it's, y'know, normal.
Space Jam was released in 1996.
What the fuck.
...?

Yes? Warcraft II was the year before. Starcraft, two years later. Don't think I saw Space Jam in the theater, but as soon as it hit TV/video tape... yeah. Why's it surprising?

16862
Other Games / Re: Planet Centauri
« on: October 19, 2014, 12:25:28 pm »
... no? It isn't. At all?

Pixel work tends to be pretty clear, when it's done well. Easy to tell what X or Y is. It's certainly a hell of a lot easier to make not-look-like-complete-ass than basically anything else. It's also relatively low barrier of skill and trends toward lower resource drain. "Following the leader" is just... wrong. People were preferring pixel over other styles for 2D games before Infiniminer even existed for Minecraft to rip off.

And beyond ease of creation and resource impact, it comes with a built in market that mostly grew up with the stuff and is appreciative of the aesthetic. Gods know I'd rather see someone do crisp sprite work than fuck up 3D or vector or whatever again. I was there for the playstation and initial attempts at being pretty. They failed. They failed goddamn hard. People have been continuing to fail hard more often than not since. There's a reason AAA stuff has freaking ridiculous graphics-related budgets -- you basically need it to make a lot of graphical styles work worth a damn. Or at least freaking genius art creators willing to work for pennies.

So no, it's not mimicry. It's "most everything else is more difficult to make" plus "also considerably more difficult to make look good". Of course a small studio is going to have strong reason to stick to something that can still look damn good while avoiding those two problems.

16863
General Discussion / Re: SCIENCE, the Higgs, and everything else!
« on: October 19, 2014, 11:08:35 am »
Although it wouldn't surprise me that much to have a bunch of tiny, 1- or 2-species Domains around. As things are, it always seemed [too] tidy for me.
... wouldn't you expect a system designed to be tidy to... be tidy? S'kinda' most of the point of the taxonomic system, innit? To make things look more organized?

16864
Basically, if you have a gun barrel and nothing else, treat it as loaded.
You treat that loose barrel like it is specifically waiting to be pointed at someone, so that it may leap out, strangle them to death, frame you for the murder, and then bang your sister in your own bed. Gun safety is important, otherwise you end up in prison and the uncle of a hold-out pistol.

16865
... yeah, stuff like that. Accidental discharge, sometimes even completely at random (from a human perspective, anyway, due to poor maintenance and a goddamn idiot not unloading the fucking gun*), happens considerably more often than it should. Gets plenty of people badly injured or killed, too.

There is a reason you never point a gun at something you don't want to kill (or, at least, accept that killing is an acceptable outcome). Ever. Not even if you don't think it's loaded. A gun is always loaded, insofar as how you treat it goes. Even if you just checked. Especially if you just checked.

... basically, I guess it's okay jokes, sorta', but firearm safety -- and, especially, downplaying how dangerous firearms are even out of the hands of humans -- is... really not something that should be taken jovially. Cavalier attitudes toward firearms get a fair number of people hurt or killed every year.

*Note: People that do that deserve to be shot, or at least have their gun ownership rights completely and irrevocably stripped. Unfortunately, the folks that do get shot because of such stupidity are often not the owner.

16866
Today... was pretty decent. Mostly mindless work in a generally empty (well, except for me and the various non-human stuff) house with distant neighbors and alright walls.

And so, for most of today, I did two things. I painted, and I whistled. I whistled my way through most of two Caravan Palace albums. I whistled my way through the majority of FF6's Balance and Ruin remix album. Through Copland's Rodeo. Through
[t]his.
Whistling along with that one is particularly fun.

And a bunch of other stuff. Think I might have even gotten a little better at maintaining the whistling while breathing in, which is relatively difficult to do and maintain/shift pitch.

All in all, not too bad of a day. Not a particularly time sensitive job, either, so I've been able to take a couple half hour/hour breaks, a three hour nap, leisurely eat lunch, etc., etc. Worst part's been the fumes, really. Still a bit more to go, but it's going along decently, considering I'm not exactly what you'd call a practiced interior painter. And I got to whistle while I worked ♫

16867
... you're learning flamenco guitar, right? Right?

Maybe classical guitar, too? That's less interesting than flamenco, which is the guitar style of the gods, but it's still pretty neat.

16868
Other Games / Re: a brief survey
« on: October 18, 2014, 01:39:59 pm »
Aye, windows -- Vista, specifically, and my only system. Next computer will probably be linux, though. I'd actually kinda' prefer to stick with windows, mostly due to how much more compatible it is with gaming (the rest of the reason is just because I've been using windows systems for a while), but it's reached the point that some of their business practices mean I can't really ethically do business with them.

Question two, I don't really care so long as it's playable. Mind you, my computer's pretty crappy so that's a de facto preference for optimization, most of the time, but it's a practical rather than ideal/emotional preference. I have pretty low expectations when it comes to performance, though -- I've played games pretty comfortably that were hovering around 15 FPS or lower (AI War, in particular, recently). 30 FPS is, like, a good day, and usually anything more is just cake (if I can even notice the difference). Just so long as it runs well enough it's not painful to play and doesn't try to melt my CPU, I'm usually pretty happy.

Question three, I definitely lean towards games that allow for/encourage modding. I don't dislike single vision stuff, but given the historical track record of modding*, I definitely prefer when the option is there. If nothing else, it means I might be able to swing back by the game a few years after I've played it out and find new and awesome things, which is... pretty great.

*And the many very, very awesome things that have been done with it -- having gone through a good chunk of my teens while the WC3 custom maps were flourishing has a lot to do with this attitude.

16869
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 18, 2014, 01:25:57 pm »
The WH40k bit should have been a tip off. Mind you, yes, it's an actual religious/occult symbol as well, as Arx noted.

16870
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 18, 2014, 01:13:07 pm »
Doing some room painting mostly on request of family. Pull up carpet to keep it from getting, y'know, painted. Paint a bit. Notice the tiling-whatever that was under the carpet. Eight pointed stars. Takes me a bit to connect the dots. Finally clicks when I realize what I'm currently painting over is probably blood stains (not large ones, mind, but someone bled over that closet's wall a little, at some point).

So I blink, stare a bit, shrug my shoulders, give a half-hearted 'blood for the blood god', and go back to painting over the stains. For a moment, I think I really connected with what it would be like to be a janitor in the world of WH40k.

16871
General Discussion / Re: I like anime, do you like anime?
« on: October 17, 2014, 09:21:32 pm »
I was talking more to Sergarr, she seems to go against his theory pretty badly.
Kinda' figured, but wasn't sure, heh. Still, all of the females in the mainline war are probably terrible case studies in servant behavior, really... Saber's Saber, Rider's a system glitch (plus extra matou dickery), and Caster's got that whole noble phantasm thing. Maybe the other wars/alternate time lines have less wonky servants? Don't remember, ha.

... it's actually kinda' amusing, now that I think about it. Berserker and lancer are the only two in that war that doesn't have something whacked out about 'em, iirc. Thing really was a bit of a cluster. Not really surprising, considering, but still...

16872
Silly baug, wharf rats are for feeding cats. Cops haven't forgotten that.

They have forgotten the number four, but we seem to try not to bring attention to that terrible mental deformity. Too much focus on the number two, I guess.

16873
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: October 17, 2014, 05:01:15 pm »
Re: Frenzy, dredges and devourers were the main culprits. Dredge captains had a talent that let them frenzy themselves and surrounding dredges (after which they would promptly all die, like, two turns later), and devourers had the obvious bloody frenzy thing (which, again, was promptly killing them).

And yeah, both gear and a talent or two re: resource gain -- self-flagellation was one of the few ways a non-wilder anti-magic character could regain equilibrium without getting in a fight, by smashing yourself in the face with something that triggered resolve. Also one of the few ways mindslayers had to regen psi outside of a fight for a loooong while, as well -- was still the fastest, in a per turn sense, even after base psi regen was added. Even ABs got in on the fun, recently -- and let me just say, swapping in a couple of, say, mindstars (anything you did crap damage with, really) to whack yourself with, while you've got lightning hands up is -- well, was -- an excellent way to rapidly regenerate mana.

Get low on resources, turn a corner, swap in low-damage weapons that trigger whatever effect you've got, bop yourself in the head a few times, jump back into the fight before the enemy can heal much/any. It was good stuff. Rarely needed, and definitely a niche application, but occasionally useful.

16874
Mm... maybe if it went on long enough, the Baron would eventually say, "Screw it", erect a neutral nexus, and then slither out of the river and lead an indiscriminate slaughter of all puny humans. Spontaneous third faction part way through a game would be great~

Though ninja'd, I guesss.

16875
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: October 17, 2014, 03:55:19 pm »

Pages: 1 ... 1123 1124 [1125] 1126 1127 ... 1929