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« on: August 08, 2014, 10:00:39 am »
... I've personally won the game as a fighter with about three different dual wielders -- dual spiked chain twice, dual scimitar once -- a couple standard sword/board builds, at least once heavy armor spec'd (which was, admittedly a nightmare until free action/druid boots were found), and at least one ranged spec'd (high-luck halfling slinger, which wrecks all the things). They're a pain until they get some utility (like FA or levitation/nature's stride), after which that hoard of feats starts paying off -- especially weapon specialization, which can lead to things like sub ten crit ranges.
Do note that neither mage armor, nor so far as I can remember, barkskin, provide any cover. All the natural armor in the world is going to do precisely jack-all when a bonebat or something flaps by. Also, no, not level three. Barkskin is a second level spell, so a druid/mage stacking mage armor and barkskin is going to need at least level four, at which point they (assuming going abjurer) get something like +14 natural armor, no cover, and... lemme' see, around 80 mana sunk. Along with fatigue, a feat, a being locked into abjurer, wasting mana on something that should be almost completely useless to them... congrats, you've netted almost as much armor efficiency as a fighter can, by building your character in a hilariously suboptimal and mostly useless direction :V
Also you still can't hit anything, have effectively little to no HP and can't dodge worth a damn, and have anywhere from a half to a third of your MP making you tough to kill... in melee. Where you shouldn't be. Ever. Barring maybe wildshape, but all the good forms in that have reach anyway so...
E: Make no mistake: Fighters pretty much are the worst class in the game. Their lack of utility renders them notably suboptimal compared to everything else. Even monks. But they're pretty much the best at a few, very specific, things. Dual-wielding, ranged damage output (not general ranged weapon use, mind -- nighthunter mounts and a spell list render rangers superior in that), armor and reach weapon use -- stuff that's very feat intensive and/or benefits from the BAB and weapon specialization. You're just not going to have a mage/druid that can tank as well and hit as hard in melee, at the same time, as a high end fighter (note: They don't freaking need to, because they're casters and they can just blow things up while drowning them in bodies).