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Messages - Frumple

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17986
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 22, 2014, 04:35:34 pm »
So far it's been karthus and gragas, for me. I could not land either of their qs if YWHW itself smote my enemies into immobility and granted me the accuracy of a saint of archery.

Playing against... I never really find myself annoyed by being on the receiving end of something. Just the playing side of it.

17987
vOv is a sad clown.

vov would be a sad non-clown.

17988
Play With Your Buddies / Re: Dominions 4 Round 4.01: Game In Progress
« on: July 22, 2014, 03:57:17 pm »
Hey, if none of you want the win I'll happily lay claim to it. Illegitimate, unsupported claim is still claim, right?

E: Actually, the poor bugger before me apparently subbed in twice. Give them the victory :P

17989
Turkish oil wrestling is a sport. Playing DOTA2, or any video game, is not. Despite popularity.
That's a helluva' claim considering there's not really meaningful difference between them. Competitive game requiring practice and physical skill. DotA's as much a sport as target shooting. Moreso, I'd say.

17990
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 22, 2014, 01:06:34 pm »
Jax continues to show no major signs of not being a ninja turtle. I appreciate that.

17991
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 22, 2014, 06:05:59 am »
And while I'm here the server will be down for four hours. don't wait up for it.
More than four hours, ha. Still down as of this point, harrum.

E: And the mount is ensconced behind yet another devil gimmick. Damnit, game.

17992
Living in the past, present, and future. Simultaneously. Apparently punching a furry momentarily gives you temporal omnipresence. Deck a fursuit, see the entire weave of your existence laid before you.

Note for future travelers who come across this message by space drug induced arm spasms: This post is a joke.

17993
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 22, 2014, 12:26:42 am »
It was a pretty great time, really. For all that I rag on games being a WC3 custom map knockoff these days (because damnit, it's been a decade people! You could be stomping on a decade old engine's achievement's by now!), people were doing legitimately amazing things with that engine, and trying all sorts of really neat stuff. Riding along while new games were popping out, variations being experimented with, etc., so forth, so on... the SC/WC3 custom map days were what I'd genuinely call some of the most interesting days I've experienced in my gaming lifetime. S'just, y'know, it was a decade ago, and the oneupmanship I was hoping for after all that never seemed to show up. I've yet to see something that captured the feel of the old SC LotR maps, or the more expansive AoS games, or some of the better battleship maps... hell, they're even pulling out Night of the Dead stuff nowadays, finally, but I was hoping for... more, y'know? Eh.

17994
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 22, 2014, 12:16:51 am »
Fair number of the AoS maps actually had that tactical influence of strategic bits going on. Think Tides of Blood was one of the first that actually let you build stuff that influenced creep waves, just as an example -- the one I've played most recently was the Eve of the Apocalypse one, which had a comparatively hefty amount of non-direct-champion conflict stuff going on. Points of contention, base building aspect, non-XP advancement alongside standard leveling, some heroes actually meant to meaningfully interact with the (usually notably larger, strongly so in the late game after many critter producing buildings were built) creep waves... it had -- has -- a lot going for it. Is an example of AoS I'd point to and say, "This was going in the right direction" for all that it's still heavily limited by the WC3 engine. And there were quite a few later in WC3's life that did similar things, really. Tried to step out of that mindset and design focus that would go on to become the MOBA. It just didn't take, unfortunately. Drowned out by the dozens of DotA bots gumming up the custom game list, ha.

17995
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 21, 2014, 11:58:31 pm »
I'll have to look into strife* -- just remembered I nabbed a closed beta key as part of recent bundle. As for the early commercialization stuff, there's been a good three or four I've noticed (and probably a good handful I haven't) that were explicitly WC3 Arena maps (Like bloodline champions, which SG mentions) that, naturally enough, did deviate from the AoS formula 'cause they weren't AoS-style games, heh. Even if they were still calling themselves MOBAs.

SMNC, from what I heard about it (never played -- crap rig, so I usually don't even try to run FPS-type stuff that's even remotely recent), was a nice deviation in the same sense Awesomenauts is -- and that's definitely something I can appreciate. And gods know I've craved variation in the AoS style long before the commercial ones started showing up. But for every one that does, maybe, try something notably different, we've been getting two-four ones like that recent superhero one that's pretty much just more of the same, reskinned and maybe with a little map-variation. At least so far as I've noticed.

*Though initial looking at the website and a review and such is pinging my knock-off radar hard. E: Though a disproportionate amount of that may be because of the observatory things. Love of scrag there were like six AoS maps that had that feature seven+ years ago and the review I hit seemed to be calling it innovative waaaaaaaaagggghhh

And there's really no reason for it.  The core defining features of the genre are team-based action-rpg combat over opposing objectives in something like an arena.  There is a huge amount of space to fill out there.
Hrrg, I'd argue that's not the core defining features of the AoS style, of which DotA is a subset (though DotA does, largely, fit inside the MOBA umbrella fairly handily), though. It's more about automation and tactical influence of a strategic level (or at least, broader tactical level) conflict -- basically handing off all the fiddly force building and resource gathering and whatnot of an RTS over to the computer and letting you play general and/or hero. S'pretty much always been my major issue with DotA and its influence is it pretty much explicitly scaled things down instead of up, sticking things into an arena and making it about champion vs. champion instead of bringing out onto a battlefield and making it about army vs. army. That's where I'd love to see things go, m'self, and that's never going to bloody happen with 5-10 critter creep waves and three lanes and all that malarky *crotchety grumbling*

17996
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 21, 2014, 11:04:46 pm »
The MOBA genre is a bit more lacking in variation than all your other examples... just a bit...
You really meaning to tell me that there's more difference between, say, Starcraft and Star Wars: Empire at War than in Dota 2 and League of Legends?
Having actually played all four of those a fair amount, I'd have to say quite notably so, yes. You're looking at a degree of difference that's closer to that between Age of Empires and Star Wars: Galactic Battlegrounds. Seriously, outside some ease of use/mechanical shifts (that are honestly more minor than not), there's not really a meaningful difference between the two games. They're considerably more same than different.

Quote
The map may be nearly identical, but that's LoL's problem, not the genre's. HoN really shouldn't be considered either because its entire premise is "Dota knock-off".
It really is the genre's at this point. DotA was stuck up the arse of the AoS style in general (Because yes, there were dozens when it came out nearly identical to it, and that never really changed through its entire bloody lifespan), and pretty close to everything that's come after has been pretty explicitly stuck up DotA's. There was more variation in actual AoS-style WC3 custom maps than the commercial stuff, insofar as I've been able to tell.

I mean, cheers to the ones that are actually trying something vaguely different (Which is, like, awesomenauts. S'been all I've really noticed. Starvoid, I think, looked like it was trying something a little different with a squad mechanic but I can't get it to run so *shrugs*), but pretty much the entire genre to date, particularly among the ones that have gone some variation of commercial, boil largely down to the exact bloody same two sides/three lanes (sometimes they go to two or four! It's amazing.)/small waves/jungle/almost monomaniacal focus on tactical level strategy/etc. formula. The genre definitely has a problem in regards to design similarity.

I mean, it's enjoyable enough, but the style has fossilized since DotA rose to popularity. Badly.

17997
Other Games / Re: League of Legends - Patch 4.11 - Jax is the King
« on: July 21, 2014, 10:02:01 pm »
Silly PoH. At that point, the normals will be nothing but bots playing against each other and spectators unable to tell that anything has changed. Attempting to play a normal match just stealth moves you into a co-op game. It will be another decade before anyone notices anything is amiss, and by that point the LoL/DotA/HoN/<Every other AoS knockoff on the market> merger will have made the entire charade pointless.

17998
... here's a little one. Anyone have any suggestions for a book on or containing information on the history of anvils? I've got a technophobe looking for information on their history, especially more recent older ones (circa early 1900s or so), and they might be more comfortable with a book instead of the small ream of paper I just printed off to hand to 'em.

17999
Also much easier to throw a stick than a sword! Seriously, I'm not talking about a spear or whatever, just knock off a tree branch, strip some twigs, and whack someone with it. Then chunk it at someone, sure. Plenty more sticks hanging around.

18000
You people and your swords. Give me a nice stout stick over a pigsticker any day. Lot easier to brain someone with one of those, and they help you walk around.

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