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Other Games / Re: Clockwork Empires - **Earliest access! Testing Details linked in OP **
« on: July 19, 2014, 07:50:11 pm »
Having worked with quickbooks in the recent past, I can incredibly strongly confirm that. An inconsistent interface is quite possibly the fastest way to have your user base wanting to track you down and roast your descendants on a spit. Even if it takes a time machine and/or vat growing a few dozen to be cooked. Beta work gets a bit of a pass on that, but any finished product that violates that needs its programmer crew strung up, flayed, and dropped in a vat of acid. And then the vat kicked over a cliff and set on fire.
... hopefully that's not really something CE's interface programming folks need to be reminded of, though. They seem more competent than that. Mind you, a brain dead monkey riddled with syphilis and drowned in a pool of raw sewage is more competent than that, so I'm not sure where intuit found their programmers (perhaps they made puppets out of ground up monkeys of the sort mentioned and threw them randomly at a keyboard, I'unno), but the point stands.
I guess what I'm saying is don't be quickbooks, Clockwork Empires people. Take no programming methodology from that monstrosity. None.
... hopefully that's not really something CE's interface programming folks need to be reminded of, though. They seem more competent than that. Mind you, a brain dead monkey riddled with syphilis and drowned in a pool of raw sewage is more competent than that, so I'm not sure where intuit found their programmers (perhaps they made puppets out of ground up monkeys of the sort mentioned and threw them randomly at a keyboard, I'unno), but the point stands.
I guess what I'm saying is don't be quickbooks, Clockwork Empires people. Take no programming methodology from that monstrosity. None.
