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Messages - Frumple

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18016
Having worked with quickbooks in the recent past, I can incredibly strongly confirm that. An inconsistent interface is quite possibly the fastest way to have your user base wanting to track you down and roast your descendants on a spit. Even if it takes a time machine and/or vat growing a few dozen to be cooked. Beta work gets a bit of a pass on that, but any finished product that violates that needs its programmer crew strung up, flayed, and dropped in a vat of acid. And then the vat kicked over a cliff and set on fire.

... hopefully that's not really something CE's interface programming folks need to be reminded of, though. They seem more competent than that. Mind you, a brain dead monkey riddled with syphilis and drowned in a pool of raw sewage is more competent than that, so I'm not sure where intuit found their programmers (perhaps they made puppets out of ground up monkeys of the sort mentioned and threw them randomly at a keyboard, I'unno), but the point stands.

I guess what I'm saying is don't be quickbooks, Clockwork Empires people. Take no programming methodology from that monstrosity. None.

18017
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 19, 2014, 03:36:38 pm »
Eh, fairly sure the guildcritters could take it. Know m'frogbot's doing a good 80+ damage per round on the low end, and I do believe there were several other folks roughly matching that damage output. Mind you, I think like half of us have toons that are notably overleveled compared to the celestial piwi dungeon at this point, but...

18018
Other Games / Re: Dominions 4: Thrones of Ascension
« on: July 19, 2014, 02:12:50 pm »
Though, for what it's worth, the RNG is, well, R. It's unlikely that several commanders would get hit with disease from zap-bolts, but that doesn't mean it's impossible. Could very well just be a statistical fluke, such as it is. After all, while there's many commanders and many afflictions to pick from, there's only so many commanders and afflictions to pick from. Repeats are possible, et al.

Or it could be some or all of the other stuff already mentioned, heh.

18019
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 19, 2014, 01:08:13 pm »
Ah, found the actual changelog. Yeah, looks like it won't mess with my frogbot much, except potentially making it harder to get control on equipment which is *shrug*

The more potentially annoying bit is the dragoturkey reshuffling. Here's hoping it doesn't make travel a complete pain in the arse. Though I do like that they're going to make them just plain visible on the map, pre-activation. It's kinda' hard to pick the things out just eyeballing it.

Well, that and enforced minimum levels on dungeons, bleh. And maybe the fact that basically everyone is going to be running around on giant chickens, I'unno.

18020
Other Games / Re: Dominions 4: Thrones of Ascension
« on: July 19, 2014, 12:12:38 pm »
Probably? I think the wound part just causes random combat afflictions, of which disease is one of. And USEC mentioned the rest, sure.

As for, like, reality lightning causing diseases, sure. Just about anything that can kill flesh can cause necrosis to set in or whathaveyou and make it easier for disease to screw you over. Infections, etc., etc.

18021
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 19, 2014, 12:10:01 pm »
... changing, how? Because swear to zog if they take my microbots from me I'mm burn something =_=

18022
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 19, 2014, 02:09:52 am »
Blegh. Will have to do some testing in the morning. My immediate thought is: This cannot be, wargleblargle. But that's likely because of goddamn stasis and it's inscrutable workings. Just tonight, I had a base 19 shot, hit an un-hit (i.e., no stasified) enemy, with a 45% stasis bonus, for 34 damage (killing it, and wrecking the ruddy challenge for that fight waaaargh). Supposedly, stasis outright ignores resistance (I think -- another one of those "need to check things" that I can't check via the wiki since the wiki is just flat bloody wrong about whole chunks of the foggernaut class), so you'd think it'd just be a straight up 19*1.45= 27.55 (so either 27 or 28, depending on how it rounds) but nope! That's about .8 of the final figure, which means there's another 20% boost in there... somewhere.

Assuming the stasis bonus works like the elemental damage bonus. Which it might not. Will test in the morning, probably sleepy enough I'm not doing the mathy thing right.

18023
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 19, 2014, 12:09:26 am »
I'd love to see a reliable breakdown of this game's damage et al calculations, actually. My initial checks to the forum have been concerning regarding these-people-know-what-the-zog-they're-talking-about and the wiki seems pretty badly out of date, though, so I'm not really sure where to look for 'em.

18024
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 18, 2014, 11:00:36 pm »
Well, the big thing with resists/elements is they're actually pretty heavily loaded on equipment, especially if you're building for it.*

AP... not so much. You either have to make major sacrifices (satisfaction ring) or tie up huge chunks of your kit (gobball set) to get stuff like that. Same for MP. Better, I'd say, to sink points into hard to kit for stuff and use kit for easy to kit for stuff, heh.

At least until your level hits like the hundreds or whatever but that's not really an issue for us any time soon :P

*And even if you're not. That 12.5% general reduction? The shin larva set (just as an example) offers 18% resist everything. And 12% damage. And 128 HP. But no AP :P

It does offer MP though, which is also nice.

18025
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 18, 2014, 08:04:54 pm »
At least with my limited understanding, it largely seems to be a trap to put points into elements at all. Other stuff (AP, MP, etc.) give much more bang for buck, even given that there's a lot of buck involved in improving several of the non-elemental stats.

18026
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 18, 2014, 04:56:04 pm »
do note that when he says full on sprawl means it; They don't have ecosystems, they have unique monsters, they have unique sets related to those monsters, in particular the slith set will give you +1 level to earth/water spells and earth/water damage. +1 level isn't quite AP/MP good but it still does put you ahead of the curve while it's equipped, so it certainly has applications if you're looking for something different.
The quest line itself also gives a nice little set of +prospecting gear if that's your thing. I've noticed it synchs very well with the crab set* for even more prospecting boost in that general level range.

Assuming you can get the ruddy crab set to drop, anyway. *mutters vague depreciations about crustaceans *

*You can fit the full explorer set in with 4/5ths of the crab set, which is where the latter set's +prospecting bonuses cut off. I think it's something like a good +40-50 prospecting, all told. Which... seems fairly decent, I'unno.

18027
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 18, 2014, 04:22:38 pm »
Yeah, they're really tempting. Would kinda' love that extra AP, but the HP and MP malus are both too stronk. Flimsy and functionally immobile is not a sexy combo :P

Later on when you've got the HP to tank the hit and better itemization to counter that MP hit and it's not so bad, but I couldn't see wearing it at the point I'm at (level ... 38? 39? Something like that.).

E: Now if it were +2 AP, that would mean an extra microbot and I could probably just rail-move everywhere instead of walking but it's not so bleeeh.

18028
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 18, 2014, 03:43:41 pm »
It does say the cat's more likely to show if you've already got backache. Definitely seems to, at least until you get over 100% resource penalty.

18029
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 18, 2014, 03:06:38 pm »
Ohoho. No, they were translated. I'm just wondering how a game that censored alcohol managed to slip in blatant racist references :P

Blackface, outright slavery references in a couple of the drops, it's... pretty blatant.

I mean, I guess it's not entirely surprising considering some of the animations (outright rape, what the zog?) in the game, but...

18030
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 18, 2014, 02:23:35 pm »
... how did they get the puddly drops past the PR/localization team?

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