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Messages - Frumple

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18046
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 15, 2014, 01:38:55 pm »
Ok, so I've managed to get somewhat into the game. At the moment I'm pondering what nation I should join.
Right now, at least as of the last time I was logged in, probably Bonta. Everyone else is either brakmar or at war with brakmar, which could lead to PvP shenanigans you'd possibly rather avoid while you're picking up the paces (plus the poor brak folks can't group with... well, the rest of the guild, if you're interested in that bit of things).

Beyond that, your metagame choice would be based on what profession you're interested in -- you get some minor boosts to whatever the nation's chosen one is. Your awesome choice would be, of course, Purpleland, because it's purple and purple is most awesome. True facts, that.

18047
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 15, 2014, 10:18:22 am »
That's the best part about stabby dude, though. You can blow it up each and every battle with basically no repercussions. It's great! Only just now respec'd into an AoE attack, but I expect I'll be blowing the poor critter up regularly now.

Last night I kept using the other guys knights to move mine around. And maybe occasionally myself, or the other players. Never did get around to it, but the barriers frogbots can make are also acceptable targets. You can do some neat stuff with that dash attack. 20-30-ish damage to an ally to move 3-4 squares isn't bad at all~

18048
Other Games / Re: Incursion (open source) play & development
« on: July 15, 2014, 07:21:09 am »
This issue suggests reversing the order of journal entries.  Any objections?  Speak up or get some change you prefer not to happen.
Sounds like a good idea to me, actually.

And how would one figure out what extra abilities do? I had to search the wiki for a description of "strong soul +2", and could not locate it on the help menus. Heck, maybe all that is needed is a search engine on the in-game help menus.
Strong soul is explicitly described in the halfling racial description :-\

Quote
* Strong Soul -- Halflings may seek to avoid discomfort whenever possible, but the truth is that they also survive through ordeals that would break the spirit of your typical human. They love life with a passion, and refuse to let go of that spark in the face of things which threaten their spirit, debilitate their mind or weaken their body.
   In game terms, halflings have a kind of innate hardness rating against ability score damage. This value begins at 1 and increases by +1 every third level thereafter (2 at 4th, 3 at 7th, etc.) This value is subtracted from any damage the halfling might suffer to one of his abilities, and if it exceeds the damage, no harm is done. They also recieve a +2 bonus to save versus fear, and a +4 bonus versus death effects.

... when I say the strong, strong majority of the information you're talking about is in the manual, m'not just talking out m'arse. It really is in there -- some scattered a bit, but in there. And pretty much the rest of it is described via the information e'x'amine provides -- Incursion really is incredibly transparent about its mechanics. Could use a bit o'usability tweaks for some things, though, sure.

In-game search feature for the manual would be pretty awesome, as you say. More handy than pointing google at the website, anyway. Probably room for something on the character screen, kinda' like the feats menu-whatsit, that explicitly details the special abilities, too. Likely a few other things -- a consolidated, searchable page for spell abilities would be verra' nice.

For the special abilities, I'll go ahead and make the offer: If someone codes up the framework for it in the future, an'gives me a list (of all the ability names) and a formatting template, I'd be willing to do the scutwork of inputting all the descriptions if it has to be done manually. Can't code worth a damn, but data entry I can do.

18049
Other Games / Re: Incursion (open source) play & development
« on: July 15, 2014, 01:00:06 am »
... transcribe and hotlink-enable the manual, basically. Could maybe stand some usability work, I guess. The manual is... well, it's pretty transparent and thorough. Almost everything is pretty much explicitly laid out for the player's perusal. All the feats, almost every ability (I think a handful of the psionic ones aren't, but the magic menu explanations are straightforward FAKE-EDIT: No, they're all in the alchemy section.), just... just about everything.

I guess maybe enchantment stuff could stand to have a list somewhere, but the only place that a choice really comes up in regards to that is crafting magic weapons, and again there's a menu with everything laid out in pretty much plain english.

Any ideas beyond that?

18050
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 15, 2014, 12:52:25 am »
Mm... true. And there's wild gobballs as well, even the weakest of which (iirc -- might be the next up, there's four or five of 'em before you hit warchief) have as much or more HP than that royal gobball. Incidentally, those wild ones are fairly decent XP, ha. Is around 12k for the weakest one, with a wisdom candy thingy going, iirc, so maybe around 8k a pop without? Something like that. Everything they drop is like level 50-something though, which makes rummaging them for kit kinda' futile at the point most of us are at.

Game likes its sheep, apparently. Maybe a little too much >_>

18051
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 14, 2014, 11:22:15 pm »
Dungeons are much more reasonable when you've got six bodies being thrown at them >_<

Even if three of them are minioncritters. Said it before, saying again. Stabby dude's pretty great. Simple, direct, but it gets the point across.

E: In other news, the royal gobbal was oddly puny compared to the shin larva. I was expecting something fairly equitable and... not really. Not that I'm complaining, mind, but still.

18052
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 14, 2014, 06:33:15 pm »
... I'd prefer purple gears, of course, but m'not terribly invested and it'd do :P

18053
Other Games / Re: Incursion (open source) play & development
« on: July 14, 2014, 03:39:43 pm »
So uh, what is the actual win condition? Is there a win screen or anything?

I killed the king and the two mind flayer mages, and I am sitting on the throne. Maybe I have to destroy it?
Now you have to get back out of the dungeon.

18054
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 14, 2014, 03:04:09 pm »
Seems more like hail bonta, t'me. And I say that as a purple critter.

They gotta' be doing something right to have everyone else allied with 'em, anyway. Kinda' wish I could defect, ha. Not exactly interested in pvp, terribly much.

18055
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 14, 2014, 01:26:14 pm »
Dunno about everyone, but most of the folks on the player list whatsit seem to be. No clue about transferring, though.

18056
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 14, 2014, 08:46:37 am »
Well, if you have any need for the gobball bitsies, I probably have some to spare. Not so sure about other materials, but gobball bits I have.

Incidentally, that incredibly poorly explained backache cat can go screw itself. Took me four tries and a googling to figure out what the zog it wanted me to do. When I finally managed it, ruddy cat upchuked forty sturgeon on me >_<

E: Completely unrelated, but if any of you want sturgeon and/or sturgeon fillets, I have spares. Like. Dozens.
E2: Sweet zeus it spewed another 40 fish at me. I guess it just gives a hoard of whatever you've been harvesting, ach.

18057
Other Games / Re: Incursion (open source) play & development
« on: July 14, 2014, 08:24:11 am »
The big rub with multitude right now is there's pretty much zero benefit to worshipping them as a primary god. Pretty much the only thing that gets you is an anger flag on the most prolific healing method in the game and maybe a bit higher chance of being rezzed, so far as I'm aware. Lay worshippers get both the big payoff (the spells) and the minion spam just as well, and can still chug healing pots and never sleep (and thus wrack up the ambush chances. No need to taunt the RNG, heh.).

Better is to go with one of the other evil gods (besides zurvash) and just lay worship multitude for extra stuff, imo.

18058
Other Games / Re: Incursion (open source) play & development
« on: July 14, 2014, 06:32:56 am »
I'd forgotten about the multi-tile thing... you should still be able to attack is you manually use the attack command (pull up the combat menu -- you really want that hotkeyed if you're using a reach weapon, anyway) and then... 'l'ocation? I think. Lowercase L, in any case. Free move the targeting cursor on top of one of the tiles. It should take a swing for you at that point, and hit, if my memory of the process is still good.

Feats for monks? M'not actually sure I'd take power attack as a starting feat t'be honest. One of the ones I won with a ways back didn't take power attack at all (note: This was an older version -- I'm not sure if chi strike is still bugged or not.). Also you totally wouldn't want to go multitude anymore.* Power attack's probably not the most useful of talents for a monk unless you're intending to pick up the kick feats, at least if you're going unarmed -- you're not going to have the highest BAB (and thus tohit) score in the world, which means you won't be getting all that much out of it.

PA's good enough if you're going strength monk (and possibly grapple), though, instead of dex (which goes weapon finesse, instead). Big deal about going finesse is dex is going to be helping out your (desperately needed) DC, which is nice, and it synergizes with lightning fist (and you'll kinda' badly need the increased attack speed if you're eventually going unarmed -- this is less true if you're going with weapons or grappling primary, of course).

Lightning fists and fists of iron are nice starting ones (though in retrospect somewhat contradictory to my earlier "don't punch things for a bit" statement. Hrm.), sneaky's good if you're intending to stealth (obviously), expertise is apparently sexy according to me from years back. Dodge is naturally useful, as is run (though run is possibly somewhat superfluous in the face of your class based movement bonuses. Still, faster is better.). Of course, the fist stuff is meaningless if you're going weapon-monk, who probably wants cleave and will take that power attack.

Really, the question is what you're trying to do. Feat choice is going to change based on if you're going unarmed, unarmed with a grapple focus, armed, or... something else. Dodge and expertise are probably the only two starting feats I'd say are unilaterally useful on a monk. Maybe run. Later stuff is later stuff -- fist monk picks up special punchy stuff, grapple monk picks up grapple stuff, weapon monk picks up normal face-beaty feats ala barbarian, etc.

*No one wants to primary worship the multitude -- lay worship, sure (s'really random, but there's always that chance of /detect monsters/ or whatever and the minions can be useful.), but that "healing potions piss them off" thing makes 'em pretty much unplayable as a primary god. Only characters that might even remotely want to try would be someone with access to minor and/or major drain (they don't actually want to do that, no, but they're less crippled by it).

--

As for stairs spawning in dangerous places, other than making the stair tile itself safe, if that's possible, I really hope that feature sticks around. It's incredibly atmospheric to occasionally have a staircase that ends hanging over a chasm, or on top of lava, or in the middle of a river or whatever. Does suck to go down and immediately drop/fry/drown, but it's a beautiful mental image.

And yeah, the stair-surrounded thing is a glitch in the map generator -- you're notice you can actually see through one of the surrounding walls. Been meaning to drop off a save showcasing that behavior, but have been distracted and whatnot.

18059
Other Games / Re: Incursion (open source) play & development
« on: July 14, 2014, 02:39:09 am »
... yes, yes, you would. It actually changes when you move the object between levels?

That's... actually kinda' amusing. Makes me realize I've never actually tried to move a chest between levels. That actually let me win a game, once -- character got deep, died, got reincarnated and clawed its way back to victory by swinging by chests I couldn't open early in the game and left alone to bootstrap itself back to where it died. Was pretty neat, ha.

18060
Other Games / Re: Wakfu - A very sad ogre. Now F2P! Sorta.
« on: July 14, 2014, 02:03:36 am »
Three with roughly equally leveled henchcritters could probably manage, methinks. Certainly for that next to last room, if not the boss fight.

Definitely recommend anyone that's not picked up the astrub knight to go nab it, if they're not aiming for one of the premium ones. Useful little bugger, it is. Doesn't seem to soak XP and gives extra loot chances to boot, on top of soaking damage and stabbing things. Nice lil' critter. Only downside is you have to confront the donatello expy in the sewers to get it, and that freaky bugger's outright lovecraftian.

E: Incidentally, does anyone know how to actually get microbots to make rails? I can't seem to convince the game to let me have two out at once :-\

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