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Messages - Frumple

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18166
Other Games / Re: Incursion (open source) play & development
« on: July 05, 2014, 01:46:20 pm »
Eesh, been a bit since I checked the thread... as to this:
Soooo, about what % of this game is finished? Because it looks super complex, but at times it feels like it should have ten times what it does, like there are big gaps in the game. Probably because I cannot look up what things do. Wiki is barren.
The answer is kinda' wibbly. Mechanics wise, Inc was probably a good 60-70% complete, maybe more (but less than 90%, I'd say) at the point the original dev set it free. Much of the remaining stuff, so far as I was aware, was AI (re)development, finishing up prestige classes, subraces, etc., and those bits of skills and/or spells and/or abilities that would only function in the greater game.

Content wise, though... maybe 10-15%, if I had to ballpark it based on my understanding. Halls of the Goblin King is basically a tech demo -- more than that, it's a combat tech demo that specifically excludes several of the major intended combat scenarios (urban and wilderness, particularly). It largely excludes everything social JM was intending (from what I recall -- standard faulty memory disclaimers, etc.) to implement, the whole "overworld", "multiple dungeons", and "cities" things that were intended, and who knows what else. Return of the Forsaken was very much ambitious -- Halls of the Goblin King was just laying the major mechanical foundation that was going to build a much larger (both in terms of size, and thematically) game. If I had to kinda' wedge in an estimate of size, I'd say smaller than DF, larger than ADOM or ToME4. RotF sounded like it was going to have a lot going for it, and a lot going on.

Incidentally, the white paper speaks quite a bit on stuff like that, particularly the future development part.

18167
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 05, 2014, 01:32:37 pm »
Today, while looking for something else entirely, I discovered that the department of defense maintains something it calls "The Encyclopedia of Ethical Failure". It's... actually kinda' neat, and evidently free. Grabbed the 2012 edition.

18168
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 05, 2014, 01:02:02 am »
If you make such t-shirts, I will start my own kickstarter dedicated to finding you, cutting you down, and rendering you into soylent ingredients.

More seriously, you should do an actual soylent green kickstarter. Cash to be used to bribe as consideration for people into allowing you to use their family cadavers as soylent mush.

18169
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 05, 2014, 12:10:09 am »
Quote
This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength.

I can see how this can be abused.
It's actually a pretty incredible -- if incredibly situational, since what it summons isn't friendly -- distraction spell in Incursion. Downside to it being that it basically ruins any area it's cast in for traveling through.

On the other hand, running into something else that can cast the damned spell (which may or may not have been squelched from AI casting by the most recent version... I forget) is a lesson in frustration. There's nothing quite like walking into a cavern that has literally a hundred+ (note: This is in a game where it's not uncommon to have <50-60 creatures on an entire level) high strength, annoyingly hard to kill, reach-capable grapplers in it.

And yeah, then there's the whole tentacoo wape angle. Less so than alienists (who turn any and every thing they summon into ravenous, incredibly hard to kill tentacle beasts*), but still.

*Actually, if my memory's not borking said tentacle beasts actually have evard's (or whatever that was) black tentacles as an innate spell... which yeah, would mean the AI won't use it anymore. Thank zeus. Nothing like some crazy critter that summons tentacle beasts that summons giant tentacles. Tentaception.

18170
Solid deadlines are the development devil, anyway. Summer is a good ballpark. Not telling which summer is a much better one.

Incidentally, I can guarantee the game will be out by some Tuesday. Some Tuesday is the best ETA.

18171
I sorta' kinda' collect those... whatchamacallits, death trinket things. Chunk of concrete from an incredibly bad car wreck, necklace from a town that got leveled by a hurricane... s'about it, so far, but as cool baubles go I count those up there a bit.

Maybe not the best thing to give someone as a birthday present, though. Shiny rocks in general I approve of, beyond that. Shiny things period, really. Really old stuff, if you can get it -- I got one of those (several hundred years old) giant ground sloth teeth laying around, and a couple of decade+ old bone die. That sort of junk. Also nice.

Just wandering through a few flea markets or somethin' can turn up lots of neat loot. Same for antique (junk) shops, if there's some in your area (there probably are). I've got a brass owl somewhere around here you could brain someone with. Brass cat with pointy bits, too. Assorted other baubles. Buncha' junk, really. But it's neat junk, and a fair amount of it I could put through a window (or a skull).

18172
Or at least funnel some of that military spending into more R&D on that side. Instead of superfluous ridiculously expensive jets or whatever they're pissing away money on today.

Also on stealing other people's science. That might also work, though I'd hope someone would do a cost/benefit analysis on whether it's cheaper to have other people research and then invade them kidnap their scientists or whatever instead of doing their own research.

18173
I'd say go ahead and necro if you've got something meaningful to add and the OP/title is in decent shape. Otherwise, new thread, better OP, better title.

18174
Other Games / Re: Starbound - We have lift off.
« on: July 04, 2014, 12:37:13 pm »
Anyone know a better mining t echnique than just digging straight down into a cave and going berry-picking?
Would say best mining technique is to bust out a little modding and make a hyperpick that digs out 10x10 squares at max speed, or something along those lines. S'what I do. Then just run around wildly digging out whatever you run in to. Get plenty of all sorts of material doing that, ayup.

Alternately, aim for planets with plenty of loose dirt -- sand, gravel, whatever. S'much easier to mine those bits out, and there's usually plenty of minerals and whatnot in 'em.

18175
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 04, 2014, 10:29:23 am »
That would be amazing.

I'm looking for something that can play the original, I had a lot of fun with that.
Dosbox, iirc. Or an SNES emulator >_>

I've ran it on systems as late as vista, anyway, not that I can quite remember what that involved. If everything else failed, there's always a virtual OS of 95 or whatev'.

18176
General Discussion / Re: John Galt's Freedom Appreciation Megathread
« on: July 03, 2014, 03:40:01 pm »
...I don't have a gizzard...
Medical science can fix that.

Actually, a decent nail and a hammer can fix that, though I rather imagine being punched in the gizzard at that point would hurt considerably less than having a gizzard affixed to you with a nail.

Or tape, I guess, but there's less blood and screaming fun involved with that.

18177
(ಠ益ಠ)
No, no... it was a sincere comment -- the person making it knew that NASA is one of the better tax dollar investments the US ever makes, actually netting a profit (the last time I checked, anyway). You should enjoy paying your taxes if the money's going to NASA -- it's being used well, in that case.

Unfortunately, jack-all (<1%, iirc) of your taxes are going to NASA. Eh.

18178
Other Games / Re: Dota 2 - 6.81 is out. Bugfixes and more!
« on: July 03, 2014, 01:01:15 pm »
I vaguely remember the only thing I approached playing worth a damn back in the day was Ogre Magi. Loved that guy. Pleasingly simple, and for some blisteringly strange reason people seem(ed) to underestimate the guy a lot.

Think Death's Prophet might have been a second pick, but eh. I usually hit random, really.

18179
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 03, 2014, 12:01:47 pm »
Fynbos... south africa? That seems to be a surprisingly geographically locked set of plants.

18180
Other Games / Re: Dota 2 - 6.81 is out. Bugfixes and more!
« on: July 02, 2014, 11:13:36 pm »
... y'all do know there's already a DF DotA 2 steam group, right? Maybe more than one at this point, I'unno. Think someone rustled up a guild at some point, too...

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