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Other Games / Re: Incursion (open source) play & development
« on: July 05, 2014, 01:46:20 pm »
Eesh, been a bit since I checked the thread... as to this:
Content wise, though... maybe 10-15%, if I had to ballpark it based on my understanding. Halls of the Goblin King is basically a tech demo -- more than that, it's a combat tech demo that specifically excludes several of the major intended combat scenarios (urban and wilderness, particularly). It largely excludes everything social JM was intending (from what I recall -- standard faulty memory disclaimers, etc.) to implement, the whole "overworld", "multiple dungeons", and "cities" things that were intended, and who knows what else. Return of the Forsaken was very much ambitious -- Halls of the Goblin King was just laying the major mechanical foundation that was going to build a much larger (both in terms of size, and thematically) game. If I had to kinda' wedge in an estimate of size, I'd say smaller than DF, larger than ADOM or ToME4. RotF sounded like it was going to have a lot going for it, and a lot going on.
Incidentally, the white paper speaks quite a bit on stuff like that, particularly the future development part.
Soooo, about what % of this game is finished? Because it looks super complex, but at times it feels like it should have ten times what it does, like there are big gaps in the game. Probably because I cannot look up what things do. Wiki is barren.The answer is kinda' wibbly. Mechanics wise, Inc was probably a good 60-70% complete, maybe more (but less than 90%, I'd say) at the point the original dev set it free. Much of the remaining stuff, so far as I was aware, was AI (re)development, finishing up prestige classes, subraces, etc., and those bits of skills and/or spells and/or abilities that would only function in the greater game.
Content wise, though... maybe 10-15%, if I had to ballpark it based on my understanding. Halls of the Goblin King is basically a tech demo -- more than that, it's a combat tech demo that specifically excludes several of the major intended combat scenarios (urban and wilderness, particularly). It largely excludes everything social JM was intending (from what I recall -- standard faulty memory disclaimers, etc.) to implement, the whole "overworld", "multiple dungeons", and "cities" things that were intended, and who knows what else. Return of the Forsaken was very much ambitious -- Halls of the Goblin King was just laying the major mechanical foundation that was going to build a much larger (both in terms of size, and thematically) game. If I had to kinda' wedge in an estimate of size, I'd say smaller than DF, larger than ADOM or ToME4. RotF sounded like it was going to have a lot going for it, and a lot going on.
Incidentally, the white paper speaks quite a bit on stuff like that, particularly the future development part.