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Messages - Frumple

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18496
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: June 07, 2014, 10:54:02 am »
... did you get the stuff it sticks outside the main install folder? That's where unlocks and whatnot are saved.

18497
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: June 07, 2014, 10:13:55 am »
Or should be, anyway, yes.

Also sweet hell shantiz the imbablade killed off everything but the boss of the ambush in about four turns. Bloody thing needs either a hella' nerf or a shift to tier 5  :-\

18498
Other Games / Re: Incursion
« on: June 07, 2014, 09:22:18 am »
If you press x over an empty slot while the item's in the air, you will examine the in-air item. Sticking them on a shoulder (or belt, if the item's small enough) instead of equipping them can also work. You can also do the whole x thing on stuff in a container, of course -- the container cursor makes that easier.

Not a hotkey to swap items between containers, but there is autoloot, which will put whatever you choose from a container on the ground into your current backpack. Default button is F8.

18499
Other Games / Re: Incursion
« on: June 07, 2014, 09:07:51 am »
I still don't understand why having an inventory management system that isn't stupid would detract from the gaming experience.

I mean, the inventory management system seem to suffer from a major case of needless complication.
... it adds one step. Just... one. To your average inventory system. And particularly with the container cursor it's pretty fluid once you're used to it. Even moreso with the autoloot macro. Major case of needless complication is not what I'd call it. Minor case of unintuitiveness, sure, but that's about it.

As for detraction, insofar as I can tell, the game it was lifted from did it for simulationist reasons -- making the inventory management process more realistic. Mensch put it in that way as homage to Omega. To the gaming experience, it adds a degree of tactical consideration that would be lacking in a game that didn't have your "up in the air" mechanic, as well as detract from the original dev's intended experience.

But you -- anyone, really -- are welcome to go in and code up an alternative. I'd be kinda' interested to see what someone manages considering that short of an added mouse interface and some kind of drag and drop mechanic, getting rid of the in-air mechanic would necessarily add... what, at least two three -- and, more likely, around a half dozen -- extra keys to the game? You'd need something to tell the game if the item you're trying to manipulate is going in its intended wear slot (if there is one), your hands, your shoulders, or your belt, after all, and it would be nice to be able to specify which shoulder/belt/hand slot stuff went in to. Inc's system is actually a pretty effective way of dealing with multiple wildcard equipment slots, honestly. Probably not the most effective, but it does a pretty good job. Just takes a bit of practice to wrap your head around it.

18500
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: June 06, 2014, 09:14:21 pm »
So hey, the first tier vile life talent is completely freaking insane. It's deceptively plain -- you get heals on crits or kills. Maxes out at 50 hp per kill or crit. Any crit. Once per turn for either.

Which is to say. Enough crit -- say, 50% physcrit while dual wielding, or thereabouts, or basically whatever if you've got AoE attacks -- and you've got base 50 hp/turn regeneration, that occasionally doubles. And healmod boosts it. And, of course, it stacks with normal passive regen. And all the other healing you might have.

Level 27 mindslayer rocking effective 8798/hp (75 84 per crit or kill on top of 12 14 base) turn regen yesplease cue highlander theme. This is like playing a critzerker before bloodthirst got nerfed, only I'm even tankier ahahahahaha.

E: Welp, nevermind, two more levels and I've broke 100 hp/turn. Utterly ridiculous.

E2: I just noticed how conspicuously tailored to killing brittle clear oozes the lightbringer's rod is. Nice when you're tooling about the sludge nest. Mind you, shantiz the imbastormblade also completely wrecks the nest, though not BCOs in particular. Projectiles all around...

E3: Huzzah! Completely cleared the lowest level of the sludgenest. XP rate was kinda' crap, but so much loot ;_;

E4: Snrk. Haha. Turns out shantiz's ridiculous projectile killing thingy doesn't understand friendly fire.

And can one-shot escort critters. Heh.

E5: Portal was even in the same room. Only 13 squares away, though the level generated with us both surrounded by a dozen+ group of mixed vampires, wights, skeletons, etc. Two turns later, everything but two or three Ws and Vs, and me, are dead. Thanks imbablade.

E6: Annnnnd I finally hit +90 to dex. I have 100 dex. Said dex is base 10. +90 from other sources. No stat points invested. Vaguely insane. Also third stat to hit triple digits. Character is level 32. Stupid sexy mindslayers.

E7: Though yeah, not entirely sure people were really thinking through this gem thing. +4 all stat per tier. Another +11 from a cat-point resonant focus. Fifth tier gem, +31 to all stats. That is 186 points of goddamn stats. And then whatever augmentation adds -- my level 32 dude's getting 71 total, for a grand total of 257 bonus to stats. Before the rest of the equipment is added in. Not even counting the +15 con the lifebinding emerald I'm currently using is giving, here. Adding all that junk onto it comes up to 345. That is all of 15 away from being an equivalent stat investment to 60 into every single stat you have. And I haven't even hit the east yet! This is ridiculous! Around a third of my kit isn't even providing stat boosts!

18501
Other Games / Re: Incursion
« on: June 06, 2014, 06:54:09 pm »
It becomes a lot less fiddly if you turn on the container cursors. It is a bit clunky, though, what with being pretty much directly lifted from an 80s era roguelike (Omega). You get used to it. Tab cycles between containers (backpack, chest), z will take you to the bottom of your equipment, after which you can just go down once to get into whatever container you're dealing with, or you can press up from the top to get to the bottom of said container. You can also press F8 to pull up autoloot.

18502
Other Games / Re: Incursion
« on: June 06, 2014, 06:14:44 pm »
Yeah, more or less. Decent feat choice is something that basically only comes about either by reading everything and thinking a lot or usage, and picking skills is more or less the same (though there's considerably fewer of those, so it takes less effort/time to get a handle on skills). Class/race has considerably fewer moving parts, but feat/skill choice is fairly dependent on them. S'all pretty interdependent *shrugs*

That said, once you've meandered your way through the process a few (dozen) times it starts getting considerably easier -- you'll have a handle on what you're after and what does what, making the whole thing take much less time and effort. It looks more intimidating than it is, really. Which isn't to say it isn't intimidating, but... yeah. It's pretty easy to throw out whole chunks of feats or skills depending on what you're trying to build.

18503
Other Games / Re: Incursion
« on: June 06, 2014, 05:52:44 pm »
... what's holding you up, exactly? Feat choice, skill choice, class/race? Any or all of the above?

In broad strokes, it's pretty straightforward -- pick stats, race, class (the order in which you do so can vary based on the options you chose), then feats, skill, and maybe initial spells. Then a personality archetype (which is entirely aesthetic) and you're off to the races.

18504
Dang it, reading about Adventure Time makes me wish I still had TV.
No, no. It makes you wish you had a better internet connection and/or computer. TVs are the devil useless junk things now, full of ads and noise. Computer does everything it does, better. Digital master race represent, yo'. also yes i know most tvs are digital now, too shut uuuup

18505
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: June 06, 2014, 08:26:29 am »
Well. This is interesting.

It seems that the new global slow on melee attribute that can show up on rares and whatnot... stacks. Linearly. 22nd level mindslayer inflicting a 45% global speed penalty on everything it smacks in the face yesplease. Also it can apparently get at least as high as 30% on a single piece. My new goal in game is to find, say, four pieces. Or at least three.

18506
Nah... nah. You and me -- we should set aside, say, 1k gold, then pick a province and smash 1k worth of lobo guards into 1k worth of markata and see what's left standing. Just for the hell of it. For extra lulz, I'll bet 5 water gems the markata win, if you're up for it.

Anyone else that has 5 gold troops could join in, I guess.

18507
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: June 05, 2014, 11:12:24 pm »
They're definitely a lot more active and considerably more damaging than they were, from what I've seen so far, and still roughly as tanky (probably somewhat more, actually, with built in healing and that ridiculous, if short lived, forth tier absorption talent). Lot of talents have been compressed (forth tier absorption completely nixed and the passive effects given from level one, conduit folded into the auras, reshapes folded into a single talent, etc., so forth, so on), many new talents, lots of tweaks all around. They're quite different.

Also gems are now fairly ridiculous stat sticks for 'em. One I've been running... between augmentation, that silly +20 dex dagger, and the gem, has a dex in the seventies with a base dex of ten. At something like level 20. It's faintly gratuitous.

18508
Doesn't flaming arrows and a strength buff actually make then vaguely vicious ranged critters? Five gold for sticks and stones isn't the worst deal in the game, methinks. Plus yeah, against large critters they can tear things down due to the stacked def penalties. Have to do something to fix the moral (which USEC mentions), but if you can get that you can kinda' wreck, say, Jotuns (hint hint).

They ablate like crazy, though, and obviously once you reach the point anything battlefield wide -- or even just large AoE -- starts hitting the ground they're worse than useless, but until then...

E: Also, we're about 3 hours out and three folks haven't submitted yet... maybe a short extension?

18509
Yeah... as I understand it, medicaid actually has enough weight -- and more of an incentive -- to say "Up yours." to some of the more egregious price gouging that goes on in the US medical system. So they actually pay something more resembling a reasonable price, unlike (many/most) other insurance programs.

18510
Other Games / Re: Incursion
« on: June 05, 2014, 11:29:53 am »
Heh. The rough bit is you'd actually need, like... eight. Beginners guides. One for each class.

But yeah, the in-game help also has the manual in its entirety stuck in it. If you read it from the top, you should actually come out having a pretty decent idea what's up. It's just... kinda' lengthy. As a usable beginner's guide would be.

Maybe give the wiki a gander, though. It's probably a little out of date in places, but last I looked at it, it had some decent info. Particularly the FAQ, strategy guide, and beginner's tips bits.

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