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« on: May 28, 2014, 09:42:30 pm »
Generally, it wears off when you sleep. You can also counter it with stuff that increases size (though several of those -- growth potions, ferex -- are temporary) or a dispel effect. If you're character level 4 or lower, you can just swing by the inn for a safe rest.
@ Alienists, the persistent mana thing, well... it originally wasn't like that -- before one of my initial alienist rampages got shown to Mensch, they were just normal summons, cost wise -- and the attempted change didn't stick. On one hand, it's a bug, but on the other, it actually working as intended would be kinda' massively annoying. Just fixing the summons CR limit (which I, or someone, really needs to get an issue recorded about one of these days) would probably be all that's really needed to reign 'em in.
As for mages, what they can do that druids can't... lot of utility stuff, the schools, illusions, necromancy. Easier access to scribing, if you're looking to mondo abuse buffing. Phase door, haha. Detect Monsters, the most powerful ability in the game -- lifesight's not terrible, but it's no Detmon. Druids can get by pretty easily, but they're a lot less versatile than mages. Just have plenty of nigh-broken/hilariously unbalanced stuff for themselves -- create water/whirlpool, produce flame, earth meld (the second most powerful ability in the game), their animal companion, the ridiculous BAB progression for a caster, those utterly ridiculous vermin and plant summoning spells, just to name a few. They're easily the top two classes in the game, right now. Basically, the druids are a bit beefier and more straightforward, but the mages are more versatile -- and versatility, more than almost anything, is power in this game. But it's close, either way.
As for illusionists, yeah, there's a fair amount that isn't implemented. Chromatic Orb (/Explosive Rune/etc.) and plain summons can handle anything that isn't susceptible to illusions until you get the shadow and demi-shadow spells, though, at which point the creatures those can create will completely steamroll everything left in the dungeon. Illusioncraft can produce the single most powerful summons, bar wands, in the game. And even at 1/4th or 1/2 effectiveness, a CR20+ creature is going to wreck absolutely massive amounts of face, heh.