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Messages - Frumple

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18886
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 28, 2014, 05:54:13 pm »
I... I don't often indulge in just quoting someone else's post from somewhere else, but, but.

Hell yea
indeed this is a true statement

even if it's not a statement capable of being true or false

18887
Other Games / Re: rts games with a tons of troops
« on: April 28, 2014, 04:51:30 pm »
Heroes of Annihilated Empires, perhaps. You can definitely get many dozen on the screen at once, and it's not uncommon to have a death count in the many thousands by the end of a protracted match.

18888
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 28, 2014, 04:41:58 pm »
Did among the worst things I could do as a tutor, today.

Introduced someone to wolfram alpha.

Because, you know what? No, to hell with solving for X. This is what we have calculators for. This is accounting, not MAT1001 or whatever it is.

... in my defense, I didn't really have time to teach someone algebra. Nor am I being paid to tutor algebra. Still. I have gifted a person a wonderful, terrible thing.

18889
... opera has problems downloading things? It's given me less trouble than firefox or IE, so far...

18890
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 28, 2014, 09:13:31 am »
It's a social democracy, yes. Social republic, I guess, if you were being specific like? Something along those lines. Even has de-facto state control of utilities (via regulation on natural monopolies), in many places.

18891
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 28, 2014, 08:55:12 am »
Quote
[H]orrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
Ouch.

18892
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 28, 2014, 07:11:13 am »
If it worked, it worked. No need for much consideration beyond that.

18893
General Discussion / Re: Novel with an Alien or System Shock theme
« on: April 28, 2014, 07:06:17 am »
... has the OP considered the actual Alien books? There's a fair amount of them.

18894
Other Games / Re: Magicite -like a 2d version of Dark Souls!
« on: April 27, 2014, 11:36:32 pm »
... y'know, funny story, but for the longest time I thought Dark Souls (Or... whatever the first one was in that series.) was 2d. Or rather, isometric style ala diablo or whatever.

And then I managed to get in on a free week or something. Dreams shattered. Hopes lost. Action-based 3d games get along with neither me nor my computer, haha.

Which is to say, this looks kinda' interesting. Will keep eye on it.

18895
General Discussion / Re: Things that made you sad today thread.
« on: April 27, 2014, 09:54:22 pm »
The people you're around are pricks, MC. And seem fairly intent on taking advantage of you, to your detriment. Least that's what I'm reading from it.

... best of luck, et al. Only advice I could give would be to start just saying "No." If you've got a bad back, 30 pounds of charcoal can go stuff themselves and someone else can deal with the trees. If you've reminded folks about bread, and they decided not to get it, then it's on them. Bread can wait until tomorrow, when they go get it. You're not their errand boy, and it's not vital. If folks have a problem with that, well. Too bad? Eventually you have to a draw a line and take care of yourself...

18896
General Discussion / Re: Things that made you sad today thread.
« on: April 27, 2014, 09:31:04 pm »
Mm. Well, cultural differences, T. Maybe it's not as bad where C is, I'unno. But my family ended up putting a friend up for a few weeks at one point, back in early high school. Stuff like that... isn't uncommon*, at least in my area. Even without full eviction, it's usually an incredibly good idea to have somewhere else to go for a few days, in case they blow up or react incredibly badly. Other family, friends, etc. You don't get into conflict with the people providing you shelter and legally more-or-less your owner without a fall back plan. Especially when they already have a history of antagonism.

*Though remember... 99% of the time? That means that in a town of 500, you'll have at least five folks it ends up happening to. And that is a tiny, tiny town. There were definitely more than five in such situations where I was at, though, and it wasn't much larger than that.

18897
General Discussion / Re: Things that made you sad today thread.
« on: April 27, 2014, 09:16:11 pm »
... yeah, I probably would strongly suggest not doing that. Not without a backup plan and somewhere else to stay. That sort of direct confrontation has an entirely too non-zero chance of getting a person kicked out of their house, or into some very, very deep shit in other ways.

Just... no, T. That sort of discussion only works when you're either at a relatively equal level in regards to parity of power or the people on the other side of the discussion actually give a damn about your view of things. From what C's said in the past, neither of those are true. C's got environmental hazard parents. Not the sort you can talk with.

18898
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 27, 2014, 07:05:03 pm »
This new Cucumber Quest update made me laugh harder than it should
Yeeaaaah... how peridot hides those giant brass balls under that skirt, the world is probably better off not knowing.

Still. Recent arc-thingy has definitely made me look forward to the future of CQ. It's feeling like it's starting to slide toward a very interesting deconstruction of the normal heroic stuff.

I mean, moreso than it was.

18899
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 27, 2014, 05:35:23 pm »
You can restrict the number of wild encounters, actually. Gameshark et al stuff. Squelch 'em entirely, or limit yourself to only X per route or somethin'. Dunno how viable that is with the newer stuff, but you could definitely manage with any of 'em up to the DS.

18900
Other Games / Re: Incursion
« on: April 27, 2014, 03:11:57 pm »
is it possible to see a map?

short of an enlarge scroll, how do you get rid of reduce? I hit a trap twice and cant use my sword.
Sleep or dispel. As for map, 'l'ook then press o, is the closest you get. Isn't quite a map, but you can scroll around really easily.

CR 15?! I didn't know Incursion had such high CR stuff implemented, given that the max level attainable is 11. No wonder it can solo the dungeon...
I think there's maybe one or two natively CR 12 creatures, but after that comes templates and templates can get stuff up there. I'm pretty sure I've seen at least CR 20-somethings before, possibly 30s, in deep challenge/nightmare games. The amazing thing about it being CR 15 is that it's appear on second dungeon level, being spat out by a third level character :P

E: Mind you, most stuff beyond the 11th level isn't implemented (so a templated spellcaster with some ridiculous caster level -- legendary adult dragon, ferex -- isn't going to have 7th, 8th level spells), but that doesn't stop HD and caster levels and whatnot from continuing to progress.

Issue: Auto-stowing picking up things it shouldn't

Is there a consensus on what autostow should and should not pick up?
Going by the option's description, it should only be picking up things that can stack with stuff you already have. I think at some point the pack option specifically was changed to pick up normal consumables -- potions, wands, scrolls -- automatically, and maybe (I'm forgetting if this is or is not true) non-weapon/armor magical stuff (rings, cloaks, boots, etc.). So, if I was going by the theme of that, normal consumables -- everything not alchemy made (so no tanglefoots) and not water or holy water -- would be a definite for pack auto-pickup, then non-weapon/armor enchanted stuff would be a maybe, and anything that can stack with anything in your inventory (except spellbooks. Spellbooks can stack, but you don't want that to happen automatically.) would top things off.

I'd probably recommend a fourth state for it, besides pack/gear/no -- something like "aggressive" that gets all consumables, magic stuff, and alchemy etc. junk. With that, you could regulate the current pack/gear options to specifically pickup only what you already have (gear already does, but pack, I think, doesn't.). Regardless, if the pack option is going to be automatically picking up consumables, the option's description probably needs to be updated to reflect that.

Regarding the anomalous behavior the issue is running into, what's probably happening is that tanglefoots are being treated as a normal consumable (which, to be fair, they sorta' are) and the shields and holy symbols are being caught by the same pickup behavior (I'd guess something related to amulets), since the shields being automatically picked up are almost certainly ones "of <God>", which also operate as holy symbols. Incidentally, those "of <God>" shields have incredibly wonky intuition states -- I've had <magical> ones (which should be limited to +1 items) turn out to be +4 or +5 once identified, ferex.

Summarized version: Pack autopickup should pick up:
  • Normal consumables -- not alchemy created, not water, holy or otherwise. So potions, wands, and scrolls.
  • Non-weapon/armor magical things -- rings, boots, amulets, cloaks, etc. Not holy symbols.
  • Anything except spellbooks (and holy symbols) you're already carrying, if they can stack.
  • It might be better to have an "aggressive" option that does those three, and have pack and gear autopick options only pickup what you already have.
Gear pickup should be left alone -- it's working fine.

E2: Oooh, I had forgotten that can happen. And reported, heh. Illusionary monsters that can multiply -- like, say, brown puddings -- split off into real monsters. My poor gnome illusionist now has roughly 54 CR worth of pudding following it around >_>

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