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Messages - Frumple

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18946
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 20, 2014, 08:53:16 pm »
... y'know, I've been holding off from watching any of that particular series of anime. Now I sorta' wonder if I shouldn't rectify that. That got some laughs out of me.

18947
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 20, 2014, 07:57:59 pm »
I didn't knew you could compress water!
Don't they cut diamonds or something by dint of compressed water?

18948
Other Games / Re: League of Legends - Patch 4.5 - Feral Flare OP
« on: April 20, 2014, 06:48:35 pm »
Shredder's represented too, but neither of those are ninja turtles. And only shredder is near as close a character design.

E: Still, getting close. Bebop and a Rocksteady and we'd have a full team.

18949
Other Games / Re: League of Legends - Patch 4.5 - Feral Flare OP
« on: April 20, 2014, 06:18:53 pm »
Jax is the best mutant ninja turtle in the league, yes.

Also the only one, but eh.

18950
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 20, 2014, 03:36:36 pm »
Today, while grocery shopping, I noticed they are now selling brownie-filled chocolate chip cookies.

I bought some.

I got home.

And ate some. I will eat more, tomorrow.

18951
Other Games / Re: A text RPG based on Worm
« on: April 20, 2014, 01:04:56 pm »
M'about half way through (I think. Arc 15.) and T hasn't really gotten on my nerves, yet. Not exactly the most enthralling character either -- t'be honest, most of what I've read so far, the characterization has felt like the weakest part -- but I've enjoyed stories with worse. Romance subplot even kinda' cute, in a clumsy sort of way -- not so much the interaction between the characters, but the way it's written. Stylistically somewhat endearing even if the content falls kinda' flat? Something like that.

18952
Other Games / Re: Incursion
« on: April 20, 2014, 10:43:05 am »
Ah, yeah, it's probably not true for d20. Likely one of th'varying differences between Inc and it.

And maybe a cap, I'unno. S'like I said, that sort of thing happens pretty much only with gremlins* and it's more than a little thematic for 'em. Plus of the stuff it happens with, only the gremlins are particularly mobile. Not exactly a high priority issue, aye. Leaving it be wouldn't be a big deal, in m'opinion, and it's a fairly neat thing. E: Though maybe cap xp gains (on a per dungeon level basis, if possible) and squelch corpse generation for multiplying creatures. Orcs in particular get giddy when they run into a multiplying critter, since each corpse consumed will probably give a little XP. Several dozen corpses...

*Well... and a few others. Brown molds, sometimes blue jellies and brown puddings, but of those only the molds can happen autonomously. Brown mold infestation of a lava stream is something best just left alone, though not because of the amount of 'em. They get more max and min HP the more fire damage they take, heh. Three, four thousand HP mold? I've seen that. Dozen member multi-thousand HP mold swarm? Yeeeeuup. Just... walk away. They're slow.

18953
Other Games / Re: Incursion
« on: April 20, 2014, 10:07:31 am »
Mm... yeah, most of those don't apply to Inc. Tiny or smaller critters can attack adjacent squares just fine, threaten their surrounding areas, and incur flank bonuses as well as anything.

Gremlins are just small anyway, heh. S'like I said, fairly sure anything smaller than human can stack up in a square indefinitely. You can also get multiple human sized ones in one square fairly easily, but I'm not sure if there's some sort of limitation there (like how with DF you can stack whatever you like, so long as only one is standing). S'just large and larger stuff that will displace what's in a square instead of moving into it.


18954
Other Games / Re: Incursion
« on: April 20, 2014, 09:35:32 am »
The gremlins in incursion are pretty specifically a callback to the movies. Not sure if the D&D ones are similar, heh.

... bright side is the only time you're really going to see something that extreme is with gremlins, and they're... kinda' flimsy. And have a massive weakness (bright light insta-kills them). So long as you don't get close enough for the ridiculous flurry of bolas can get you. Or get in melee.

18955
Other Games / Re: Incursion
« on: April 20, 2014, 08:04:20 am »
Soooorta'? I'm kinda' fuzzy on the details. But most of the limitations I can recall of stuff sitting in the same square are size-based. Things like gremlins, kobolds... basically anything smaller than human sized (possibly -- probably? -- human-sized, as well) can stack up in a square kinda' indefinitely, like some kind of geographically localized clown car. It's mostly things like large-size and larger critters that can't occupy the same square.

18956
Other Games / Re: Incursion
« on: April 20, 2014, 12:51:57 am »
Spoiler: Ruddy gremlins (click to show/hide)

And there was still something like another half page of corpses. Plus more outside that square. Gremlins coming across a water source is always a bit of a hoot. Providing you have a way to deal with huge numbers of tanglefoot bags and bolas, anyway. Also providing you do not get in melee range, because that many stacks of swarm tactics will annihilate basically anything.

Not exactly complaining about the >2k XP I netted from a single shot of scouring wand, though >_>

18957
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 19, 2014, 08:14:29 pm »
I'll give you this, "suppurating face hole" is quite possibly the best stringing together of three words I have seen in the past month.

18958
Other Games / Re: Incursion
« on: April 19, 2014, 02:40:07 am »
Mm... or just add the int component to the description. Closest thing the description comes to mentioning that is saying it only effects "sapient" creatures, whatever that means from a mechanics perspective.

Gives me a better idea of what the thing can target, anyway. Not something odd going on, just a description that's not as transparent as most.

Still. Laughing grick. Not sure what that would sound like, but...

18959
Oh. You can still be a nice person and be a filthy, negligent, endangering roommate. These aren't necessarily conflicting things, I don't think. I've met plenty of people that are overall decent folks but not all that savvy about house maintenance and whatnot.

18960
Other Games / Re: Incursion
« on: April 19, 2014, 01:36:12 am »
Oh, that's definitely the results of a spell. Hideous Laughter (Enchantment, Mage 2), specifically. 1d4 turns of can't-do-jack, for the low price of 2 (4, for non-enchanters) mana. Mostly I was wondering how a grick is managing laughter at all. It understands the concept of humor? Its physiology is capable of producing laughter? I mean, apparently, since it is, but... I've seen artist renditions of a grick, now. That is not the face of something capable of a chuckle. Most other critters of similar sorts can't manage it. Snakes, most birds... most animals, really.*

Maybe hideous laughter should, in fact, be a thaum/ench spell that generates laughing organs on creatures that don't have them?

*My actual guess is it's an odd interaction with the gnome vermin affinity stuff rendering gricks capable of speech, insofar as the engine is concerned, and thus capable of laughter.

E: Either that, or there's a minimum intelligence threshold or something along those lines. Never really paid too terribly much attention re: what exactly hideous laughter can target. Haven't played enchanters very often, heh.

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