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Messages - Frumple

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18961
Can be, Tiru. There can be choices besides choosing between two evils. That doesn't mean there are. Having no choice but one evil and another, lesser, evil is entirely too common. Or even just two equal evils of different sorts. Especially for those who aren't yet financially independent enough to fully fend for themselves.

18962
Other Games / Re: A text RPG based on Worm
« on: April 19, 2014, 12:34:12 am »
... s'been mentioned several times over in GD, some of it even recently. Just started (yesterday) finally buckling down and reading the actual web serial after having read a good half million+ words worth of fanfiction. At 7.7 right this minute, so a bit less than a quarter of the way through if the arcs maintain roughly the same size.

And yeah, as usual for its sort of thing, a decently done superhero style universe leaning toward the gritty could make for an absolutely incredible base for a game. It's just, y'know, doing it :P

Incidentally, changing the thread title to something like "Thoughts on a text RPG based on Worm?" might be a good idea. I popped in to look thinking you were bringing news of one's existence.

18963
... yeah, I thought about switching last names for a bit, to cut off th'father connection. But, well. My last name is currently four letters long, and in full honesty my entire concern about my actual name these days is how long it takes to write. If I actually got around to changing my name, it would be to something like B. Not, like, Bee or whatever. Just the letter. No last name.

Maybe just a dot, I'unno. Would they let you do that? "You... put a dot on the paper." "Yes, that's my signature. You can call me Dot. I spell it with a period."

And jeez, that would have to screw over some database software or another, somewhere out there.

18964
Other Games / Re: Incursion
« on: April 18, 2014, 10:36:31 pm »
I, uh. I i uh...

... D&D players out there. Are... are gricks supposed to be able to laugh? Because, ah.


18965
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 18, 2014, 10:25:16 pm »
Playing incursion. Find out I can cast hideous laughter on gricks.

Spoiler: This is a grick (click to show/hide)




What does the grick say?


18966
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 18, 2014, 08:40:01 pm »
Ok, point on the major chaos power thing, and the prince was a former space marine. But what is chaffing? Term for a space marine going to chaos and deciding to blender the everything?

18967
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 18, 2014, 08:33:57 pm »
Waghaghaaaa~!! Read one of the books sometime mate! It's a crapsack universe in 40k. Nothing good ever happens. :p
^this
And seriously, contact with a major chaos power -- like hey, daemon prince -- is well known to inflict chaos taint. Which may be a particularly grody fungal infection, but this is the stuff it takes Inquisitors to deal with. Hopefully it's just a little nurgling or something in hiding in his boots.

Because seriously. Space marine chaffing has been known to destroy entire worlds. You can't play around with that.

18968
I think you all need a musical lesson.

"Oh lawd, thank you for playing a hippie video. Now I know I'm wrong and I'll go hug twelve trees and play my guitar so Mother Nature forgives me."
Ha ha ha. There is no forgiveness in Mother Nature. Only roots. Long, spiky, invasive roots.

Music only makes them grow longer.

18969
I feel no obligation, but I do feel a desire, often times.
Hrrg, this, yes. Often a very strong desire, especially when it's only moderately (or less) trouble on my part. And I would generally consider it optimal behavior -- the better off folks around me are, the better off I am, and the more likely my primary desires are going to be fulfilled. So long as the first doesn't interfere with the second, anyway -- it does little good to trade one happiness for another.

But obligation to help... no, not so much. I do consider myself to have an obligation to not screw other people over, but anything beyond that is optional. That's the base minimum to improve things, so... that's my obligation point. Everything else as time, energy, and other considerations allow.

18970
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 18, 2014, 08:15:30 am »
Bloody hell dream brain, I'm entirely unsure what to think about waking up to cheesy sci-fi romance lines. "I have deemed my homeworld worthy of destruction" "W-wait! No, don't!" *cups face* "It is worthy of destruction, because it does not have you."

18971
Other Games / Re: Incursion
« on: April 18, 2014, 08:10:42 am »
Oh aye, I was using that constantly through the whole go. It's part of the normal game -- s'why there's an option to disable turning it on in the character generation options. Tremendously useful for testing things quickly, or just playing around with silly things, like clockwork berserkers or half-dragon kobolds.

18972
General Discussion / Re: The Crossover Thread
« on: April 17, 2014, 09:33:49 pm »
Among the worst of things is hitting a title and then not really being sure how to run with it.

Still.

"Louise de la Valliere and the Littlest Diablo."

Because I'm not sure what exactly would happen if Louise summoned a 6-inch tall Lord of Terror, but I imagine it would be something wonderful.

18973
Eventually, yes -- I want to give that game studio money, ha. Probably not on release, though. Likely end up waiting until it shows up in a bundle or goes on sale. I want to give them money, but don't have all that much to give :P

18974
Other Games / Re: Incursion
« on: April 17, 2014, 05:28:32 pm »
Bluh, why does Maeve abandon my elf for killing a fleeing myconoid?  She's chaotic neutral/evil!  And they can't even accept terms.  The same action did knock me down from NG to true neutral, but I don't know why she'd mind.
I'd... well, I'd guess because it was a non-chaotic act. Somehow. Maeve doesn't like those. She's chaotic neutral/evil, yes, but the emphasis is on the chaotic more than the neutral/evil part.

And yeah, the early game counter to tanglefoot bags, is, ah. Probably that initial three dimdoor potions. Or being a gnome. Which... maybe? Start as a gnome priest of <something with a strength domain> to pick up Enlarge (go Zurvash, passion/pain/strength. Passion/pain is the best melee build domain choices.) or a Thaumaturgist for the same, then go heavy armor warrior with innate free action and large enough to manage decent shields and whatnot. Could also dip druid 3 for woodland stride. Or ranger, and get a nighthunter mount -- flying junk is immune to tanglefoot nonsense. Plain fighters are... well, they have one of the roughest times of any of the classes. They're pretty decent once they've got the equipment to deal with problems (like tanglefoot bags, or terrain in general, or heavily buffed casters, or [...]), but getting that point is rough.

E: *fistpump* Done with my initial pass of arcane spells! At least the ones noted as unstable several versions before Boss J's development stopped. And excepting Distance Distortion, which has some stacking/permanence issues I need to actually test out a bit, but... not tonight.

E2: Jeez, I had forgotten how ridiculous /produce flame/ is. It is sillily useful for a first level spell. Especially when your giant bat is machine gunning them at things.

18975
Other Games / Re: Incursion
« on: April 17, 2014, 05:06:11 pm »
Will do. For those curious, what I've mostly been doing today (so far) is going back through my old commentary on mage* and druid spells and checking anything noted as buggy or oddly functioning. Some of it's been fixed or has changed behavior since I went through all that stuff, but it's a good starting point.

Currently up to forth level arcane spells, ha!

*Links go to pastebin dumps, for the interested. They're also on the old incursion-l google group and... possibly crossposted into the public one, I'unno.

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