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Messages - Frumple

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19036
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2014, 11:20:47 am »
Except Rogue Legacy has considerably more in common with roguelikes than just the random generation. Going by, say, the Berlin interpretation, the game also shares permadeath -- albeit one with inheritance and whatnot (which, hey, isn't exactly too far off from, say, ToME4's unlocks, particularly stuff like the transmog chest.) -- as much non-modality as something like ADOM, sufficient complexity, resource management, hack'n'slash focus, and a strong exploration and discovery focus. It's not turn or particularly grid based, but... eh. That's pretty much every high-value factor, and it hits most of the low-value ones, too. It'll fit pretty well with other RLs for most definitions that don't explicitly require turn based or ASCII or something silly like that, really.

Legacy's a roguelike roughly in the same way Spelunky is, y'know? Or something like Red Rogue, or Wazhack. Which is to say it is one. Non-traditional, sure, but the shoe still fits snugly.

19037
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2014, 08:40:30 am »
Yes. Yes, DF's adventure mode is a roguelike.

19038
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2014, 07:59:52 am »
Oh gods. The "What's a Roguelike" thing. Again. Again again. Again again again again.

The definition has expanded. It will likely expand more. It will never reach omnidefinitional -- applicable to anything -- to any meaningful degree. Suck it up. More investigations into the central themes and methodologies of the overarching roguelike genre is a good thing. Let it be good. Embrace the change. Enjoy the new roguelikes.

Yes, but the world (the dungeon, that is) is regenerated every time; you cannot revisit the same dungeon.
... nethack has portions of the dungeon that are more or less the same, every time. Being able to revisit a dungeon and have it be the same hasn't been a problem since people started screwing with persistent levels (which was at least as far back as Angband.). Cross-character persistence isn't very common but it's not exactly a meaningful thematic shift. There's been other roguelikes that had the same feature, iirc.

19039
I guess hope it's the latter... or maybe not. Most of what I can recall about afterlife/reincarnation tends to... frankly, not treat the unborn/stillborn/etc. very well.

19040
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 10, 2014, 10:20:49 pm »
@ Onion article:
Quote
“That potential for threats made it an evolutionary imperative for the primate god to develop omnipotence,” Kamen continued. “As well as sharp claws and pointed incisors.”
Yeah, that got me. I chuckled.

19041
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 10, 2014, 10:15:28 pm »
Hrm. Which rule is the genderswap rule, again? Sixty something?

19042
Other Games / Re: Incursion
« on: April 10, 2014, 03:00:12 pm »
The store will only buy items from dwarves, iirc, and then possibly only gems or ore. Though it may be gems only from everyone, and items only from dwarves, don't quite remember the details. Suffice it to say only dwarves are going to be able to sell much to the guy. Gems and ore you get by mining out deposits in the walls.

E: The manual has this to say,
Quote
Items can be sold with the Sell ('s') command, which allows you to select any item from your inventory and offer it to whoever you are bartering with. Most people won't be interested in most items, however. Roark Ironbeard will always buy the valuable gems gained from mining, however, and will also purchase powerful magical arms and armor from persuasive characters -- those with a Diplomacy rating modified by any social modifiers of +12 or higher.
   Shopkeepers will only purchase a finite number of items from any given character over the course of an entire game. This prevents 'grinding', encouraging players to sell only a rare few valuable items rather than spending endless time carting large amounts of loot up to sell to shopkeepers to scum for gold. The number of items a shopkeeper will buy is always a character's Diplomacy score, adjusted by any social modifiers, divided by a set constant -- four, in the case of Roark Ironbeard.
Think what I may have been remember re: dwarves is that race is one of the social modifiers mentioned, and Roark is a bit of a racist :P

Especially if you're playing a high luck or challenge+ difficulty character, I wouldn't worry too much about gold, though. Just collecting gold and platinum, it's very easy to finish the game with several hundred thousand pieces worth, and nothing worth buying is even a fraction of that.

As for depth -- just clear out as much as you can, if you're not comfortable. You can run low (level below depth) or high (level above depth) as you please. Staying ahead of depth by a level is fairly normal for the first few floors if you're exploring and killing everything, and leveling up immediately*. It's very possible to survive 2-3 levels below dungeon depth, though, and you'll likely be running 1-2 low if you're worshiping Asherath. It varies pretty wildly, though, depending on that run's conditions and your playing style.

*I tend to be level 3 or 4 before leaving the first level -- usually the former, but sometimes the latter, especially if there's a graveyard and I've got a build that can kick them over -- and 4-5 before leaving the second. Patter roughly continues until hitting level 11 probably somewhere in the depth 8-10 range.

19043
Other Games / Re: Incursion
« on: April 10, 2014, 02:30:51 pm »
It'd be nice if it were entirely intentional, too :P

Which... yeah, the first time you run into an adventurer party that's in the process of murdering itself because all their mounts are hostile, but they aren't (or weren't, anyway), well... or the good ol' orc chieftain and normal orcs having different hostility states thing. It's great walking into an orc compound and having most of them already dead, for a certain variety of great. There is some intentional hostility (alignment based mostly, iirc.), but much of it is varying sorts of hostility bugs.

19044
Play With Your Buddies / Re: Players to play AI war:Fleet Command!
« on: April 10, 2014, 02:18:17 pm »
Should be good for it, yeah.

19045
Other Games / Re: Incursion
« on: April 10, 2014, 02:13:02 pm »
It's just how they generate. Critter pops, all sustains come up, and off they go. Iirc, it was a kludge until proper AI for sustain choice was implemented. About the only way to deal with it is dispelling or something that the horrendous sustain wall doesn't stop, or taking a nap somewhere and letting the sustains cancel naturally. Generally, it just reaches a point where fighting casters (well, arcane ones, anyway. Divine and feral ones have considerably less massive bullshit.) is just... not worth it. They've got massive tells they're there and aren't even remotely worth fighting for most characters. You start just, well, going around. Or luring them into another room or whatev' and letting them kill everything for you.

19046
Other Games / Re: King's Bounty Megatopic
« on: April 10, 2014, 02:09:20 pm »
... wasn't the latest thing Legions? Wait, no. Actually looking at dates, now... looks like the last thing was Warriors of the North, which was the third game, like AP was the second. And it got some kind of official DLC thing just this year.

Anywaay... yeah, KB's great. I don't have WotN, but do have anything crossroads and earlier. Still... still haven't actually finished any of them, though. Campaigns seem to get incredibly rough, difficulty wise, quite quickly. Approaching nasty "Win with no losses or reload" stuff. Still... it's fun. Like it, would recommend to anyone that liked HoMM.

19047
Other Games / Re: Incursion
« on: April 10, 2014, 01:54:27 pm »
The bandit is... still hostile, unfortunately. Diplomacy was still just a bit buggy. By which I mean impressively functional for something so incredibly non-functioning. That which says hostile, is.

E: Also, yes, if the bandit was actually your ally and you didn't have complicity disabled (Note: Disable freaking complicity. Allies and alignment do not play well together, at all.), it would quite promptly crap all over your alignment (yes, annoying any gods that troubles) until something killed it.

Also RE: Frumple, I'm not sure what you mean. I've never had that happen :o Mages are tough, yes, but I've never seen one with more than a handful of persistent enchantments. Unless I wiped them too fast to even notice such things, heh. Note I usually play a climbing lizardman monk with incredible speed/attack speed so anything without armor or damage negation [or specifically countering spells] gets shredded easily.
Yeah, kick on wizard mode and challenge or nightmare difficulty, pop down to 10+ depth, and hit a caster with a high powered dispel wand. I've seen literally over a hundred sustain effects drop at once, before, iirc (It may have "only" been a several dozen, I'unno.). And this was in latest version (H4), yes. Casters will generate with literally every sustain they can cast, cast. Lower level stuff, that's not that big of a deal, but with high CL templated things (or, y'know, cast-capable dragons) it gets silly.

Though nah, you were probably just getting lucky. When you melee a high CL caster that's got its sustain boner popped, you will know it.* Because somewhere between a fifth and half your life will disappear every time you try to give 'em a love tap, due to the stacked retaliation shields. Also they will probably have more HP than you. And you'll be fighting them in a fog bank.

* Actually, you'll know it long before then because you'll see the aura effects from a room away, once you start getting deep enough.

19048
General Discussion / Re: [wot m8?] avin a giggle m8? (Happy thread?!)
« on: April 10, 2014, 08:08:36 am »
Not 1/365. You could run the numbers and check, if someone else hasn't, but you'd have to account for seasonal birthing patterns (which may or may not vary by culture and/or region) and leap years.

19049
I would disagree, ha.

Slow internet was normal for many years. We got along just fine with that, and things were worse, before. Admittedly during that period people actually built websites knowing folks weren't going to be coming in with multiple mbit connections, but... whatever.

19050
... doesn't that, like, defeat the purpose of having a password? Since you're kinda' giving them to an unaffiliated third party? Or writing it down... on paper or digital doesn't really matter. Either way you're creating something physical you can misplace or have stolen that instantly cracks everything you've put down...

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