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« on: February 26, 2014, 10:42:11 pm »
Mm... yeah, iirc, jungle is separate from forest. Might even be able to have both in the same tile. Lizarddood improvements don't destroy jungle, just forest, so you'll be able to have plantations, mines, etc., so forth, planted right down in your jungles without problem. They've also got this swamp... thing... which is different from swamp terrain, somehow, that they can make with mana. It does, uh, something. Mild yield improvement for lizards, I think. Good for dropping on tiles you don't want to clear out (lost temples, stuff like seven pines, nodes, that sort of junk.). You know it by the tile saying Swamp (not irrigated/irrigated) in the tile description whatsit instead of just swamp. You can't build anything (so far as I'm aware) in a tile the stuff's in, though. Might be able to put it in a tile that already has an improvement, but I don't recall if I tried that or not...
And yeah, about the best thing you'll be able to do with a prophet, early or not, is turn it into a specialist or feed it into l-whatever altars. Which isn't exactly a bad idea even if you're not going for the victory condition -- you've got access to some pretty decent discipline units, and that altar gives 'em exp when they're built, eventually, on top of other junk. It's actually really nice once you've fed a few prophets into it, iirc. Only other thing you'd really get use out of 'em for (beyond the golden age, anyway) would be if you manage to capture a holy city...
And... is that blasting powder, just to the south east-ish? Delicious hammers ;_;