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Messages - Frumple

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19936
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 25, 2014, 08:10:15 pm »
I... actually don't recall, t'be honest. Without the brawler passive boosts and the unarmed combat mastery whatsit, yeah, they're going to hit for considerably less. M'not sure if the prodigy feeds anything into that stuff to help offset. Mind, if your str/dex/cun is still high, you'll still hit... decently, just not on the same level as a brawler. A mindstar critter probably wouldn't bother unless they've got some interesting on-hit stuff available that the extra attack could trigger, since their dex and str probably wouldn't be that high (exception potentially being a mindslayer, because of augmentation).

On the other hand, that unarmed attack is also likely to bring some very interesting proc effects to your combat lineup. I've considered it a few times strictly for that. Gloves have some pretty incredible procs and passive effects (iirc, once of the few ways to get slime damage without antimagic being involved, even Nope, nevermind. Unless there's some sneaky artifacts I've forgotten.), especially if you consider you're getting access to them without having to sacrifice the enchantment effects actual weapons can bring to the table.

19937
General Discussion / Re: Things that made you sad today thread.
« on: January 25, 2014, 08:02:19 pm »
... it's a terribly small thing, but I finally got around to actually seeing if you can buy the flavoring -- just the flavoring -- used in Nissin's teriyaki beef chow mein... bowl things. Because it's one of the most delicious seasonings I have ever tasted. And I have long longed to put it in basically everything. Often did put it in other stuff, because yeah. But the little packets that come with the bowls are highly suboptimal for different sized dishes and whatnot, and they're actually kinda' expensive (Only 78 cent to the bowl, but about 21 cent per ounce. Compare to ramen, which is something like 6 cent/oz, iirc, maybe less.).

But. As near as I can tell, you can't. And I can't seem to muster the effort to stick false information into their contact form to find out if there is a way to get some. So... little sad. Stuff's really good.

19938
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 25, 2014, 07:07:41 pm »
Heh. Psiblades makes mindstars hurt (sustain active or not, but the active component turns it from merely painful to violently so), yeah, especially the higher tier ones, as many have noted. If you're going for maximum mindstar pain, the only option is Mindslayers (well, or adventurers with Finer Energy Manipulation), though. Will/cunning class that can double or better the base damage of the mindstars, and wear three at once? Yupyupyup. Can say, "But Frumple! Flurry/dissolve!" and Frumple goes "Yeah. Six hits in one turn with a cooldown, compared to three hits each and every turn. Maths!"

Shame most (rightfully, really) consider mindslayers to be kinda' boring.

Seriously though, any of the prime antimagic candidates make an excellent mindstar melee chassis, especially since you can largely ignore strength/dex (barring stat reqs) for offense and dump everything into will/cun (Which is glorious because crits and moar mindpower~). Effectively turns something that might be a three or four stat class (if str/dex is needed on top of cunning or whatev') into a two stat one (ignoring con, of course, which you'd now have basically no reason not to max.).

Actually... *checks something* darn. Yeah, ABs start with a mana bar nowadays. Curses. Still, if you want to just pick up mindstars and then say to hell with AM, you could do that, providing you can cobble together 1250 gold before you succumb to the siren call of the arcane.

19939
... as SG noted while I was going about digging through the Occupy thread for some links*, I wasn't talking about the NSA alone, Misk. If you extend your search beyond that, stuff starts popping up.

*Such as this'un, another SG post listing out a number of past events that involved (if perhaps not ubiquitously) government surveillance of varying degrees. Or the second link in this post, sure.

19940
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 25, 2014, 03:06:06 pm »
My first PC game was Spore.
You poor, poor creature D:
No, no, it's for the better. The worse the game you start with, providing it doesn't stop you from every playing another one, the better everything else looks in comparison.

Star Wars (the vector graphics one), Commander Keen, Arkanoid. All on a 286 IBM running DOS.
Thank you ;_;

I was starting to feel older than I am, surrounded by all these barely formed spawn.

... and yeah, the Jazz Jackrabbit games were pretty darn solid.

19941
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 25, 2014, 02:22:39 pm »
... earliest PC game I remember well is probably Odell Lake, along with stuff like the old Carmen Sandiego games, but there were ones before that that I've forgotten, as well. Let the one-upping begin :P

19942
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 25, 2014, 01:59:40 pm »
Alpha Centari, Siru. You should probably get it when you get a chance. It's like Civilizations 3, but more interesting.

19943
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 25, 2014, 12:04:36 pm »
I want whatever solution she proposes to fix her problem:
Spoiler (click to show/hide)
... seriously, that one's pretty easy. Just take a knife to the banana until it's in small enough pieces to fit through the bottle hole.

19944
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 25, 2014, 09:58:07 am »
Yeah, chipping away at parts of a crowd by doing the stair dance thing (kill one+, hop up, heal, hop down, repeat) is still entirely viable and I do it in high tension situations pretty regularly, especially with characters that have high cooldown/high damage talents (something like mindslayers, ha.). I probably wouldn't do it with an alchie, though -- most of their stuff is low cooldown and they tend to benefit more from teleporting to another part of the level than popping up for a restock.

Potential exception can occur due to the golem (especially if the stairs are up against a wall... go down, gem portal into a safer area, let the golem die, let the crowd follow you, bomb it a bit, gem portal back to the stairs, go up, rebuild the golem, repeat), but I tend to reserve stair dancing for melee critters. Especially when dealing with some of the stupider ranged enemies -- you can tank it up a bit as they approach, hop up the stairs to reset the encounter with the enemy starting the fight closer, and then crush them now that they're in killin' range and you're topped off.

19945
Oh, to be fair, there's still some pretty bloody malicious things being done with that data, far beyond personalized advertisements -- you better damn sure believe scammers and con artists leaning on social engineering are using it to find targets*, and that's without getting into stuff like what some corps get up to outside the border or the types of pressure some of them roll out in certain situations. There is still plenty of abuse and room for abuse, some of it pretty damn nasty, that data collection either allows or aids and abets.

Corp abuse is less likely to end up with you in jail, though. Destitute, homeless? Sure. In the hospital or dead? Occasionally (and it's considerably more likely with gov. abuse, as we've seen with counter-protest activities). But usually not dragged out of your house and home and thrown into one of the world's worst prison systems (if we're sticking with the US, of course), with all that entails.

Still can get pretty bloody bad, but it's comparatively less of an issue (and arguably one you'd have more trouble legislating against.), which is potential reason to focus on government use before dealing with commercial if they can't be fixed in one go.

*Big data is pretty much the exact reason my grandparents constantly get calls from bastards trying to rip 'em off.

19946
Other Games / Re: Dominions 4: Thrones of Ascension
« on: January 25, 2014, 02:39:27 am »
Among other things, yeah. I'd love to see something done with it, but frankly from what I saw just doing a mass change like that, going through and adjusting, well, basically everything, would be a hell of a task

And D4's spell list is... not exactly ordered, near as I can tell. You'd basically have to go through each and every spell individually, check if it's something that needs adjusting, adjust it, and... yeah. There's around 900 and a bit spells in D4 and they're just kinda' scattered about the spell IDs. Don't wanna' :P

E: Other things like Lemuria! Or ermor, I guess. But seriously:
Spoiler: Look at 'em go (click to show/hide)
E2:
Spoiler: Wheeee (click to show/hide)

19947
Other Games / Re: Gearhead RPG questions thread!
« on: January 25, 2014, 02:32:11 am »
... eesh. It's been a while since I put that up, hasn't it...?

One of these days I'll actually get around to getting docks for my old laptop harddrives and recover the stuff I did back then :-\

E: And yeah, it makes making sentient robots considerably easier, ha.

19948
Other Games / Re: [GIVEAWAY] Pixel Piracy!
« on: January 25, 2014, 02:24:43 am »
... a'ight.

Legless Jack, cap'n of th'Seadancer, clumsiest vessel every t'grace the seas without sinking, hated in erry port f'one uppin' every pirate by havin' two peg legs, reportin'!

19949
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 25, 2014, 12:46:06 am »
You definitely need to upgrade your alchemist gems. Your bomb damage scales with gem tier. You're still using tier 1 bombs. In dreadfell. If you upgrade to tier 3 or tier 4 alchie gems (you've got several tier four gems, so you're good there), you will see a massive increase in bomb damage. It will be like night and day, heh. I'd probably guess your bombs are doing about half the damage they should be doing at this point... maybe less. You'll see once you convert some of the rubies or whatev' into alchie gems and start nuking everything to dust.

Kit's fine. Defensive posture is kinda' useless*** IMO -- maxing out staff mastery for bigger channels usually helps me out more (offense is your defense, etc.). Few more points into golem resilience would be helpful, especially on that fragile golem end. It's a pretty sizable defensive boost*. Some better shield runes on the thing, if you can manage, would probably help there, too. Maybe an acid wave rune, if you can get a hold of one. Fairly sure the golem's AI can handle that without blowing you up, these days.

Other than that, build wise, what you've got is workable enough. I don't personally go into fire alchemy very often**, and I probably would have put the reflection rune on the golem, but your bombs should be (would be, if you were using decent alchie gems for your level :P) blowing everything to smithereens. If it's not too late to swap points from defensive posture into staff mastery, your channel staff hits would likely be hitting in the 2-300+ damage range very easily at this point, as well.

And yeah, stair dancing isn't something squishy wizard really wants to be doing. Might want to gem portal into a more open space and let the bombs do more talking than your face, heh.

*E: I generally don't put any points into the golem's con until after stat reqs for all their talents are met (or at least until reflective skin can be maxed out). General path is strength to 36 (or 38... whatever it is for the last physical talent), then magic to however deep in the magic tree I intend to go (at least reflective skin), then back into strength until the stat req for voratun plate is met. Stick the golem in plate armor, max out resilience, and get a couple good shield runes (and possibly the reflective shield rune, as well), and it'll tank well enough between passive toughness and active healing (refit, supercharge) well into the end-game.
**E:This is more personal preference and lingering dislike than anything. It's a pretty decent tree nowadays.

***E2: More explicitly, the problem with defensive posture is three-fold.
One: You shouldn't be getting hit, especially in melee. Bomb around corners, let the golem tank, etc. Sometimes it happens anyway, but it shouldn't be, and if it does, defense and armor probably isn't going to save you, heh. The ranged defense and armor does help against archers, but your main ranged threat isn't archers, ha.
Two: Defense is frankly kinda' useless if you don't have enough of it, and an alchie really doesn't have the means to get that critical amount. Defensive posture helps, yes, but see 1. 40-ish actually isn't too bad, but iirc you need somewhere around 50-60 at this point in the game to really get a lot out of it  :-\
Three: Armor, while still useful enough in small amounts/low hardiness, isn't really worth major investment in if you don't have means to up your armor hardiness a significant amount. And alchies don't really have the means to do that unless they luck on to some pretty rare kit (or go heavy/massive, which... they could, technically. They don't really need much mana, so the fatigue issues aren't as bad for them. Most of the armor they really want to be wearing is cloth, though.).

So it boils down to defensive posture just being kinda' hella' suboptimal on an alchie, at least when it comes to fairly normal builds. It's sexy enough on melee-centered staffers, especially the ones that would actually be going heavy armor (sunpas or reavers, perhaps), but an alchie doesn't really get much from the investment.

19950
Other Games / Re: Dominions 4: Thrones of Ascension
« on: January 25, 2014, 12:30:51 am »
Well. I have done a somewhat silly thing, and intend to share it. Rename it to a .dm at your leisure.

It's basically as the filename might suggest, though unfortunately I found out that gem cost is intrinsically tied to fatigue, and, well. It's a mod that turns every spell in the game mostly costless. No gems, no1 fatigue, on everything (well, except items I guess). It has barely been tested! I have no idea what it's going to do to the AI's spell selection stuff! But my rainbow pretender happily spat out a bunch of free (well, more along the lines of it cost 80 research but whatever) animals so it seems to be working.

I'd actually be really interested in an overarching balance shift that finagles things so the game is balanced around no gem cost spells*, so the magic really gets flying, but in the process of trying to just get this much I rapidly found that that would be an absolute pain in the arse, so... no. Not a project I'll be embarking on.

To think, I mostly just wanted to cut costs out of most of the lower level, non-global stuff. Y'know, encourage spell spitting even more. But even that would be a royal pain, so... have five minutes of work with libreoffice calc, a calculator, and notepad++. If anyone wants to have silliness without mucking about with debug or cheating or whatever.

*Messing with fatigue cost, likely upping mage costs so the primary resource bottleneck is caster time rather than gem cost, probably introducing pathless researchers all around, potentially rejiggering the sites and making forging costless as well... it'd be a hell of a project, and would probably require figuring out some way to decouple fatigue and gem costs :-\

E: Oooh. It does fun things to AI spell selection. Scout was in indie provice that enemy attacked. Indie provice had an A6 illusionist. Phantasmal army every. Single. Turn.

Poor abysia...

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