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Messages - Frumple

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19996
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 20, 2014, 04:18:21 pm »
... yeah, towns get a lot smaller than that here in the states. Place I grew up in had a population of like five t'six hundred, nearest other town a good 12-15 miles away. No public transportation between 'em, of course, unless you count school buses.

E: Also, there were at least three churches within walking distance. Two that I can recall inside city limits, one just outside of it. Probably more I'm forgetting, the area was lousy with the things.

19997
General Discussion / Re: Occupying Wallstreet
« on: January 20, 2014, 04:11:12 pm »
I am convinced that corporate accountants do not understand capitalism.

Seriously.

"Big big profits", which are NOT reinvested back into the economy expediently, DO NOT improve the economy! Instead, it forces governments to institute economic life support, like the stimulus plan.
The problem, in general, is that the goal of corporate accountants (and the people they're working for) isn't to improve the economy. It's to make a short-term profit.* That's it. That's the whole of it. Just about the only thing that matters is improving dividends this quarter/fiscal year. Many of them understand capitalism just fine, it's just that it's not their job to keep capitalism running, and they're usually not paid to arrange things for society's benefit -- and indeed, sometimes are incentivized to do the exact opposite, if it increases short term profits and isn't sufficiently illegal. Even beyond that, much of the work is compartmentalized (so it's few that are actually seeing the whole picture) and it's relatively rare that you actually get a full-blown accountant calling the shots.

... basically, blame it on the CEOs and the shareholders (especially the latter) before you blame it on the accountants. The accountants are usually just trying to do their job, not decide what the company's going to do.

*Actually, it's usually not even that. It's usually strictly to, y'know, account. The majority of accountants collect and present fiscal information, with a side of communicating it to decision makers and occasionally offering advice on how to accomplish whatever their boss's goals are. They only have so much influence, barring the occasions they are the boss.

19998
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 20, 2014, 12:47:26 pm »
... though those would probably cost notably more per trip than the normal church donation. To boot, it wouldn't have that delicious tang of denying the government tax money that comes from donations to a church. And you'd have to deal with the other patrons of the family restaurant.

Sounds like a loss all around.

19999
Eh, it's fairly relevant to state politics, too. Large portion of that mess is due to American social policies, after all. Cartels getting huge chunks of their funding because of the states' bullshit war on drugs, both sides probably getting at least a plurality of their weapons from American dealers, directly or otherwise.

It's a conflict funded and armed in no small part because of the states. Fits here well as anywhere.

20000
Other Games / Re: The Elder Scrolls III: Morrowind
« on: January 20, 2014, 01:20:32 am »
Yeah... yeah. Sometimes you just want to steal every lantern, torch, and candle from three different towns and drape a building in light.

... I did that a few times, actually. Habitually stealing light sources is something I have to actively prevent myself from doing in Elder Scrolls games. There's just... something about being THE THIEF OF LIGHT,* heeheehee.

*... no relation to Homestuck. I was stripping balmora of illumination and cackling about being the thief of light before I ever encountered that particular work.

20001
Other Games / Re: Gearhead RPG questions thread!
« on: January 20, 2014, 12:05:51 am »
I think that's only true for GH2.
The injuries bit happens in GH1, but not the actual full on death, iirc. Least I've had critters with no heroic trait and tons and tons of deaths in GH1 without actually dying, just racking up the cyberware to fix injuries.

GH2'll happily put you in the proverbial dirt, though, yeah.

20002
Other Games / Re: Gearhead RPG questions thread!
« on: January 19, 2014, 11:49:51 pm »
It probably doesn't seem like much, but I'm a BIG fan of Shotguns in both GH games.  Doesn't matter what skills or stats you have, they always hit.
Not quite! SCATTER weapons are more or less just single tile AoE weapons. They can be dodged, they just impart a pretty massive to-hit bonus, in exchange for spreading their damage all around. You don't see it very often when firing at enemies, but it's more of a thing if you've gamed renown down with a high-end character and come up against something with a scatter or blast weapon.

... bit about being a go-to weapon vs. dodgy crap is definitely accurate, though. Plasma pistols/rifles are pretty good things to upgrade to ASAP in GH1 if you're running a low combat-skill character, as is anything with NAPALM-X ammo... if you can get it. Can also get SCATTER ammo for some longer ranged weapons as well, iirc.

GH2, starting off with glitter pistols is often a really good idea to help ease early SF:0 combat. SCATTER's good stuff. Low (or unfocused, to be more accurate) damage, but very accurate. Particularly nice if you can get it on something that has a status effect riding on it, since it's a lot easier to hit with.

20003
Other Games / Re: Gearhead RPG questions thread!
« on: January 19, 2014, 11:32:05 pm »
Higher charm, higher conversation, higher flirtation. Don't do evil/unlawful crap. Stop losing missions :P You can see some relevant perimeters if you press @. If you're melancholy, wangatta, unsocialable... all that sort of stuff, folks will like you less. Also, don't chat until they run out of <<< things. Only go down to two left, as a general rule. If you run 'em out entirely, it tends to backfire.

Be happier, too. If you've got bad morale, other people like you less. There's probably stuff I'm forgetting, too.

20004
Other Games / Re: Gearhead RPG questions thread!
« on: January 19, 2014, 11:20:15 pm »
According to find-in-file, the only GAS weapons in the game are the AGL toxin clip and toxin grenades. Strictly SF:0, which is to say, nothing on the mecha scale.

Which kinda' makes sense, because they'd do nothing to a SF:2 critter. 'Cept maybe the bio-things, but I think even those are immune. Sealed and whatnot.

@ Auto vs Combat, the difference appears to be that auto-shotguns have a burst value. Puts out more than one shot per attack, which changes up some combat calculations. Not really anything major, though. Otherwise identical -- same ammo, same DC, same weight, etc. Combat's got a defined speed value, but I don't recall what the default speed value when it's not defined is so I dunno if it's faster or not. If it is, combat may come off cooldown a bit quicker than auto.

20005
You can RSS the devlog~

... I'll admit, I don't keep up with it very rigorously, though. Peek occasionally (which almost always reveals ~awesome~just~implemented~), but by and large... I want to be surprised, when I load up the next release.

But man, if Boss Toad's got jumping and climbing fortress critters working, that probably means that swimming and flying ones are either working or (hopefully) not far behind. I've been dreaming of functioning fortress mode flying since before I made posts regarding flying bugs. Which is to say, a whiles back :P

20006
General Discussion / Re: Transhumanism Discussion Thread
« on: January 19, 2014, 09:41:18 pm »
A question, of course, it what happens to the first person that's hooked up to one from birth, as an experiment.

... and yeah, I'd probably end up addicted to a sufficiently immersive "full dive" type thing. If I could dream for literally days straight, I would, without hesitation, staying in the waking world strictly insomuch as necessary to spend time in the dreaming one.

It's almost at odds with my fairly vehement hatred of psychoactives and hallucinogens, but, well. Spending all or most my time indulging in a structured fantasy world (or my normal dreamscapes, which frankly tend toward just that) actually sounds fun and enjoyable, as opposed to anything I've heard described as a drug-induced experience. Addiction would come because actual reality is frankly kinda' bloody boring,* on a comparative level. Science is awesome and all, but those of us not terribly geared for the work of it don't really get to interact with it much, and a simulated magic system would probably be a lot more... visceral. World of difference between a flamethrower and burning things to ashes with strictly the power of your mind (as interpreted by a hyperadvanced program, but whatev').

*And anyway, by that point we'd likely be able to manage assistant AI-type stuff anyway, so there'd be no real need to come out. Let the bots or digital mind-clones do the work necessary in reality. I'll stay where it's actually interesting.

20007
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 19, 2014, 08:58:49 pm »
Ha ha ha! Want to know what happens when you get >60% physical resistance during the 60 wave arena, on a class that can end up converting >50% of all damage into physical damage?

You win.

Also, dude, Robs. That phys resistance. So much for it being hard to build the stuff up >_> Okay, okay, so like 40% of it was coming from two items. Shush, heh.

20008
General Discussion / Re: Sheb's European Politics Megathread
« on: January 19, 2014, 06:16:49 pm »
The blood we can wash off later.
Has that... ever actually worked? Last I checked, we're (humans as a whole) still doing stupid shit largely because of crap that happened back in WWI (just as an example). Blood takes a long time to wash off. Usually a lot longer than those that want to spill it realize :-\

20009
General Discussion / Re: Sheb's European Politics Megathread
« on: January 19, 2014, 05:56:30 pm »
Everybody needs some things they'd gladly die for, don't you agree?
Nah, not really. If the intent is to do something of worth -- to benefit, change, or maintain something -- you are much better served living than dying. 'Tis a terrible waste to die for something. Better to live for it.

20010
The short answer is, "No."

The long answer is, "Do it, you damned coward. Shake the walls with the power of HOLST."

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