It's not a time limit >.<
2 and a half hours is more than enough to complete a dungeon.
I had to specifically hack out (well, freeze with a memory editor, whatever) the day progression in ADOM in order to enjoy playing the bloody thing with anything approaching seriousness. My enjoyment of DCSS like,
quadruples, when I just point Cheat Engine or whatev' at it and give myself infinite food. Done a lot of things like that, over the years. S'the presence of the ruddy thing more than its actual gameplay-level interference. As tim notes, more or less.
Though I'm not entirely sure anxiety is the word, per se. S'just... a
constraint, when I'm probably playing the game to be free. Admittedly, there's other constraints as well, but there's just something about clock-like behavior -- time limits, food clocks... limits on number of actions -- that rub me the wrong way. It's not as bad with more focused things (puzzle games, particular levels or sections of levels... that sort of thing), but an omnipresent,
always pressuring, limit in something I'm expected to be playing for quite a while, especially something that is ostensibly expansive or relatively freeform... no. Just, no. I do not like it, Sam I am. I will not eat your green eggs and ham. Usually, anyway. Occasionally, it can be
stomached, but it's never been
appreciated, never
improved the experience for me.
And so I've never been able to get into Majora's Mask. Some day in the future, I'll hit it while I'm in the right mood, and be able to experience a good game. That day is yet to come