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Messages - Frumple

Pages: 1 ... 1358 1359 [1360] 1361 1362 ... 1929
20386
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 15, 2013, 08:24:02 pm »
Conceptually, provided you didn't leave it laying around somewhere it'd go poof. Possible =/= likely, though :P

20387
What... what is a shark sleeping bag? My head's going in about three* different** directions*** and only one of them isn't vaguely nonsensical.

*Some arcane contraption that sticks a large air source over a shark proof sleeping bag, so you can sleep with the fishes. Literally.
** Sleeping bag made (at least mostly) from sharkskin. Hopefully not like that one pair of gloves... Also maybe a sleeping bag made from a hollowed out shark, which would just be strange and probably unworkable.
*** ... just a normal sleeping bag patterned to look like a shark

20388
General Discussion / Re: Calm and Cool Progressive Discussion Thread
« on: December 15, 2013, 07:07:01 pm »
Just... MSH, that sounds like some kind of incredibly horrifying innuendo. I'm not even quite sure what it's implying. You have inadvertently stated something that my mind shies away from attempting to comprehend.

... perhaps it's for the better.

20389
Other Games / Re: Starbound - We have lift off.
« on: December 15, 2013, 10:42:27 am »
Two things learned: One: Avian skypirates happily survive the fall from their ship.

Two: Once the robot aggros them, a mob of avian skypirates will dogpile that oversized toaster right into the ground >_>

Also, easy way to beat the robot? Easy way to beat the robot. Digging holes in the skypirates ship is rather profitable, even beyond that. Birds fly in, pirates kill birds, birds kill pirates, player cheerfully collects the remains~

20390
Other Games / Re: Starbound - We have lift off.
« on: December 15, 2013, 01:25:20 am »
It could simply be minor coding, or something too menial to include in the list.
Imagine, if they had to list every single line of code they changed.
Imagine, if they were using one of the many existent systems (like, say, git) that would do that for them :P

20391
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 14, 2013, 08:50:02 pm »
Use corridors/chokepoints, murder everything? Reavers are melee monsters in the early game, especially with the corrupted strength change a while back.

... and the mid game. And the late game. Kinda' squishy, but squishy matters less when everything is dead.

As for keeping encounters to as few enemies as possible and killing them as fast as possible. That's not a reaver strategy, Grav. That's an everything strategy :P Which is to say yes, you should be doing that on a reaver. And a 'zerker, archmage, solipsist, doomed, slime-dude... everything. All of the classes.

More than that, there's a few guides running around the t4 forums/wiki/etc., iirc. Should be able to get some more nuanced ideas out of that. The reavers I run tend to just faceroll (mostly by bumping and corrupted strength procs to the face) everything up 'till the east, which is when I get bored and play another character >_>

20392
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 14, 2013, 08:29:44 pm »
Unless it's been changed, it did occasionally get a bugged out 20+ level spawn, even outside the vaults. Could get nasty, especially if you weren't expecting it. S'generally a bit of a cinch, though.

As for the spiking, yeah, they can spike, but they can generally only do it once and actual damage throughput usually isn't very dangerous (and limited to the casters. The non-casters are chumps.). Often scary (which can make the player panic and do silly things), but rarely actually dangerous. Most of them have the stupid AI, though, so you can almost always just let them come to you and cut down the engagement to like 3 tiles and two turns, heh, if you need to. Line of sight/fire control will get you through it pretty easy, if you're not strong enough to mostly faceroll it, yet.

That said, it is usually the one I do last. Mostly because the other four are a lot closer to each other >_>

E: Ooh, though if you have a digger, do remember the mining trick for the boss. That wall in between the opening to the boss vault and the boss itself can be dug through. Saves a lot of time on approach.

You can do the same thing in kor'pul, actually~

20393
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 14, 2013, 08:16:31 pm »
Scit caves gets a lot easier with better healing and/or increased movespeed(/better mobility), just as a note. A 'zerker full up with that second tier combat veteran passive (the HP one) can pretty close to literally just walk through everything and nothin'll be able to hurt it fast enough for the damage to stick, just as an example. Admittedly that's like level 8 or something, but still. As a shaloren, though, I do pretty regularly (if probably not a majority of the time) just bugger off to another zone rather than run that as my first one. Definitely the most dangerous of the non-race specific (undead/yeek, in particular) starting zones.

Rhaloren camp... yeah. Do not open the vaults in there unless you really know what the blazes you're doing (especially the larger oval ones!) and you have some form of quick escape. Not if you really want to live, anyway. It's definitely got the nastiest vaults (on average, anyway) of any of the first tier dungeons. You'll occasionally get 30th level elite spellcasters in those ruddy things, and regularly get 20-30 level spellcasters, elite or not, which will happily wreck the face of most early game characters. Incredibly dangerous for most people, that early in the game.

Though, there's not really an "order", per se. I remember a fellow that pretty regularly just flat out did the Maze first, and the second tiers (barring daikara, anyway. It can seriously use more tools than a level 5-6 character is likely to have...) are usually pretty doable if you've got just the initial two dungeons (even one can often be enough) under your belt... just a lot harder. Still, experiment to see what you enjoy the most, should be your goal. Some folks don't bother doing all the first tier stuff, and that's fine.

20394
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 14, 2013, 03:52:26 pm »
Went into kitchen to warm up some leftovers. Found out what visitor had left behind while attempting to clean the few dirty dishes I had left in the sink.

Somehow, someway, not only is the sink basically destroyed at this moment, several new dirty dishes have been added to the pile, the drain was clogged, and the entire thing had so much dirty water just laying about (drain, clogged) it halfway boggled the mind. The water's drained now, at least, and drain unclogged, but... damn. Just damn. I know the why (or the intent, anyway, if not the reasoning behind going about it so terribly), but I cannot quite grok the how. How do you bugger up "Put sufficient dishwashing stuff on dish. Scrub." that badly? The process is not complicated or involved!

I'm beginning to think I'm going to have to invest in a pitchfork and just camp the freaking oven when family comes by, so that I can shout "Back, back I say!" and brandish the pitchfork at them, just to keep my kitchen in a somewhat bearable state. Just... no, people. Let me do it. Stay the hell away from my kitchen.

20395
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 14, 2013, 03:24:29 pm »
Since I can't use flash, I used this instead.
That is a lot easier on my computer than that speedtest site, which drags my browser to a screaming halt due, near as I can tell, to shitty flash based ads. Or something, I'unno. Closed the bloody page as soon as my browser started responding again.

... color me also interested, though. I've only got a little better than you, lue, and it works well enough for just about everything but watching high def streamed stuff or playing games with absolutely horrible net code.

20396
Other Games / Re: Steampunk games
« on: December 14, 2013, 10:26:56 am »
Steamband, ahahaha!

... which is the only one I can recall directly off the top of my head, at the moment. S'a lot of JRPGs and whatnot with steampunk influence, though. And a buncha' other stuff. Depends on how pervasive an influence you want, I guess...

20397
Worked great for whoever it is bribing the government to push the change through, I imagine.

20398
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 14, 2013, 08:43:40 am »
A nice summary of Dark Crypt
http://te4.org/blogs/burblulls/2011/05/crypt-kryl-feijan-and-you

:D
Movement infusion and that may have been survivable :P

There was at least two chokepoints in those first two rooms that might have been reachable with a decent-ish one, heh, and once you've cut things down to only one or two being able to hit you it becomes a lot more... possible. Mobility and LoS control! That is key, hoho.

Later E: Actually, with a bulwark specifically (... and I guess marauders and ABs too, these days?), rushing the weakest target to pull a instapop step-up rush might have done it, too, thinking on it. That's often a pretty good idea for a surrounded step-up user -- kill the furthest out/weakest to proc step-up, so you can dip out.

20399
Other Games / Re: Starbound - We have lift off.
« on: December 14, 2013, 08:29:00 am »
No non-standard race mods yet, I wonder if they're even possible? I kinda want to mod in Skaven or something.
Eh? Unless you mean something fancier than those things?

20400
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 14, 2013, 08:26:28 am »
I clicked a pen against my forehead, and can't stop doing it. That sound.
You need to get another pen. Maybe a couple more for your feet. Then, you can make beautiful clicky music with all your pen laden extremities.

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