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Messages - Frumple

Pages: 1 ... 1359 1360 [1361] 1362 1363 ... 1929
20401
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 14, 2013, 08:11:58 am »
Both acid and darkness are more or less the secondary major (ranged) damage sources in the crypts. You also get a bit of physical (stone missiles or whatever those are), lightning, and I think fire. Blight's definitely the big one, though.

Personally, I've dropped the place sans life-loss with 0 blight res (well, probably some resall by that point, but eh) before, several times. Mostly, it's just a matter of mobility (particularly if you're melee) and LoS control, and knowing what the right targets to kill first are (and being able to do so quickly, of course). It's pretty rough, especially if you get caught immediately at 24, but it's very doable.

... though I will say, re: Rob's list: I usually do the lake of Nur a lot earlier. Immediately when I hit the Old Forest (though I've taken to hitting the Maze immediately after the first tier junk, rather than doing OF first), trending toward level 14-16. There is no way in hell I could stand waiting until post Daikara for that storage chamber >_<

Plus, the earlier you get that over with, the earlier to start collecting farportal energy...

20402
I'd honestly say it's less a matter of cultural diversity and more a matter of administrative ineptitude, MZ. Fact of the matter is that while we, conceptually, have the software (or means to create it, anyway) and methodology that would be needed to keep things running without sectioning the country into subregions, much of our governmental systems are still partially or fully analog, and much of our administrative body is either uncomfortable with, incapable, or unwilling to get(/getting) up and do(ing) a proper digitalization of, well, everything. Basically, while we are in the information age, much of our logistics and governmental/administrative systems are still lagging a generation or two behind*. I'd wager it's going to take at least one more guard change (older, entrenched generation dying/retiring off) before we'll have an administrative body that would actually be capable of setting up and operating within something like what you're proposing, and even then it will probably be another generation or two before stuff really starts getting closer to it.

Beyond that, from a logistics angle it's usually a really good idea to break a large area into smaller ones, especially when a physical presence is necessarily involved (information is near instant, eyes on ground can take much longer, etc., so forth, so on.). States as-is aren't exactly an ideal sectioning, but they work well enough, and given that existent systems are already set up to work with them rearranging things is likely going to be more trouble than it's worth for quite a long time past the point we're capable of better optimizing things.

tl;dr version: Old people are old, and beyond that states are actually a layer of useful bureaucracy, at the moment.

*You see this what seems like almost every damn time something major happens. Game releases (Server going down under strain, despite the people behind the curtain in a position that they should seriously be expecting the level of strain involved), major new digital integration (The varying snafus the ACA's electronic rollout has been accompanied by is a grade A example), etc., so forth, so on.

20403
Other Games / Re: Starbound - We have lift off.
« on: December 14, 2013, 02:37:17 am »
Does anyone else find it freaking hilarious that burning enemies provide light? I always get a kick out of that.
Poisoned ones too, I think.

It's pretty great.
Poisoned critters light up like a gigantic neon brothel sign. Bloody things give off more light than a freaking torch, from what I've seen. It's faintly ridiculous.

20404
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 13, 2013, 09:34:30 pm »
Eh, you honestly look like you're doing fine for that early in the game, build wise*. Probably want some more riposte eventually (though after you get assault. You are getting assault next level. That's not a question.), since counter-assaults et al do some serious damage. Will probably want to grab the step-up (battle tactics? I'unno, I never remember) tree come level 20, though. Step up is pretty godly, especially once 5/5'd (or is it 4/5'd? Whenever it hits 100% proc, anyway). All of the talents in that tree are pretty decent, really, iirc.

*Except you'll probably want to max out shield wall fairly soon. The stun res is verra' sexy, and the rest of it's decent, too.

As for the crystal focus, something more detailed is probably earlier in the thread. Short form is it turns (or did, anyway) a plain white weapon into an artifact. Part of what it does during the process is multiply the base damage by a certain amount, so you'll probably want to hold off using it until (if) you luck upon an unenchanted voratun or stralite one-hander. It's not really the best of weapons for a bulwark (I'd personally recommend the femur, if you find it, hohoho), though every melee critter probably likes to have it around (one of the other things it does is turn the weapon's damage type to arcane, which isn't resisted by much. Good for use against physres heavy enemies.). S'better for the magic hybirds, mostly.

20405
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 13, 2013, 07:18:47 pm »
It's just something that's never been finished, mostly. Think DG may or may not have plans to flesh it out -- it was/is planned to be a race/class choice (i.e. a race with no class options) with some unique mechanics. Can't remember anything beyond that, but no, it doesn't have anything to do with the alchie golem. That thing's defined elsewhere.

That said, you can unlock the runic golem manually via some lua editing, there's just not much point to it. Iirc, there's an addon or two that does something along those lines, and I think one that tries to actually do something with it.

20406
... izzat what the thing's for? Comp's crappy enough what I have to do to it to make DotA2 run decently renders the in-game text mostly incomprehensible. I can't read the popup that comes from that bar at all, heh.

But ah, shame. Probably won't get any more games in, then, unless they keep it around afterwards.

20407
Other Games / Re: Starbound - We have lift off.
« on: December 13, 2013, 07:12:32 pm »
Yeah. The brain gun basically does that already, it just fires too slowly and doesn't damage blocks enough to be a meaningful mining tool.

20408
Wraith-night is gloriously, shamelessly, derivative. I like it just as much as I liked the WC3 maps it's ripping off.

Which is to say a fair amount. I always did enjoy X-whatever defense maps and whatnot.

I'll admit, though, when I first read about it a few posts up, I was hoping more along the lines of an Enfos et al ripoff (weaponsmith, ahahaha). Still, not bad. Might play it again in the near future.

Any word on how long it's going to linger around?

20409
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 13, 2013, 05:46:34 pm »
Someone posted a screenshot of the race/class selection menu in which there was a "demonologist" entry there, though oddly i can't find the thread with that screenshot anymore on the te4 forum despite it was on the 1st page of the discussion board.
Honestly, such a screenshot would mean more or less jack. It's incredibly easy to add stuff to the race/class selection part (I've actually managed that before, and I have the coding skills of a handless monkey who had its brain replaced with a cracked brick). You could pretty literally just copy a current class and rename it to whatever, and that's assuming addons aren't involved.

Non-talent class data is stored in ..\game\modules\tome\data\birth\ if they're not addons. I... really don't want to bother downloading the new version at th'mo, but if anyone wants to check and see if there's anything not yet enabled, that'd be a place to check. Assuming DG hasn't gotten more careful about hiding in dev stuff, anyway.

20410
Other Games / Re: Starbound - We have lift off.
« on: December 13, 2013, 04:56:38 pm »
You can definitely get brain trees in alpha sector, though. The very first world I landed on when the beta started had those.

20411
Other Games / Re: Starbound - We have lift off.
« on: December 13, 2013, 04:03:32 pm »
Bloody hell I want the big one. That is biggest hat, and thus bestest hat. My hat would clip through all the walls! As well as passing celestial bodies.

20412
Ehn. Not the dog's fault, unless maybe they're very, very young. Almost always canine misbehavior is very firmly the fault of the owner.

It's called training. It is a thing you do. Dogs respond very, very well to it! It's pretty great.

Do, however, avoid owning a dog if you're not able to sink the time and effort into proper training. That makes you a worse person.

20413
Who's Peter Singer?
This guy. Fairly influential ethics dude, particularly re: animal stuff and some other junk.

20414
Other Games / Re: Starbound - We have lift off.
« on: December 13, 2013, 09:10:14 am »
Nope. It checks backwall.

Or at least in some cases. You can dig a hole in the back while you're pretty deep below the ground and warp out, so long as the background hasn't transitioned.

E: Double checked it: Roofing doesn't matter. Only back wall matters. You can check it pretty easy with some dirt on the surface, yeah.

20415
... what does that mean? Is... is it the arcane secrets of korean peas?

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