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Messages - Frumple

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20416
If it provides some good debates, why wouldn't you read the good ones?

But yeah, TVTropes never really hooked me. Maybe five of its tabs open at once in the past, once or twice, and generally that was its recommendation stuff (some of which point to some pretty good reads!) or individual media whatsits rather than actual trope pages. It still pops up decent pages on fanfiction and whatnot, occasionally, so I do still pop in every once inna' while.

20417
Other Games / Re: Starbound - We have lift off.
« on: December 12, 2013, 11:26:13 pm »
Pick up petals wherever flowers grow. Pretty sure I've seen 'em outside of jungle worlds. Did have one critter that landed on a planet with huge honking fields of the bloody things. Collected something like 6-700 petals before I got bored of it.

... still haven't crafted any dye. Or figured out how to use the ones I've picked up in chests...

20418
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 12, 2013, 08:02:19 pm »
Probably more of a gundam-specific reference than anything to do wit' da' orkz.

SomethingsomethingCHARsomething.

20419
There's apparently been attempts, and occasionally region-specific meetups that actually happened. Nothing sizable, and it's fairly doubtful there ever will be. All things being equal, B12's populous seems pretty spread out.

20420
... I'unno, I'd probably be happy with that in F, m'self. If only because it was 31 degrees and hell yes winter.

Especially if it was a heated swimming pool~

20421
Finals done, huzzah. Relatively certain I've hit As with all six courses (confirmed on four of them, actually, the last two are the only ones waiting for grades). Just associates level stuff (1-2k level courses), but still.

Now then. Tomorrow, I am going to celebrate with tasty french fries, and then I am going to get my pointy walking stick, place it beside the bed, and do my damnedest to sleep until monday. First person to try to wake me up is going to get a pointy stick in the eye. Even if it's over the phone. Especially if it's over the phone. I will spontaneously manifest the ability to project vision destroying splinters over a phone line.

And then go back to sleep. Waaargzzzzzz

20422
Hokay! Finals finally done. I'm signing up! I've read the rules. This is my steam profile. I'd like to sign up for:
$10 steam game, the
Awesomenauts
Demigod
And Galciv II


Lastly, regarding Eets Munchies and Gravi. I'll put those up for first come, first serve, after the 25th, my time (So after 12/26 00:01, GMT -6), but before the 27th. Whoever PMs me first during that time window gets whichever they want, providing they meet the rules (sans the steam ID one) of the giveaway thread. If no one claims 'em during that window, they'll... wait for the next giveaway, I guess.

And cheers, folks!

20423
That does make sense. I can understand how someone's mind could be geared to it or how it could be one of the "Easy" subjects (from an outside perspective, Accounting doesn't look that hard).
The outside perspective is dumb. Even when you do enjoy and more-or-less grok accounting and accounting principles, there's still a non-negligible amount of effort involved in learning and (especially) doing it. Nothing beyond the incredibly basic is what you can call easy. Simple, perhaps. Straightforward, often. Easy, no.

I... oh. Yeah, I've chimed in your direction about accounting before.

Improvement wise, just dunno. It's hard to say what might help without knowing what's been done, or what does work for you. For what it's worth, I've personally done very, very little rote memorization in the classes I've had... generally the most of it's remembering financial statement forms (layout, etc.), at this point. The rest ends up kinda'... falling in place? There's relatively few basic principles (Mostly what makes an asset/liability/capital(/equity) account, and what that means) in double-entry accounting (and that's the only thing I've encountered so far that isn't just looking shit up (tax-stuff -- memorization in that field is bloody pointless, since tax regulations change constantly) or data presentation junk (budgeting*)) and they're pretty consistent across the board. Puzzling stuff out once you've got that down seems to gets a lot easier... but maybe it's just me, I'unno.

But... yeah, a lot of people have trouble with it. Both my managerial and financial accounting 2 classes have kinda' gotten wrecked this semester (Course average for the final in the former was 66. With the latter, only like 4-5 people, out of 16-20, have passed more than half the tests). The advice I'd give is... just don't know. Maybe say to hell with passing the class, try to get something out of it? Work out spreadsheets for the financial forms, scratch up automated forms for doing most of the work. Outsource the rote memorization to a program, something you can take with you out of the class, into the real world. Make sure you're learning how to read financial reports and what they mean even if you can't remember how to do 'em. Can't get a grade out of it, try to get something else. And bug the teacher about this stuff! Especially if they've come from the workforce (doubly so if it's recent) they should have a good idea of what you'll want to be taking with you even if the work of it's bending you over its knee. Find out what that is and get that down (or at least transcribed into a form you can make use of at some point in the future!).

... in other news, it seems it's gotten to the point the subject of accounting gets me ranty. I... I hope some of that mess helped. Somewhat. Somehow.

*Which is frankly more a data presentation thing than anything financial. Figuring out how to present desired information appropriately -- what you want to say, how, to who, kinda' stuff. You'll do some math in the process, but that's not the point of it, and unless the course teacher's being frankly pedantic if you've got th'display side of it down the rest can be muddled through based off that, because function is going to dictate form.**

**Representative example, something I just finished covering in managerial accounting: Labor efficiency variance. It's asking the question: Were more (unfavorable!) or less (favorable!) hours used doing this activity than the assumed baseline would entail? And asking to give the difference as a dollar amount. What do you need to display, in this case? Difference between actual hours and hours it should have taken, and then displaying that as an appropriate dollar amount. So. Take the difference, multiply it by a set dollar amount (in this case, the $/hour assigned to the baseline -- but, frankly, any amount would do, so long as it's consistent). Bam. Labor efficiency variance. Technically there's a formula involved (Heyo: (AH-SH)SR -- actual-standard hours, multiplied by the standard rate), but. You don't need to know it. It flows from what you're trying to do.

20424
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 11:37:00 pm »
Figure out some way to propel a giant space anvil with lava.

... though thinking on it, "Giant Space Anvil" sounds like an interest name for a band...

20425
There there, sky. We're talking about grades in countries that have sane testing practices. Saner, anyway.

20426
... y'know, for what it's worth regarding that, I'm pretty sure I started making consistently better grades re: uni stuff when I stopped caring or particularly trying to. Part of that is because I'm a goddamn ridiculous test taker (at least re: 99% of what college courses throw at you below the masters level) at this point, but...

If you're already in university and you're still waiting, you're probably mentally fine for 99% of the things you're actually going to do in life.
Though this... man, I freaking wish. Getting the bachelors was a bloody cinch compared trying to (failing to, so far) get a job.

20427
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 10:30:09 pm »
I think the crunch noise is there for all races, my human has the eating sound when using bandages.
Yup. In Starbound world, bandages are applied internally.

Thank Zeus they're not suppositories.

20428
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 12:33:48 pm »
@ Siru: Ores and whatnot seem to be about as common on snow worlds as anywhere else, and generally easier to dig up than anywhere except a desert planet*. You'll probably be fine if the cold can't getcha'.

*Though things get more varied if you get beneath the snow/slush/ice layer.

20429
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 10:50:52 am »
Some, probably, but again -- I hit and get hit by stuff that's nowhere near anything they should be hitting or getting hit by. As in, I'll take damage from a charging critter 4-5 character lengths to the left. Before it touches me. Similarly, it's very common that I'll swing at empty air and nail something. It's also common for me eat a projectile attack in the face and have nothing happen, or one to swoosh by me and somehow land a hit anyway. And sometimes it even works as one would expect! S'random as the blazes.

I'm mostly guessing it's hardware related, but I've spent most of my playing so far under what acts like a highly specific form of lag. Since monsters are basically the only thing that displays such behavior. Mining, talking, inspecting, etc., are all very responsive, but combat is basically a crap shoot. S'no telling where the game thinks a monster actually is better'n half the time.

20430
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 10:08:02 am »
That leads to another thing. I get damaged by falling carcasses. I did not think that used to be a thing.
I've been pretty consistently getting hit by dead stuff since day one. Honestly makes combat a bit of a pain in the arse, since everything and its little sibling gets a free, incredibly hard to predict, death charge in. Attrition, attrition, everywhere. Unless I wall it in, anyway. I've been doing that a lot this latest update :-\

Mostly hoping eventual optimization clears that and the seeming-desync (hitting monsters that are meters away from the swing, getting hit by stuff that's on the wrong part of the screen, etc.) up, bleh.

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