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Messages - Frumple

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20431
Something... something tenth? Maybe. Gravi, eets munchies, starvoid.

Of which, adwarf was the only one interested in anything. Sooo... there you go. Adwarf, when you get a chance, PM me an email address to send the gift to, or a steam account to fire a friend request at so I can gift it that way. Is a steam gift... thing. Not just a key. I probably won't get around to actually sending it until thursday afternoon, though (finals and whatnot), so don't worry if it takes a couple days. Just if it's not to you by friday night.

And congrats, heh.

As for gravi and eets... I'll figure something out. Later.

20432
Play With Your Buddies / Re: Let's Play Incursion:Halls of the Goblin King
« on: December 10, 2013, 08:22:44 pm »
Gonna' be a short game, but sure, Multitude hard mode* go.

I'd probably recommend Xavias or Essiah, m'self. Anyone but the multitude or Hesani as second. Hesani's actually one of the ones (Along with Erich and Xel, the latter mostly due to never bothering to start as one, heh) I never ended up winning with...

*As of last (few?) version(s), their hatred of positive energy easily makes them the worst god to actually worship. Lay worship is fine, but full on is next to impossible. Especially if you lack built in non-healing potion/spell means of restoring health (ala drain spells, feed on pain, or some form of regeneration -- and realistically, only the first will get you to survive until the rest), heh.

20433
Yeeaaahh, I can't really see where the advantage is for Canada in the proposed merger. NAFTA and related junk is already there, military et al is functionally already there (It'd take some hella' geopolitical change before the US lets anyone invade Canada, and I'm not aware of Canada having much other military issues they [want to] give a shit about.)... what would Canada actually be getting from the union, besides a great heap of the state's problems? I rather imagine Canada's already getting everything they want out of the USA, and merging would only make that more, not less, difficult.

Now, mind, as an American I wouldn't exactly complain about shafting my hat a little, but I don't see why my hat would let me. Have you seen Florida? Shit is not proportional, and if the state of the state is any indication the states aren't very good at taking care of that part of things.

20434
Other Games / Re: Starbound - We have lift off.
« on: December 10, 2013, 07:31:41 am »
Why is everybody having troubles with birds but me?
I have yet to notice a difference...
As noted, more aggressive. The special attacks seem more painful than they were last patch, as well :-\

Might change as actual armor is acquired, heh.

20435
Other Games / Re: Starbound - We have lift off.
« on: December 10, 2013, 07:04:27 am »
Quote
You can no longer attack through blocks
Well fuck.
No worries! You just have to leave holes. You can still mostly to entirely neuter enemies with a fine dusting of dirt.

Also, birds can go right to hell, now. They used to be fairly ignorable. NO LONGER!

20436
General Discussion / Re: NSA Leaks - All your WoW are belong to us.
« on: December 09, 2013, 09:39:34 pm »
Yeah... I'm not entirely sure if it's less comforting for those sorts to be competent... or not. Because, shit. If they're competent, at least we get something (security, conceptually anyway) out of the steady erosion of freedoms and whatnot. If they're not, then. Damn. What the hell? All societal underpinning sodomy without a single happy ending in sight. Not even a bitter one filled with tears. No happy endings at all in NSOAP land.

20437
Play With Your Buddies / Re: Let's Play Incursion:Halls of the Goblin King
« on: December 09, 2013, 09:34:01 pm »
Orc monk. I don't think I ever did manage to win with that combination. At least not a grapple spec'd one.

Which I wouldn't really suggest, but yeah. Best thing is once you reach the disease immunity part of monkhood and get to go risk-free pacman on the remainder of the dungeon <3

Regardless, good luck OP! I actually did a few Incursion LPs on the Inc google groups, way back when. Fun times, heh.

Gnomish Ranger.

They start with a crossbow and are therefore the closest thing we have to marksdwarves.
You could start a dwarf warrior (or ranger... maybe some other stuff, too) and burn some feats on weapon specialization into arbalests or cranquins.

20438
Other Games / Re: Starbound - We have lift off.
« on: December 09, 2013, 06:35:30 pm »
Any suggestions/ideas which armor would be fun to mod in? Mostly graphical ideas, stats are easy to change.
Junk from FF* (General Leo, generic soldiers, Cecil the first, etc.) and Gato/Gonzales. Various mobile suits/giant robots (perhaps chibified) would probably be amusing.

20439
Other Games / Re: Starbound - We have lift off.
« on: December 09, 2013, 12:57:49 am »
I am SO SO happy we have an absence of the phasing enemies that were the bread and butter of Terraria critters, but I think the ability for common monsters to have some sort of environmental manipulation (destroying of blocks) is going to be a requirement for interesting encounters moving forward.
Actually, they already do have block destroying attacks, just not very intensely. Or rather, not strong enough to actually destroy most (any?) blocks. The little pink bouncy things or the slow purple exploding things both damage tiles, ferex, same as any other projectile/explosion seems to.

... which would probably make implementing more/more varied ones pretty darn easy, heh.

20440
Other Games / Re: Starbound - We have lift off.
« on: December 09, 2013, 12:48:53 am »
Something more along the lines of this, BF. E: Or I guess this would be more appropriate, considering. E2: Point being there's stuff coded specifically to facilitate game/project testing and a forum... isn't, generally. Bug trackers are pretty useful things, from what I've seen.

20441
Other Games / Re: Starbound - We have lift off.
« on: December 09, 2013, 12:32:51 am »
Couldn't you just wait at least until release to see how many of your features they are already planning to implement, before initiating an organized pestering like a bunch of street preachers?
... post release is kinda' the worst possible time to try to bring up issues or make suggestions. Beta testers trying to do what beta testers are supposed to do is... what they should be doing.

Do seriously wish there was a proper bug tracker/suggestion thing (mantis, etc.), like I've seen used numerous times with other projects. They seem to make everything a lot easier both for dev and tester when it comes to organizing suggestions and reporting bugs. Nigh infinitely less clumsy than forums, it has seemed t'me, for all the general similarity between the two.

20442
Other Games / Re: Starbound - We have lift off.
« on: December 08, 2013, 01:34:15 pm »
I found rice, but it did not unlock the recipe... Also can't kill the stupid ufo :/
Full snow armor, a handful of bandages, and a 10th level-whatsit melee weapon got me through it pretty painlessly. Silver armor would probably be your best bet sans snowcheese, and a decent ranged weapon would likely help. Just run screaming around danger level 10 planets looking for chests or an anchor until you get something usable.

I have too many ideas, I can't choose. Should I make a dwarven-style underground fortress? A museum showcasing all my stolen decorations? A mighty treehouse that reaches up to space?
Space treeeeee. It would totes be part cybertree. Metal bitsies throughout!

20443
Other Games / Re: Starbound - We have lift off.
« on: December 08, 2013, 12:28:25 pm »
And wheat, of course. Everyone seems to get wheat.

I haven't actually seen any rice, yet...

... which probably isn't that big of a deal. I think it's involved in... two? Recipes. Total. Rice cakes and then something two-three ingredient. Out of about eight or so(?) available to start. Definitely hope seed printing actually gets implemented in the future, though. Would make farming much less time consuming~

20444
Other Games / Re: Starbound - We have lift off.
« on: December 08, 2013, 11:40:55 am »
The devs should introduce a new type of location other than planets[...]
They definitely mentioned extra-planetary bodies (astroids, space stations, etc.) a few times during the development posts. Primarily in relation to potential PvP arenas, iirc, but once it's done I imagine it wouldn't take much to adjust it for less contentious endeavors. So that's probably going to happen, in due time.

20445
Other Games / Re: Starbound - We have lift off.
« on: December 08, 2013, 01:09:48 am »
... maybe the trash should feed into it? Possibly along with pixels and, like, everything else you feel like sticking into it. Ditch the scan cost, convert the pixel cost to just some sort of generic "matter" cost that anything can feed in to (perhaps with pixels being more efficient than normal, I'unno.). Might be an intended upgrade for future versions, actually...

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