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Messages - Frumple

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20446
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 07, 2013, 08:39:32 pm »
First person's definitely a much harder "sell", so to speak. Has been forever. That said, I've become inured somewhat over the years, and I've still ran into enough of 'em that were sufficiently good that I'll give 'em a chance, or at the very least no longer immediately run screaming into the hills.

It's definitely something abused by poorly done/barely concealed self-inserts, though.

20447
Other Games / Re: Starbound - We have lift off.
« on: December 07, 2013, 08:14:45 pm »
You know what all these games need? A "drillevator". Basically you build a machine on the surface, that's sort of like a winch with a box with a drill on the bottom, you climb in, and then you just dig down by moving down! Maybe slowly, maybe using fuel, I don't care. But I always hated making the mining shaft...
Mining mech. Just a giant drill you drive around, digging through the ground.

20448
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 07, 2013, 07:01:05 pm »
Advertisements have informed me that there apparently exists an app controlled paintball drone. I am entirely unsure what to think, beyond... doesn't that, like, defeat the purpose?

20449
*is at a loss why anyone would be embarrassed by reading Asimov*
*somewhat belated* For what it's worth, some of Asimov's stuff is a little racy. Dude had hermaphrodites and everything.

20450
Other Games / Re: Starbound - We have lift off.
« on: December 07, 2013, 03:12:35 pm »
That's actually not where I found it, I don't believe (the reeducation was in a different building well off in the distance, though part of the same (bloody huge) complex), but if you've turned it on you know of what I speak.

E:Actually, ..\assets\sfx\objects\jungeloveall.ogg. For the curious.

20451
Other Games / Re: Starbound - We have lift off.
« on: December 07, 2013, 02:59:06 pm »
Things learned in latest go: Water (liquids in general?) will happily drain out of a hole in the backwall, at least on the surface. Haven't tested below background transition, yet.

Fishcritter brineapple makes you go a lot faster, as well as jump higher... and apparently gives a nice chunk of regen, as well, and possibly heat, too. Tis pretty sexy.

Also legendary weapons can apparently get nice! Got a bonesword thing, that fires off an explosion that erupts into five arcing bone projectiles. It digs through soft material faster than my gold pickaxe, due to the notable larger block destruction radius.

And... has anyone else ran into the apex music player, yet? It... it is a thing.

Really? I swear I remember hearing something about securing your home planet so no one could mess with your stuff on a multiplayer server. Is it just not in yet, or did they change their minds?
Fairly sure it's just not in yet.

20452
Other Games / Re: Starbound - We have lift off.
« on: December 07, 2013, 01:04:14 pm »
This game. I'm trying to love it. But every time I die, I don't shrug it off like I do in Terraria. Every death is punctuated with me slamming my desk and yelling 'FUCK!' because I just lost half my pixels, I have to trek all the way across the map AFTER THIS LONG-ASS ANIMATION. A ton of annoying little things can bunch up into one big reason I dislike playing Starbound in it's current form. Here's hoping the combat gets fixed.
Death became a lot more bearable after I just said "screw it" and edited in several thousand pixels.

It's pretty amusing how fast >10k pix reduces to <1k...

The walk is a thing, though, yeah. I guess there's maybe tech or something that would help with that? Dashes or... summat? I'unno, I've yet to find any tech whatsoever.

20453
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 11:50:24 pm »
Ever wanted to know what happened when you reach the absolute bottom of a world?
Spoiler (click to show/hide)
You can still swim, though, if there's swimmable stuff touching the bottom, too. Like lava.

I guess if there's a tech item that makes you fly or whatnot, it'd work as well.

20454
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 11:38:34 pm »
I definitely do sorta' wish you could loot NPC corpses instead of just having them explode into pixels and random junk loot. Maybe in the future...

... because nothing says "victory" like toting an inventory full of pillage out of a burning village full of naked corpses.

20455
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 11:27:30 pm »
Things learned in latest expeditions: The tiny bouncing poo monsters hit like a freaking truck. Don't touch them.

Lava is hilariously weak. Yes, it will eventually kill you if you don't have means of healing, but you can spam bandages and swim around it for quite a bloody long while. Lava also currently does not seem to interact with water at all, unfortunately.

Also, fish spawn in the lava. Fish that are not immune to the burning status effect. It was amusing to meet a couple of dying fish on the way down...

20456
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 01:25:56 pm »
Ehn. Personally, every time I've tried to scan a seed it's ate the seed and done naught else. So far, same reaction with fish and plant critters, so I'm guessing either whatever is happening for other folks is a bug, or what's happening for me is. One of the two.

Anyway, it doesn't take too terribly much to just dirt up a space to keep stuff from getting in and make a farming area a few screens wide, maybe with a few levels. Haven't quite gone that far, yet, but a large farming space is fairly straightforward to construct, just takes a while to populate with seeds.

... that said, I'm still dying so much hunger isn't even remotely an issue. Freaking death charges coming out of stuff I've already killed mumblemumble. Starting up a farm just to see if/what buffs come out of cooking, though. Just one growing cycle from being able to test out a couple recipes, after my first batch of chili grows on up. Then it's probably back to dying some more~

20457
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 01:54:55 am »
Re: Gold & Silver: As has been noted a few times already, dig deeper. Lower parts of even low difficulty level planets seem to have silver and gold show up relatively often. I'd personally suggestion a desert planet, from what I've seen so far. Less rock, more sand/fine sand for easier digging.

Also mining while surfing about on a constantly shifting pile of junk is kinda' fun to watch.

20458
Just got back from a Bonnie Raitt concert! Color me impressed, the lady and her band made a damn good showing.

That said, two observations. One: I have the sneaking suspicion these live concert things need a warning for heart arrhythmia or somethin', and am now slightly terrified of the concept of going to a live showing of some of the musical styles I'm more strongly inclined toward. That bass hit the core, people, and I don't even think it was that heavy in the grand scheme of things.

Two: The median age of the audience (of at least several hundred, possibly breaking a thousand) was easily over fifty. Some... some of them got up and danced occasionally. I guess that's less a happy than it is a terrified*, but... yeah. There was maybe a couple/few dozen folks there under thirty. I guess it's understandable considering the age of the musicians involved, but... still. I've never been to a musical performance that was so... old? And most of the ones I've been to, to date, were classical/orchestral.

... but anyway. First concert of that sort I can remember going to. Not bad at all. Would recommend.

*Of all the boogies in the world, geriatric boogie is perhaps the least best. Just... putting that out there. Geriatric salsa and tango and shuffle and whatnot is alright. The funk, however, has fungified in ways not awesome ;_;

E: Also the cover dude did a piece that referenced Hannibal, of all things. Cheers to you, europop dude. I have not heard reference to that guy in music very often.

20459
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 05:43:31 pm »
Dipped over to desert planet to check for loot. Walked for a while, ran in to... field of bones. Giant skulls, huge spine/rib cages, etc. Dug a little  under the sands, found this fairly sprawling tomb-thing. Still exploring. Some wandering hostile NPCs, some spinning sawblade traps, and...

Spoiler: These guys (click to show/hide)

... plus a statue of a rabbit person I didn't screenshot, but... yeah. There's apparently lagomorph statues in this game and for whatever reason Avians use them to decorate their ancient tombs.

20460
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 08:10:47 am »
Any tips on how to get meat, more precisely, how not to die using the weak bow?
If you can't upgrade to the iron bow, my best suggestion would be to build a wooden platform higher than the stuff you're up against can jump, then shoot down through it. You can hold control and move your mouse around to get your view to move further out, to make longer shots, if you're so far up it's hard to see the target.

I think others have mentioned making bunkers and whatnot -- places with only a one-tile hole you can shoot out, but enemies can't get in. Fair warning, though, some enemies seem to have abilities with a certain degree of AoE, so don't assume a two-tile (maybe more) block wall is going to keep a projectile from damaging you.

As further warning, as near as I can tell -- against normal monsters, anyway, I don't recall with NPCS -- killing stuff with a bow doesn't seem to ever drop pixels. That can be a problem when you're trying to upgrade junk. assuming you just don't memhack all the pixels you need, hohoho

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