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Messages - Frumple

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21016
Other Games / Re: Terraria - 1.2 now out!
« on: October 04, 2013, 11:49:27 am »
is there anything to do with pressure plates besides use for traps? i see some wires and pumps, but not sure how far you can go with this.

You can wire it to certain statues and they'll spawn either a creature, or a heart/star, depending on type.
Also bombs or lesser health potions~

Get a timer going and it's good times all around.

E: Incidentally, if any forsaken server folks have a bezoar or medicated bandage they feel like offloading, I'd be willing to cough up the 20 plat I found laying on the ground for it >_>

21017
... why not maine?

21018
... same place it's been? News and policy with discussion of news and policy, occasionally derailed by meta discussions of varying degrees of usefulness and illumination. Ignoring the actual derails into utter unconnected stuff, of course.

21019
Other Games / Re: Terraria - 1.2 now out!
« on: October 04, 2013, 01:55:18 am »
Spoiler (click to show/hide)

It's pretty good - the only real flaw is that it doesn't home on PvP enabled players, and it doesn't emit light like all the other post-hardmode-metal-tier weapons.
Spoiler (click to show/hide)

21020
Other Games / Re: Terraria - 1.2 now out!
« on: October 04, 2013, 01:24:24 am »
I'm kinda' wonderin'... how's each damage type stack up against each other, so far? Especially in the late game. I'm definitely noticing that magic has gotten a serious upgrade compared to before 1.2. So far, the best ranged (damage) I've found has been next tier shotguns, with melee being... more arguable. The temple boomerang-equivalent is definitely incredibly powerful, though, and most of the other melee-damage stuff I've found to be comparatively lackluster (barring, perhaps, some of the spears vs. larger monsters)

But, right now, magic's the only way I've found to kill wyverns with two shots.

What are y'all finding to be the most ridiculous of ridiculous things, so far?

21021
Other Games / Re: Terraria - 1.2 now out!
« on: October 03, 2013, 08:11:52 pm »
Spike ball traps have some serious hang time. That is all.

21022
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 03, 2013, 04:07:44 pm »
That is the most metal thing ever.
You want something really metal? Apparently flamingos breed in that lake. Not just survive. They freaking multiply. In/around that doomwater.

21023
Other Games / Re: Terraria - 1.2 now out!
« on: October 03, 2013, 12:57:39 am »
... do note that Frumple was in molten armor, with subpar weapons, going up against a dakkalishish hard mode boss and its spawny friends. I kept telling people I wasn't going to be able to do much against those things :V

Though I guess FD was T-whatever. Did manage to solo the golem. Once.

Second time didn't go as well.

I am kinda' digging all the new sorts of ammo, though. That nano ammo in particular is pretty nice. Ranged confusion is love.

That said. Anyone know where to buy/get, uh... venom? I think. The stuff you use to make venom bullets. I want some o'dat.

21024
Other Games / Re: Terraria - 1.2 now out!
« on: October 02, 2013, 09:46:44 pm »
Eh. If the server rules were thrown out, I guess I'll just swap my guy's junk out with the old character. Least that way everything and its little spawnling won't murder me outright.

21025
Other Games / Re: Terraria - 1.2 now out!
« on: October 02, 2013, 09:32:31 pm »
... don't suppose the crimson server's still pre-hardmode?

21026
Other Games / Re: Terraria - 1.2 now out!
« on: October 02, 2013, 12:54:00 pm »
2. Mobs can never break doors unless it's a blood moon.
Some mobs can knock the door open regardless, actually.

Like, say. Shroomzombies. Near as I can tell, anyway.

Re: Light: Shine potions are pretty easy to make and last a while. Though... I forget what you use to make them. Blinkroot and something. If you can find a flaregun it becomes pretty trivial to keep things lighted if you don't want to use torches, too.

And re: server info: Forsaken noted he's at work, iirc, and it'll be a bit before responses are thrown out. Someone else giving out the password would probably be non-kosher, yeah.

@ Critter-that-found-chlorophyte: Mix it with glowing mushrooms! Tell us what shroomite can do~

21027
Other Games / Re: Terraria - 1.2 now out!
« on: October 02, 2013, 02:52:55 am »
It's an ore, which can be forged into bars, which can themselves be mixed with glowing mushrooms to make shroomite bars, which... I'm guessing can then be turned into shroomite stuff, since I haven't gotten my hands on any to poke the guide with.

I kinda' want shroomite stuff. Especially after all that effort to make part of the east side of Forsaken's server an unholy shroomscape of doom.

Unfortunately, it'd mean hard mode. And hard mode would mean hard mode mushroom biome. Which I've gotten a taste of, when checking an old hardmode world for chlorophyte.

My... my glowshroom farm was a farm of death.

It'd also mean hard mode jungle, to get the chlorophyte. And... that's painful. Those turtles ;_;

My old early hardmode dude's body was not ready.

21028
Other Games / Re: Terraria - 1.2 now out!
« on: October 02, 2013, 02:09:27 am »
Ahaha, I found chlorophyte!
Spoiler (click to show/hide)

21029
Other Games / Re: Terraria - 1.2 now out!
« on: October 02, 2013, 01:45:28 am »
Yeah, that's about the only change I've noticed. Which is... alright (I mean, it's definitely better than it was), but it doesn't make dealing with dirt backwall, or installing backwall in general, any less of a pain in the ass.

Anyvey. Mushroom biome on forsaken's is a bit larger now. S'also a bypass, for those unwilling or unable to deal with the occasional ladybug.

21030
Other Games / Re: Terraria - 1.2 now out!
« on: October 01, 2013, 11:39:18 pm »
Has... has there been any quality of life improvements for dealing with backwall? Totes would love to know if I'm missing something that makes this process less miserable :-\

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