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Messages - Frumple

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21091
General Discussion / Re: Things that made you sad today thread.
« on: September 25, 2013, 12:14:43 am »
... maybe take this to, like. PMs. Or an IRC channel, or... something?

21092
Other Games / Re: Terraria - 1.2 coming out on October 1st
« on: September 24, 2013, 11:30:48 pm »
Critter I've got running around in a mod game (dark souls one) currently idles at 79... and still gets his face punched in by any hard mode boss, some non-hard bosses (freaking jungle wyvern ><), and frankly half the hard mode mobs if they get close enough to get a hit in.
... things became notably more viable when my idle defense jumped to 121 >_> Though I'm really rather slow for it and... I've got a 150% reduction to ranged and magic damage because of it. Yes, that means they just do absolutely nothing. The projectiles pass right through enemies without doing damage. Which is less of an issue when one of my weapons basically spams wall piercing boomerang swords, but...

Though one of the (eleven, though I've only fought two, so far) new hard mode bosses still just about killed me, haha. Even with crazy weapons it takes a while to chew through a 35k hp mechawyvern (note: that was the supporting boss for that fight. The actual boss was kinda' puny, haha).

21093
General Discussion / Re: Let's talk Capitalism.
« on: September 24, 2013, 09:54:32 pm »
I'd question whether it'd be enough to maintain many of the lovely social institutions taxation is currently funding, firstly (and yes, I'm aware that many aren't lovely, but the point would be to illustrate the other social costs involved, should they exist). Would 17% income tax be enough? The minutes from the (a?) hearing on the bill (at least as near as I can tell, that was a pain to find) you're talking about mentioned that the government would be looking to lose a good 130 and some change billion a year, on average, with a flat tax... back in '97. What about the rest of the taxes? And... more than that (that, really), would be better for a dedicated thread, probably. Which I'm... fairly sure we've had before? The ideological and practical basis for progressive over regressive taxation has been trod on a few times, at least.

Though the minor (very minor, ha) quibble would be probably a similar deduction match to married filing jointly for married filing separately. I'm fairly sure I know why filing jointly is so heavily incentivized (it's easier to get the money if one of the pair ditches), but it's been consistently annoying as I've been running into it. Filing separately is a lot... safer.

21094
Other Games / Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« on: September 24, 2013, 08:49:34 pm »
Ah. Yeah, I'm... not quite that bad. I mean, don't dive into an outnumbered matchup unless you've got damn good reason to is just... sensible. Sometimes you think you've got good reason and it turns out you don't, but...

I'unno, even for me I (as in, I'm not really good enough/don't care enough to notice these things) see a lot of people with really... shoddy? Aggression. Not knowing when to pressure or keep back, even the littlest. I'm not exactly godlike myself, but stuff like "don't try to solo the fed critter and its four pals" is pretty basic, heh, as is "take that extra step to shoot the 10 hp champ in the head".

Anyway. Think I'll play another mundo game soon. I just... I love those cleavers. They're quite possibly my favorite skillshot in the game. Low CD, slow, utterly delicious damage, bloody close to outright costless, totes solid range and travel speed, even kinda' hard to see. You can poke, chase, farm, kill... everything. With those cleavers. Mundo's bloody close to a ranged hero because of those things :P Cleaver lyfe, baby.

21095
General Discussion / Re: Let's talk Capitalism.
« on: September 24, 2013, 08:30:34 pm »
C would be nice, LB. Any idea how to convince people to make it happen?

A more specific example, though, hrm. Decentralize as much as possible in as many places as possible. Make 90+% of every administrative/paperwork/service job done from home. Cut out a vast majority of travel time and massively reduce necessary on-site infrastructure. I'd say the most that it would take to implement would be some infrastructure shifts (more consistent internet, ferex) and maybe some software improvements, and with proper methodological shifts (go digital, damn your eyes!) you might even see efficiency improvement for the work itself. Hell, tax administration would be an excellent field to implement something like that, since it wouldn't really require much of an on-site presence if it was done properly. From what I understand, it's already something gaining a degree of momentum on a general level. There's known work separation issues for that sort of thing, but it tends to be pretty painless s'far as I'm aware.

I gave plenty of links. But an "experimental run" is pointless. A quarter of the country runs on septic already. But cities prefer sewer systems because it's a source of revenue.
Well, two links (that I noticed), neither of which had immediately accessible information of the sort a proper implementation run (especially for larger/denser areas) would provide. The wiki link even mentioned there may be issues related to urban area implementation, which is why I'd say give it a go (or two) before implementing it on a larger scale. May just not have been looking in the right place, though, which would be my bad.

Quote
And others objected to other examples. And if you gave specific examples that you thought were a good idea, somebody else would find something to complain about. We have some people in this thread genuinely claiming that working is good, proper and healthy for people, and so reducing work at all is a bad thing.
Haha, which is why I disagreed with them, yeah?

Quote
I don't see any way to make everyone happy, but if we look at what's best for society, I don't think pandering to every little special interest group is the way to do it. Yes, maybe maybe some particular income brackets would end up paying marginally more taxes with a flat tax than they do now, but too bad. Six billion hours of pointless, wasted, stupid work is not worth preventing that.
... unless that marginally more taxes (on a larger number of people... remember, you've noted yourself the median income, and that's going to be among the ones being hit) ends up forcing them into greater effort to make up the difference, or notably impacts their quality of life. It's entirely possible we can reduce those hours without that. I think we can (and I think we are -- electronic submission penetration is at something like 60-70%, iirc, which has already saved ridiculous amounts of time just re: transportation related issues), and we should try that first before resorting to something more extreme, with strong downsides. Even a flat tax wouldn't completely eliminate those hours, after all.

But yeah, pandering to every little special interest group (and, of course, every big special interest group) is part of the reason the tax code's as much as a mess as it is. We could stand to cut back on that, but there's ways to do that while maintaining a progressive tax rate, if we could just get the political capital/will to do it.

And @ TC, well... I think it's shifted as much to jobs as it has because they're currently one of the major driving issues of capitalism, as it is, and especially how the system is going to react (is reacting, really) if they start disappearing.

well, why SHOULD I pay someone more to do half the work?
You wouldn't be. They'd be producing the same output, just in less time. Instead, the situation as is is that we're paying fewer people to do the same output, or paying people less to do more output (i.e., not scaling as output increases)... or fewer people to produce more, of course. It's fairly rare you're actually seeing pay in line with output, these days, s'far as I'm aware. Production efficiency improves, wages largely do not (accounting for inflation et al, of course).

21096
Other Games / Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« on: September 24, 2013, 07:21:17 pm »
... your words bite, FD. Been playing AoSs for probably a decade now and my map awareness is still shit. Just can't seem to get the feel for paying attention to the mechanics of last hitting and not getting squished in lane and the overall situation at the same time. If I pay attention to one, I suffer in the other. Practice has done nothing, actually trying has... done nothing. I'm honestly just kinda' terrible at DotA style AoS maps :V

One of the other reasons I largely stick to co-op matches, ha.

21097
General Discussion / Re: Let's talk Capitalism.
« on: September 24, 2013, 07:03:32 pm »
... no, I'm noting a major downside for a particular example. It's... not a little detail, in that case. It's also the only example of yours I've commented on. I'd be on board with the septic tank expansion if it was fact checked, given an experimental run (on a few different, preferably increasing levels, so town-> city-> county-> state), and actually found to reduce overall cost and effort.

Net workload reduction is... already happening. It's been happening. Automation everywhere, and expanding. They'll be automating fast food joints relatively soon, and software improvements are already cutting into the service industry like a boss. Digitalization is saving ridiculous amounts of administrative time functionally everywhere, even factoring in the effort it takes to build the software and the infrastructure for it. Work that would take several (dozen) hours (days, weeks) being done in seconds. Honestly, s'far as I'm aware, for most jobs if we wanted to cut hours significantly, we could without meaningfully decreasing overall product/service output. E: Though, well, it'd massively decrease demand because no one'd have money to spend, ha.

The problem's generally been more how people support themselves once they've been workload-reduced out of a job than it is actually reducing workload. It's not to say that further reduction shouldn't be pursued, of course, but... the actual mechanics of that we're doing pretty good on. It's the food needs work thing that's the bigger issue. Cultural more than engineering. Honestly, I've got no bloody idea how to actually shove an improvement there through. Guaranteed income, or something similar, would be nice, but in the states especially I can't see that happening any time soon. In the mean time, I'd just like the transition to hurt as little as possible, yeah? Or at least not as much as it could.

21098
General Discussion / Re: Let's talk Capitalism.
« on: September 24, 2013, 06:34:57 pm »
What kind of society do you want to live in?
*vague shrug* I'm not terribly picky about long term things, or the exact way they manifest. Short term are more my concern. Not being at legitimate threat of death via starvation (for myself, for the rest of the nation. Rest of the world would be nice, too, but baby steps.), not having a significant underclass, having the population as healthy and happy as possible, being a positive player in the world game... stuff like that. Technological and cultural advancement and flourishing would be nice, too. Improvements wherever possible, really, should be the general goal. Exactly how those improvements manifest... so long as it's consistent, stable, and largely equitable... I don't really care, y'know? Function over form, in this case, and I can honestly give in one area to make inroads in the others, so long as the gain is net. Basically, it's not a single variable situation for me, yeah.

Reduction of work, especially functionally coerced work, would be good! I just prefer less prickly fruits, first -- ones that don't have powerful negative side effects, if possible. There's plenty of things that could be done on that front without (comparatively) shafting the less well off of us, yeah? Definitely room for administrative easement (and hey, tax especially, digitalization is making inroads, slowly.), but it needs to be measured, and the costs carefully evaluated. Administration, the middle man... there's a lot of bloat, and technology is (slowly) helping to reduce their efficiency, but the reason they're there isn't just because of useless makework. There's legitimate net gains in efficiency, in effectiveness, when good (emphasis on good) controls of that nature are in place.

21099
General Discussion / Re: Let's talk Capitalism.
« on: September 24, 2013, 05:44:15 pm »
That seems like a much smaller problem to me than the six BILLION hours spent every year spent dealing with the behemoth that is our current tax code:

 -- "Americans (both individuals and businesses) spend 6.1 billion hours a year complying with the code. That’s the equivalent of more than 3 million workers toiling away full time, all year."
Nice big number, but that's... equivalent to less than a percent of the population. Barely two percent, if that, of the labor force. The effect of a flat tax would hit... a lot more than two percent of the labor force, or <1% of the population. There's definitely a lot of bullshit that could be cut out of the tax code, sure, but beyond a lot of the lobby/special-interest related crap, there's (very good) reasons it's complicated. Maybe not necessarily good reasons for it being as complicated as it is, no, but yeah.

Beyond that, flat taxes are just... generally bad. Regressive, which hits those that can take a hit the least, the hardest. Administrative easement doesn't make up for it, I'd say. Progressive tax is generally the way to go, in most situations. But tax related discussion is probably better suited for a different thread.

21100
Other Games / Re: Steam Sales
« on: September 24, 2013, 05:09:46 pm »
... so how's the game itself? The trailer and screenies looked... almost tempting. I mean, I enjoyed that GBA (NDS? One of the two.) one with a similar wedding-dress-magical-girl thing rolling well enough, and everything else aside Sengoku Rance is a pretty good game, so gratuitous fanservice isn't exactly a turnoff. S'just often used to obfuscate otherwise iffy mechanics, which is why it makes me a little wary, heh.

21101
General Discussion / Re: Out of context and funny quotes thread.
« on: September 24, 2013, 11:55:44 am »
Nostalgia is great, but an Assault riffle is better.

21102
General Discussion / Re: [ლ( ლ)] He comes (Happy thread)
« on: September 24, 2013, 11:25:37 am »
Got a fairly sizable amount of food money I more or less need to offload, so this week has two food trips slated. One was today! Got most of what I was after (maybe $60-70 less, since the cart mostly ran out of space) and came out a solid $170 or so underbudget! Despite getting probably 15-20 bucks worth of comfort food! Hopefully the trip later this week that'll probably have a consultant along will go as well ♫

Also bright side is that I've got a good two-three months worth (more, if I stretched it) of food ready to be squirreled away (currently sitting the living room because no one but me is here and the gods'll be buggered if I'm doing it now. Everything needing fridging's been fridge'd.), and more to come later in the week. Sustenance!

E:Seventies fashion was definitely a thing.

21103
Other Games / Re: Terraria - 1.2 coming out on October 1st
« on: September 23, 2013, 11:41:41 pm »
So it was, hrm. Kick peewee awake and unlock it, ha. Or just start a new one, either/neither/or.

As for 35 defense, weeellll... that's definitely pretty comfortable for non-hard mode, haha. You'd still probably want ironskin (potions in general are great, farm farm farm) if you're soloing the wall (iirc it's either 30 or 40, maybe 45 to take 1 damage from one of its more dangerous attacks), but it takes, what, 50-60 (more?) to be able to coast around hard mode without much trouble. Stuff hits hard in hard mode. Top tier armor and full warding accessories and you still get pretty tanky, though. Still, if you want to kick it up another... half dozen? Flat ten? Something like that. Notches, brew up some obsidian skin potions and maybe some gills potions and go get a few stacks of hellstone (Think you need somewhere between 2-300 ore to get a full molten suit, which is a stack and some change). Underworld's pretty safe if you're under lava, heh.

Critter I've got running around in a mod game (dark souls one) currently idles at 79... and still gets his face punched in by any hard mode boss, some non-hard bosses (freaking jungle wyvern ><), and frankly half the hard mode mobs if they get close enough to get a hit in. And stuff like that bloody necromancer elemental...

... I'd never seen 10-15 chaos elementals on screen at the same time. It... it's pretty brutal. And colorful. And laggy. Which describes the mod in general, really, for all that it's pretty well done, imo.

21104
General Discussion / Re: Amazingly Stupid Things You've Heard People Say
« on: September 23, 2013, 08:51:33 pm »
Fruit tree, obviously.

21105
Other Games / Re: Terraria - 1.2 coming out on October 1st
« on: September 23, 2013, 10:43:24 am »

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