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Messages - Frumple

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21466
You can't tell me giant metal people aren't cool, I've seen the Iron Giant. On a related note, you don't build mecha or flying fortresses, you build both and then launch the former from the latter with giant railguns. Geez, it's like half of the people in this thread don't understand what really matters in life.  :P
Now you see, that's something that Warhammer 40k did right.
Ma... macross. Macross was the one that did it right. Half a decade earlier. The flying fortress was also a mecha. It punched things with spaceship fists. And then the spaceship fists did an alpha strike.

Maybe something even earlier, I'unno. That's the one I can remember off the top of my head.

21467
Play With Your Buddies / Re: AI War: Fleet Command, Need more AI fodder
« on: August 11, 2013, 11:41:50 pm »
... I blew up three, thank you very much. Fiddle got the fourth one :P

Only would have been 18 without that! Or at least the last six would have came a few minutes later. Which wouldn't have saved the ~2.3k of my ships two of those counters blew up (Note: Only because half of them was over on your homeworld keeping it from exploding ;D), but still! It was pretty nice, really. Shook things up. Got me and fid tired of catfooting around, haha. Though I think exhaustion might have had something to do with that, too.

Though don't tap out entirely on the blame for that particular snafu, T. You're most of the reason the AIP was high enough to cause them to show up in the first place :P We were all in the self screwing, together.

Anyway, was fun. Looking forward to continuing it. We're only a few (dozen) champion suicides from victory! Assuming the ~700 AIP doesn't bite us in the hindquarters while we're doing that.

E: Incidentally, anyone know of a way to pull the chat log out of the game?

21468
Definitely sounds like you haven't been exposed to giant robots as a genre, yeah. Especially what's known kinda' generally as Super Robots. It's a fairly specific thing. Haven't seen Pacific Rim, but from what I've been picking up there's a degree of... homage.

Looking forward to seeing PR a few years from now, haha :P

21469
General Discussion / Re: Calm and Cool Progressive Discussion Thread
« on: August 11, 2013, 01:54:31 pm »
Meatspace equivalent of what google does with your searching, I guess. Something along those lines. Seems to be the angle of excuse they're using to be horrifically goddamn invasive, haha.

21470
General Discussion / Re: 100,000 People Want A One-Way Ticket To Mars
« on: August 11, 2013, 11:44:23 am »
Mainly because well, it's extremely boring. People aren't interesting in watching people remove dust from solar panels, even if it's on Mars.

Adding to that, they're choosing their show via reality show too. A crew made from underdogs isn't going to function very well.
Isn't it? I mean, it seems pretty damn obvious that it wouldn't, but has the hypothesis been rigorously tested yet? Do we know with reasonably certainty that "reality show" isn't a sufficiently effective method of choosing interplanetary crews? I'm fairly sure it violates all sorts of ethical guidelines regarding experimentation, but if they can get away with it and it generates some empirical data to work with going forward, re: candidate choosing, well...

21471
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: August 11, 2013, 11:14:11 am »
Sounds good to me. Any major changes since 1.0 I should be aware of? I'm kind of out of the loop on Tome.
Yeah, me too. I... guess there probably have been, but blazes if I can remember what. Changelogs, etc., so forth.

Apropos to nothing, I suppose, I have to say that... reavers are, quite possibly, the most metal users of the light tree in the game (barring adventurers, anyway). Corrupted strength just makes things... amusing. An actual reason to use bathe in light! Have you ever killed a storm drake by activating bathe in light? Now you can! I just did. Healing and murder in one delicious package. Shield yourself and punch their face in, in the same action! It's pretty great. Corrupted strength in general is pretty awesome if you've got any active spell talents, really.

E:At least until you end up beside something with significant retaliation damage, ahaha

21472
Other Games / Re: Maia Giveaway [17 copies ] !! Winners announced!
« on: August 11, 2013, 07:40:49 am »
Grats folks. Cheers t'script and simoroth!

21473
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 11, 2013, 06:51:04 am »
Ah.

Yeah. That's a laptop thing.

Just as a kind of... general rule. Laptops overheat when the CPU runs at any meaningful capacity for, like. A few minutes or whatever. Always and forever. No one seems able to design one with good heat dissipation. Least I've never had one that had it. I've literally burnt off some of my flesh on some of my laptops.

Kept it running anyway. To hell with electrical fires directly over my groin, gaming forward!

21474
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 11, 2013, 06:45:04 am »
It's still an 11-year-old game running on a 3-year-old system. Even worse, considering that it normally runs really, really well until it starts overheating.
Yeesss... sometimes older games don't run too well, even on modern systems. Especially considering a lot of the lower end modern systems have been kinda'... stagnant... for the last several years. Hard drive space going up and multicores becoming more common, but raw CPU power and RAM and whatnot just sort of hovering.

Also, your core I3 has an integrated GPU (integrated video cards are notoriously shitty!) and going from intel's site the highest processor speed among them is 2 ghz. Two. Highest. Dual-core, yes, but morrowind isn't multithreaded. Still over MW's system reqs, but especially since it's a newer (heavier, regarding system resources) OS...

Basically, going forward, don't really consider the comparative ages of the game vs. hardware as assurance of performance. Check hardware vs. system reqs, and whenever possible... demo. Because both of those lie, sometimes.

21475
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: August 11, 2013, 06:21:45 am »
As I understand it, it's not uncommon for some of the more boring sort of folks to just restart until they hit an ano-whatsit escort in the first couple of dungeons and roll with light.

Other than that (and I guess some of the other escort/generic trees, to lesser degrees), bone shield, the couple other defensive talents reavers have, leaning on inscriptions/items, and preemptive defense (debuffs, murder) is what reavers have to work with.

21476
You're giving reasons it can or should be labeled as a roguelike, not reasons it should be labeled as a roguelike instead of a platformer with randomly generated levels.
Um, no, we're giving reasons Spelunky should be labeled as a roguelike platformer instead of a platformer with randomly generated levels. Since it's notably more than just a platformer with randomly generated levels.

Quote
I wasn't aware that the Berlin Interpretation is the most commonly-accepted. I really don't think it's a good definition. Rather than explain why I don't think it's a good definition, I think it would be clearer to propose a possible definition I currently agree with:
- dungeon crawler
- lack of conventional or convenient save system
- replayable [edit:] due to randomized elements
There's more than one obviously!roguelike that violate one of those first two. There's that java based one whose name I'm forgetting that's largely story/plot driven for the former (and possibly the gearhead games, which are largely mission based instead of dungeon crawl), and something like dreadmor for the latter, as examples. There's more than that, of course. With Spelunky in particular, the only one that's not covered is the dungeon crawler (and then only if you're referring more to the RPG style than literal crawling through dungeons, which Spelunky does do).

Quote
Metroidvania is a type of platformer. AFAIK you can't have a metroidvania that isn't a platformer. Castlevania is a platformer, even if it has other elements that Mario doesn't.
And a dungeon crawl is a type of RPG, but is generally (and often appropriately) considered its own sort of thing.

21477
General Discussion / Re: Things that made you sad today thread.
« on: August 10, 2013, 08:24:23 pm »
Origami dollar bills in retaliation?

21478
You're (all) saying why it's close to a roguelike. You're not saying why it's not closer to a platformer with randomly generated levels.

F'me, the resource management, permadeath, learning progression/progression in general, multiple means of approaching most of the problems encountered, and just general feel of it puts Spelunky closer to roguelike than platformer. When I think platformer, I think Mario more than I think Castlevania (that falls into its own Metroidvania niche), and Spelunky is closer to the latter with additional roguelike trappings (permadeath, randomization, particular styling of resource management). Yeah, Mario -- platformers in general --has some limited resource management, but it's rarely strongly needed, usually doesn't have permadeath, rarely has multiple means of approaching a problem, etc., so forth, so on. Spelunky shares too many roguelike trappings to be considered just a "platformer with random levels". Which is kinda' why it's fairly well agreed (from what I've seen in the roguelike community) to be a roguelike platformer.

21479
Anyway, it should simply come down to experience with Rogue and it's successors, right? If a game creates an experience similar to that group it's part of the group and stretches the definition slightly by being there. Personally, I don't find Spelunky similar to any game in that chain.
Roguebasin article notes the major earlier-roguelike influence as Nethack and... I'd agree, myself. I haven't actually played nethack itself much, but I have sunk some time into some of the descendants of it (Such as ZAPM) and what time I sunk into Spelunky definitely had the same sort of vibe, t'me. Somewhat paired down in content/interactions, comparatively, but better fleshed out than some of the 7dRLs I've seen.

A mandarin is what I like to call an orangelike.
I think the word they use for that nowadays is "citrus". Though, uh, from what wikipedia (and cursory searching) is saying a mandarin... is an orange? Maybe I'm missing something...

21480
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 10, 2013, 05:48:35 pm »
Ehn. Never drank, never will, don't like being around it. Talked about that before, I think. S'basically existential horror to me, ha. Same with most anything psychoactive, really. Have to get around to tolerating the last bit, at least, eventually, but... yeah.

Like styling your hair when having a party. My mom makes me do this constantly. Why, I say?
As for this... twice, when I was younger, parental figure managed to cajole me into using hair spray. It is now firmly in the "fool me twice" category of existence. Aesthetic appeal aside (I'll give it looked a bit better), that stuff is one of the most physically repugnant things I've ever had done to my hair. And it's like. I've had animals piss in my hair, I think. It ends up feeling like bloody straw, but somehow worse. Never again. As with layered clothing (never in Florida, get that undershirt the hell away from me, underwear is my one concession and the pants come off as soon as socially acceptable.), I will shiv a frakker before you get that stuff on me again.

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