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Messages - Frumple

Pages: 1 ... 1456 1457 [1458] 1459 1460 ... 1929
21856
General Discussion / Re: Let us talk about... Piracy
« on: July 02, 2013, 01:43:35 am »
... why would losing copyright stop the original artists from profiting from re-releases? You can use public domain stuff to make cash all you like, last time I paid attention to it. So long as someone'll pay for it, anyway.

21857
General Discussion / Re: ♪ The Great Music Thread ♫
« on: July 02, 2013, 12:22:46 am »

21858
Other Games / Re: Starbound - A flat yet infinite universe.
« on: July 01, 2013, 11:34:23 pm »
... mute button could be done in style. Instead of just muting them, your character actually walks up to them, rips the instrument out of their hands, and forcibly crams it down their throat. Instrument access will thereafter be lost until they finish digesting, a time which would vary based on race.

This is best idea.

21859
Stragos remix was... somewhat underwhelming. Which was sad. But dat phantom train. World needs more thanatolectroswing. Death swing or summat. Like death metal, but swing. Doomjive. Crow whips out a trumpet and all becomes right with the world.

Haven't gotten much further than the train, though. Yet.

E: Wait wait fuck what. Did they actually put the flipping Opera to music?

I just checked the lyrics. They put the freaking FF6 Opera scene to freaking music. This is gloriously something.

21860
RSSing the nation weather service may have been one of the better things I've done in a while.

Because now I know ahead of time that this week will basically be rain.
Squeeeeeee

21861
General Discussion / Re: Things that made you sad today thread.
« on: July 01, 2013, 02:02:40 am »
That or Big Rigs: Over The Road Plateau of Leng Racing.
FTFY.

And honestly.

I would play a Lovecraft themed game about racing semis through twisted planes of antediluvian horror.

I would play that until my eyes bled solar fire and my orifices oozed fluids from beyond the stars.

21862
Why bother eradicating pesky humans when you can just harvest Europa?
Because the eradication comes with a complementary mid-genocide meal and all the after dinner mints you can bother to leave unirradiated.

21863
Other Games / Re: Starbound - A flat yet infinite universe.
« on: July 01, 2013, 12:18:02 am »
* Frumple stares at the June 30th update in mild befuddlement.

I... I can't say I'm complaining, but. Left field. Left field from beyond the stars. Also good gods the potential for annoyance.

E: Was... was that the good news you were talking about, Hemmingjay? Trumpets?

21864
General Discussion / Re: Let us talk about... Piracy
« on: June 30, 2013, 10:51:54 pm »
Most people do not break these laws, so it is generally not an issue. At the end of the day, copyright gets enforced like any other law, so it seems odd to pick specifically on copyright laws for being enforced like laws.
Copyright law gets enforced incredibly selectively, and an absolutely ridiculous portion of -- at the very least -- the States population has broken copyright at some point or another, if not necessarily via online/computer stuff. I'd wager at this point that a literal majority of the world's population has (because remember, copyright violations extend hella' far beyond the computer.). So... those two statements are kinda' wrong, just on those aspects (there's more besides).

21865
General Discussion / Re: Things that made you sad today thread.
« on: June 30, 2013, 03:27:40 pm »
gods alive, why do introductory courses have to be so terrible ;_;

These things are supposed to be, like, the hook! They're supposed to catch you, and be awesome and enthralling and and and and and it's not and I haven't been in one yet that wasn't horrifyingly boring. Argle.

21866
General Discussion / Re: Let us talk about... Piracy
« on: June 30, 2013, 01:28:40 pm »
In what way would Frumple's alternatives allow a DF-like project to be constructed?
Have... have you already forgotten Goblin Camp? S'mostly dead at this point, from what I recall, but there's nothing inherent to... any software, really... that somehow magically makes it impossible to be created via group effort, or somehow renders it incapable of being passed from developer to developer. There's nothing about DF that copyright made possible. That's all on Toady's dedication, insofar as I'm aware, and while copyright may or may not make that more likely, it's pretty far from necessary for it.

There's more than one decade+ literary project roaming around the net, collaborative efforts that have survived a great number of folks passing in and out of it. There's gaming projects like that as well (Dungeon Crawl, Angband, as examples).

21867
General Discussion / Re: Let us talk about... Piracy
« on: June 30, 2013, 12:50:56 pm »
[snip]
... you seem to be assuming that lack of copyright necessarily entails lack of recognition, Vec, and that FOSS-style systems are going to turn those working within them into "cogs of someone else's message". Doesn't tend to work like that, from what I've seen (and it offers a good platform to get help gearing up one's own message). And it doesn't necessarily entail lack of recompense, either. Toady's a bit of an aberration, but donation driven or heavily supported efforts seem to be becoming more common. In a hypothetical where the current commercial option is a possibility, you'd almost certainly see more of that.

Those structures create different kinds of art than a single person working on their own vision, and they aren't prohibited by the existence of copyright or other IP law, so I'm not really sure how they're relevant.
LB was bringing up a world sans copyright/without the kind of structures that produce big commercial games. Relevance comes because, well, those structures are how that sort of thing gets produced without commercial backing.

In any case, I haven't particularly noticed the copyright/etc. force being much better at getting single people working on their own vision out there than anything else. Usually the most it does is make it easier to obscure the efforts of those that supported 'em, least as I've seen.

So your answer, in less words, is "it could totally happen! You just have to take my word for it!" instead of explaining how it would work.
Look to stuff like Open Morrowind. Point was, s'far as I could tell, that, hey, crowdsourcing and related efforts might just be able to do some pretty big stuff. People'll do things without direct monetary motivation sometimes.

If you would give over your labour/time/skillset for free you are a chump.
... so the world's volunteers are... chumps. Right :-\

21868
General Discussion / Re: Let us talk about... Piracy
« on: June 30, 2013, 11:55:48 am »
There's plenty of people who can create beautiful things but wouldn't be able to keep together the motivation like Toady has, and there's nothing wrong with that.
... which is one of those reasons cooperative ventures and FOSS software structures are so wonderful. There doesn't have to be people like Toady to create things like DF. There can be a bunch of people with limited motivation hopping in and out as time and motivation allows, and things still get done. There can be one primary driver and several people who contribute to limited degrees, that massively reduce development time or improve quality (I'd point to something like Tales of Maj'Eyal as an example of that). There's issues with that kind of structure that we're still working on, but, well, that's something that'll be hammered out in due time.

Nah, you're assuming that a person will have the steam to complete even one magnum opus if it takes 10 or 15 years instead of 2 or 3.
I really think you're overestimating the time difference, here. From what I've seen, when you actually get the right team together, the development cycle between a commercial and non-commercial venture isn't that egregiously different. The primary "gap" right now is in regards to raw number of bodies -- commercial ventures have a much easier time distributing the work over a lot of people (since they can effectively bribe people into helping), but in a system where that possibility doesn't exist, you'd likely have a lot more volunteers. Less, yes, so the amount of projects would be lesser, but you'd still have the body count necessary to get projects done in a reasonable time frame. It would likely take more time, yes, due the smaller working group, but you'd be looking at maybe an extra year or two, not an extra decade.

21869
General Discussion / Re: Let us talk about... Piracy
« on: June 30, 2013, 11:10:17 am »
... I think you mean quantity, there. If the same amount of time isn't available, that just means the same amount of quality takes longer to achieve, not that it somehow can't be achieved anymore.

21870
Mm. I should be available in... I think four, five hours from this post? Maybe little sooner, maybe bit later.

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