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Messages - Frumple

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21886
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 26, 2013, 01:24:16 pm »
Also magic items for independents would be awesome (Everyone loves LOOT)!
... more, anyway, perhaps. Dom 3 already had that to limited extents, heh. Was just fairly rare.

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Depending on what sort of fan it is, you might try sticking a bowl with some ice water in it in front of the fan. Seemed to make a very notable difference for me that summer the AC went out. If you're dealing with a ceiling fan, a lil'cheapo desk fan could do the trick for that, and you could justify the cost by taking it with you when/if you need something like that.

But yeah. 'Bout the only other things I could think of is better cooling for the electronics (which would be expensive and/or effort intensive) or some fairly extreme measures. There's a lot you can do with carpeting and suchlike to adjust how your room retains heat, from what I've seen, but that kinda' precludes the "not paying" part, ha. But yeah, not!carpet floor (hardwood, tile, etc.), metal furniture, making sure the room's very sparse... stuff like that. If you're really going balls to the wall there's a fair amount of lil'engineering/furnishing tricks you can pull to help cool things off, though my own knowledge of such things is fairly sparse.

Shameless bump, and while I'mm here, can anyone tell me their favorite evolutionary explanation for a quirk of humans?
There's only one evolutionary explanation :P

The gene coding for that behavior or what enables that behavior managed to reproduce more at some point in history, or at the very least was not made to reproduce less by the trait's manifestation. Without some serious experimental shenanigans (that I'm not entirely sure we have the capability to pull off, yet) you can't really say more about that. For all we know the gene sequence that holds yawning managed to lock in because it reduced the spectrum of light we're capable of seeing and that somehow managed to let our ancestors reproduce more effectively (perhaps even entirely by chance, haha!). All hail the RNG, harrum.

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General Discussion / Re: Things that made you sad today thread.
« on: June 25, 2013, 07:38:12 pm »
I don't even remember what my own voice sounds like.
Might I suggest Shakespeare? Singing in general, play acting, opera, whatever. I chatter and limerick to myself pretty regularly when there's no one else around. Keeps the voice nice and limber for when you have to talk to other people.

At least insofar as hearing your own voice goes.

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Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 25, 2013, 05:59:53 pm »
You can only compare late age Ermor to the other Late Age since there is no "Shattered Timeline Era".
Yeesss... and there's a number of other LA nations with a strong death presence. Ermor's got a slight advantage in caster quality, but pretty much everything else has more casters, and better spell access outside of death.

So... How do you rate Caelum and Aero and Ermor, with their versatile and strong choices of troops, and strong magic to back them up? Other factions get largely unbalanced choices of troops, favoring one style or the other, while certain nations happen to be good at everything and wrecking-ball all other opposition. The factions need balance, bottom line. How many times have you opted to play as Jomon late age?
Aero... do you mean Arco? Arco's solid across the board, with the elephants for early expansion and then the caster presence to leverage their higher map move chaff stuff excellently later, after everything and its little cousin can make those elephants demolish your own army. Heavy astral and good spread otherwise makes them an absolutely vicious communion nation, too. Arco's nasty in most of the eras due to that communion punch and solid early expansion.

Caelum's always had major fatigue issues for me (flying wrecks your dudes fatigue), insofar as their non-caster stuff goes, not to mention the problem inherent to things like the enemy deciding to laugh and cast storm. The mammoths are alright (same niche as the Arco 'phants, and the same problems), but they've got less of a unit presence (again, the flying thing) to help back it up than Arco. Archers are alright, but short bows are comparatively eh. Magic spread isn't exactly mindblowing either, though air magic is pretty solid and they've got what they need to bootstrap to a fair bit of excellent low hanging stuff, eyeballin' 'em... they'd definitely be relying on the pretender or summoned stuff for late game casting, though. Ubiquitous flight does offer a lot of strategic advantages, though, even if pound for pound most of your flying units are on the sub end of par.

Ermor... doesn't have versatile or strong troops, at least in LA, and while it's got strong death, it doesn't have strong anything else.

Jomon's actually not that bad. Their yari-dudes are good for blocking stuff and their archers are one of the better ones in LA. Elite stuff's kinda' so-so, unfortunately. They've got a solid combat magic presence as well -- which is the big thing -- and alright communion potential (especially via forged crystals.).

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Quit giving me these quips about 'that isn't how actual players play' because that's the game as is, and it's relatively easy to counter expensive priest spam. Don't make me PBEM you and prove the brokenness.
Indie priests are kinda' cheap :P And you'd be going well out of the way of simple chaff spam to do it, which was... kinda' my point. Couldn't play yeh even if you wanted to, though... don't have access to the game at th'mo.

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Also, I do not have issues with fatigue outside of tournaments or specific instances where a spell-caster blows their whole load on an exhaust spell and passes out the whole match to delay 20 of my soldiers. Worthwhile full battlefield effect fatigue spells are difficult to get to far as I remember.
That's why you have five or six casters with maybe a minor earth bless if they're holy :P There's a couple of full field fatigue spells, checking on it -- one for fire and one for ice, at the very least, both at enchant six, 4 ranks in the respective path, which is a little high but pretty doable. Then a handful of decent AoE ones (sleep cloud, etc.) much lower down and easier to use.

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It's why I opt for defensive magic in Dom3. Those types of spells fall pretty flat when you've got all sorts of counters and buffs ready, of which there is a wide availability. Isn't it something like three branches are defensive and utility oriented mainly?
Ehn, not exactly. Or rather, depends on what you call utility. There's only one major direct damage school (evocation) and two largely non-combat ones (Conjuration, construction), but the rest of them have pretty good mixes of offense and defense.

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Also, my game experiences might vary from others as I always went with having dormant [the long one] pretenders to enhance my dominion and magical abilities. Might give me an unfair advantage against things to have rainbow blessings on all holy units.
Yeah... I leaned toward that myself, but I'm terribly aware that it's usually a fairly suboptimal thing to do. SC for the early expansion, rainbow for early rainbow-y stuff, etc., so forth, so on, is often a better idea depending on how capable your nation is of early expansion or conflict. If you've got a dormant pretender and your neighbors have an awake SC, there's even odds you don't survive 'till the pretender gets out, heh. To say nothing about the nastiness of what happens if you start near a blood sac nation without your pretender up and about.

21890
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 25, 2013, 04:46:50 pm »
Um, actually not, to that first bit. Ermor's more constrained than most of the heavy death nations just because it relies on gems to get its casters out instead of gold, which means it's not going to ramp up as fast as many other nations are capable of (since the rest of them can spend gold on casters and gems on getting the doom machine(s) running, instead of having to split gems between both.). Further, its lack of diversity makes a lot of options for them (such as clamming, if you're not playing the community balance patch stuff) a lot harder to get to. Pretender can offset that, somewhat (and the junkload of points coming from ruining your scales gives you some good options, there), but they're worse off than a number of other nations in that regard. They've maybe got a slight advantage in terms of caster quality (at least in the field of death magic, if basically nothing else), but they lose out a bit on quantity (which can be particularly nasty if you're up against a good communion nation).

Their main advantage is the heavy death and their dominion ruining everything, more than anything else. Ermor doesn't spin out of control much (if at all) worse than any other of the death nations, it's just maybe a little more brainless about it, heh.

Their weakness is as you say, plus the caster diversity and cost issues and their heavy reliance on summons and/or indie stuff to get anything done on the battlefield (that doesn't involve their casters, anyway).

21891
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 25, 2013, 04:01:49 pm »
I'd argue the armor system itself almost needs fixing. Can't be too detailed with it as I don't remember the specifics, I just remember that 1 unit with 15+ armor can be practically invincible to anything not special/blessed/Notaheropretender. What's that late age Fire nation, Abysia?  With the guys in plate mail, tower shields, AND fire maces, with blessing ability? 24 resources to make. That shit is incredibly broken and should be removed completely, and you should have to spend crystals and research energy to create such elaborate equipment, not start the game with such ability [See below]. Would cut down on rushing castles to rush chaff to win.
Iirc it takes like two/three level of research and some n2 or w2 casters to pretty much neuter most early game heavy armor rushes :P Probably less than that, it's been a while since I muddled about with Dominions. Most heavy armor period, really, when it doesn't have a heavy earth bless (which even that may not be enough) or heavy buffing backing it up. Little bit of fatigue spam and they keel over dead to spearmen.

Fatigue is incredibly deadly in Dominions, heh. If you're not seeing fatigue issues with something like that Mict, it's because it's not being leveraged against you, not because it doesn't exist. It's less drastic early on (but even then, a couple dudes spamming some of the early fatigue spells can wreck some serious havoc), sure, but in the later game some of the battlefield wide stuff can absolutely neuter huge swathes of anything that actually has fatigue. It can get pretty incredible, ha.

Re: some of your later stuff in that post, don't get me wrong, some of the nations do have comparatively notable advantages, but it's never because of single units like that -- not even when it's a decent bless strategy (even EA or LA mict's relatively trivial to drop if they're not doing something more than just spewing blessed jaguar warriors around.). It's all about the ability to leverage combined arms -- particularly what the casters bring to the table -- not the sole ability to spew chaff. Armies in dominions live and die by their magical backup. The rest provides the lever itself, perhaps, but it's the casters that provide the leverage. You can get away without much magic use vs. the AI, but even a semi-decent human player would tear y'apart if you try that.

With the fixed units it alleviates this strategy, unless of course they're like LA Ermor and have fucking stupidly broken chaff soliders [which are free, cost nothing to raise..] and then the strategy is still to zerg rush.
Trying to say this as unaggressive as I can, but things like that make me wonder if you actually play Dom3 much Mict. LA Ermor's chaff units are pretty close to trash. They're broken, sure, but they're broken because of how useless they are against anything with two brain cells to rub together. They're hard countered by priest spam and like a half dozen specifically anti-undead spells, some of which can wipe out huge swaths of LA Ermor freespawn in one casting. They tromp the AI (which doesn't know how to react to chaff spamming, undead or otherwise) and basically nothing else, because they're so one dimensional it's almost painful :-\

People hate playing against them because they ruin the land they're in, not because their chaff is a threat. LA Ermor can sometimes be dangerous if they make it past the early/mid game, once they've gotten enough summons and casters about to leverage the few turns the chaff can buy them before being annihilated -- but whether they can reach that point is almost entirely dependent on the whims of the game's other players. Before that all it takes is a few indie provinces mass producing priests to completely walk over the undead freespawn and just a little extra to murder off their (painfully monochromatic, if very good at what they actually do) casters.

21892
I'd probably recommend stone spears over maces, m'self... the defense advantage seems to make a notable difference. A mix probably isn't out of order, o'course. Y'can also set one of 'em to a soldier so that'un'll run around and help people when they get attacked.

Definitely things get a lot less turbulent once you've got <whatever's left alive> kitted out in wooden armor and a (preferably stone) weapon. I've been pretty consistently losing between three and five townies before that point, though :P

Probably need to go look more at either the wiki or the official forums (or the OG thread, ha) at some point. Having some hard and fast numbers for good sizes on varying farms would streamline the early game considerably, ha.

21893
Coo-king? co-oking? What is this thing you speak of? The closest thing i can find is TV Dinner and Sandwich. That does look really good though and it makes me wish i could do this "cooking" thing.
Is called recipe, comrade. You follow it and delicious food magically appears.

Unless you lack proper cooking utensils. Then is called proper experimental methodology, and you repeatedly go through it until something edible results.

Also occasionally effective is what I call the "stir method". With it, you put many things in a bowl and warm it until safe to eat, stirring as you go. This method is very easy! Occasionally creates culinary monstrosities that toe the line of edibility, but very easy. Also encompasses preparing many things and then throwing them in bowl and stirring. Difference is that one is mixed and cooked and the other is cooked and mixed.

... seriously though, basic cooking is as simple as following directions and paying bloody attention, and there's a lot you can do with that.

21894
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 24, 2013, 11:59:18 pm »
Different armor sets have the same effect as different weapons :P

Light armor, heavy armor, with or without helmet, with or without shield, etc., so forth, so on, all nudge the units towards particular uses, open up synergies with particular spells, and so on and so forth. As I said re: weapons, it's pretty subtle, but surprisingly significant (especially over the long run of a game, where all the little advantages start adding up in big ways). Particularly so when folks that are really good at Dom 3 start working their magic.

As for the visual aspect, that actually would likely be little trouble. There's already at least one fairly functional unit randomizing mod for Dom 3 that handles the graphical aspects related to different weapons et al without terrible much issue. I'd imagine taking notes from its methodology would greatly streamline the effort of implementing something like an in-game custom unit builder.

Thinking on it a bit more, it... actually might not be that big of a balance issue. You'd just limit the equipment loadout and suchlike by nation and let that handle the balancing aspect of it. I'm not entirely sure whether that'd actually save the developer any effort or open up much possibilities to the player, though... you'd probably end up with the same (or very similar) "mix" that th'nation'd be designed with anyway.

21895
But the Armikrog developer is 'only' a bigot and fundie, of which there are millions in the USA, with hundreds of billions of dollars in total possession, so the million or so he'd gain in revenue is not really significant there
It's always significant; this is basic "Tragedy of the Commons" stuff. Just because the harm one does or supports is relatively small compared to all the harm that is done or could be done does not mean that one does no harm. Harm is harm is harm. Just because many people litter does not entail that you should not concern yourself with littering. Just because there is already a great deal of trash on the ground does not make it acceptable for a person to throw more down. Same concept, y'ken?

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I'd rather have fundies preoccupied making nice games than doing fundie stuff (especially when more fundies would open their minds to video games because of Armikrog).
The problem with this is that you're basically saying, "I will accept that you do undesirable things so long as you do something else, first." S'saying you can beat all the hobos you want so long as you pay the hobo beating tax (the paying of which will distract you from beating hobos, to some degree)*. It's still saying, "I will support that undesirable thing." That a caveat is added doesn't, unfortunately, change that. There are situations where something like that may be your best option (It's definitely a thing on the level of world politics), but in most cases it's definitely not. In the scenario being considered, it's definitely not.

*Now, you can say that they're going to beat hobos anyway (and this is likely true), but that doesn't make it acceptable for you to support the hobo assault just because it will slightly reduce the frequency of such attacks. Instead of giving them the support needed to assault three hobos in order to prevent them from assaulting a forth, give them no support at all. And maybe go out and interrupt when they've decided it's the hobo beating hour.

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I wonder how you'd react to a Kickstarter project where the creator had been a mass murderer, a rapist, leader of a hate organization, or what have you. Jolly ok as long as they're making something someone else will enjoy, and how dare you try to bring their politics into it?
Jolly okay it is (or at least should be), and it's not "how dare you", it's "I don't see why".
The "why" is because if you support the game, you support the maker -- and what the maker is going to go on to do later on. Yes, there is an implicit degree of responsibility when you give money to someone for what they decide to do with that money later. If you give money to someone that's part of a hate organization, or a rapist, or a mass murderer, you are enabling them to do that even if the product they're producing has nothing, directly, to do with that side of the person.

There's a moral element to who and what you spend your money on that goes beyond what you immediately buy with that money -- what causes the company supports or methodologies they utilize in their business becomes what you, de facto, support, because you have helped that company continue to operate.

It's not full responsibility, of course -- that lies in the company or organization itself for deciding to do such things -- but you do share a degree of culpability for those actions. S'an utter an' complete bitch of an ethical issue these days given the shit a lot of corps get up to.

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Other Games / Re: Massive Chalice Kickstarter
« on: June 24, 2013, 12:14:08 pm »
Gods, I hope not in this case. Lowest rung is twenty bucks. I haven't been able to justify that much spending on a single entertainment product in years :-\

Haven't had to, either. Sales are a wonderful thing. If it's as you say, then they're probably aiming to release with the traditional game price point of 50-60 bucks, which is just... sorry :( Can't do it, and I kinda' don't want to support that sales practice anymore. Maybe get it five or six years later when it hits a christmas sale or something and drops down to a buck and a quarter or thereabouts, eh.

21898
Other Games / Re: Massive Chalice Kickstarter
« on: June 24, 2013, 11:56:43 am »
Also it already appears funded, so... yay? Yay when it comes out, anyway. Maybe.

21899
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 24, 2013, 11:43:40 am »
Pretty doubtful that'd happen, yeah. S'mostly a balance thing... stuff like limited weapon selection for your chaff (and other stuff, really) has/had a subtle but surprisingly significant effect on what your army could deal with particularly effectively. Hammer unit's good (or at least better) vs. one sort of enemy compared to sword unit, and vice versa. Untrained chaff had niches that elite chaff didn't (sieging, mostly. Maybe patrolling, if you didn't have the better stuff for that.), unarmored better for some uses than armored, etc., so forth, so on.

If the combat system in general shifted up a bit, there might be room for it... but that's pretty unlikely, so a kind of 'custom' in-game unit builder is also pretty unlikely.

21900
General Discussion / Re: Shit, let's be geometry.
« on: June 23, 2013, 03:06:01 pm »
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You are most likely a type 9.

Taking wings into account, you seem to be a 9w1.

Spoiler: Delightful imbalance (click to show/hide)
Wouldn't call it exactly accurate, but it's not too far off on some things. Instinctual variant one... said the same thing. Hm.

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