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Messages - Frumple

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21931
Other Games / Re: Elona: Roguelike.
« on: June 19, 2013, 08:10:47 pm »
You keep. You keep missing...

Try this thread. It's the more recent and actually active one, unlike this one whose post before yours was from... 2011.

21932
Other Games / Re: StarMade - Minecraft IN SPAAACE! (early alpha)
« on: June 19, 2013, 08:08:33 pm »
Pretty neat for an alpha, from what I saw in a half hour or so of giving it a go. Controls are alright. Bit of a bitch to actually hit something when both things are moving around quick (need lead indicator :P), but eh.

Stresses my computer like a wozzname, though :-\

21933
Woke up today to the sudden realization that there's both chocolate syrup and peanut butter in this house.

... I have now created and consumed what tasted like a reese's pieces and honey sandwich. It was good.

21934
General Discussion / Re: Occupying Wallstreet
« on: June 18, 2013, 04:54:52 pm »
If people work less, their productivity goes down.
This... isn't actually true, or at least not necessarily true. Overworking is a thing and tends to lower productivity. Further, there's a very definite and very strong "diminishing returns" to extra man hours, especially in heavily automated workplaces. After a point you just don't get more out of extra hours than it costs to have them. To boot, sometimes productivity is actually a bad thing -- you might be able to produce a trillion gizmos, but if the gizmo market is only buying up five hundred or so...

Also, if you're talking the states, while we are still one of the strongest manufacturing economies in the world, industrial production and exports hasn't been then backbone of our economy for years -- the states is a service economy now, full stop. We do some manufacturing on the side, but that's not our primary money maker, hasn't been for a while, and shows every sign of being even less so going into the future. Things are changing, y'know?

21935
General Discussion / Re: Things that made you sad today thread.
« on: June 18, 2013, 12:32:23 pm »
Past that point, ha. Though it was basically the same then. S'like there's a switch in subconscious that recognizes when I do or do not have something pressing to do the next day. When I don't, hello sleeping ten hours straight (through the alarm clock) and waking up fairly miserable (unless I try to go to sleep earlier than normal, in which case I will wake up 2-3 hours later with a splitting headache and inability to go back to sleep.). When I do, it's up at daybreak (before the alarm clock goes off) with a shrug.

S'kinda depressing, honestly. It's the thus-far lack of control over it that's most annoying :-\

21936
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 18, 2013, 11:58:04 am »
Honestly, just a few automation methods stuck into the UI would have done a... lot. Loopable building queues (which part of would be pre-setting commanders, what they're leading, and orders. This would also incorporate summons on all levels.), multi-province move orders (waypoint/rally commands), auto-site search, auto-scout (possible auto-assassinate!), nation wide order changing (say I want to change 1/3rd my <casters> to one set of spells, 1/2 to a different one, and the rest to something else, in one go or have all my <commanders> with >X units or leading Y unit type start moving towards province <whatever>... stuff like that)... just general tedium/micro removal. Don't even have to simplify the systems involved, just the means of using them.

My biggest complaint with Dom 3 has always been that it doesn't really give you the toolset to elegantly manage the game later on -- it's not that a toolset couldn't be made to do so, it's just that there wasn't one. Dom 3's biggest problem is UI.

Sideline a few things to encourage mid-late game usage (continued searching, etc. Make sites synergistic on a nation level somehow, so every extra one adds something potentially useful/possibly gamechanging instead of just more gems, stuff like that.) and it'd clean up the game a lot without having to sacrifice complexity or introduce more limitations.

21937
General Discussion / Re: Things that made you sad today thread.
« on: June 18, 2013, 11:10:53 am »
One damned day without something to wake up for and it's back to waking up around noon, despite going to sleep before midnight. Literally the day before I was waking up at sunrise (Note: Something like 5:30 AM) without the aid of an alarm clock. Now... nope.

Why you do this, body?

21938
Other Games / Re: Its called "AI War: Fleet Command"
« on: June 18, 2013, 08:49:21 am »
*vague cough* Just... make sure the stuff you're shooting at isn't immune to artillery shots.

21939
Other Games / Re: Looking for a specific game
« on: June 18, 2013, 12:18:23 am »
Possibly this thing? Doesn't look like it's all AI, though.

Also, might be better placed in the "forgotten the name of a game" thread, heh.

21940
Look misk, if there's one goddamn thing the medical industry can do nowadays, it's that bloody thing. We got pills, man. Pills that do thing nature decreed anathema.

... now, mind you. They might not survive the experience, and the pills might kill them shortly thereafter. But for a short, glorious, heart exploding moment, there would be freaky geriatric gymnastics of the horizontal, vertical, and geometric curve sort.

21941
Other Games / Re: Game Universes Standoff Thread - crossover battles!
« on: June 17, 2013, 09:58:45 am »
Also we've kinda' got a crossover thread already :P

S'just over in GD because this is basically fanfiction discussion and yeah. Gameworld vs. gameworld has come up a few times already.

That said, Kirby should totes be pitted against Dr. Wily and Sigma. I'd say Megaman (/Rockman) vs. Dedede but that'd be a lil'unfair, hah. Metaknight, maybe.

21942
General Discussion / Re: Things that made you sad today thread.
« on: June 17, 2013, 07:15:19 am »
I actually can't read any of those.  Hilarious as the idea is, I think I'm going to have to find a textbook or chart somewhere.
Y'know... you might have some luck with some of those culture comparison psych study... thingies. They've done stuff where they compare facial expressions across cultures to look for similarities, and you might be able to get like a... list. With comparison notes between different examples and a general indication of what they're supposed to indicate.

Personally, I'm... not really sure if I can read facial expressions. I think so, but I'm also quite aware I crib a lot of notes re: peoples moods from stuff like body language (/how they're moving) and tone so it might just be the latter and face stuff isn't much of the equation. Then again, I usually do alright with the "guess the emotion" setups from faces, there's just a couple that I consistently miss.

Eh. It hasn't really came up much in my experience thus far, I guess. Kinda' like remembering names. It's surprisingly unnecessary for most social interaction.

21943
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 16, 2013, 10:08:59 pm »
Fifth. Fifth of the price. One I'm using is an 8 gig, cost ~10 bucks. Probably could have got it cheaper, really, but still.

21944
Bacon bits are really not much of anything like pepper. Goes pretty well with pepper, sure, but fairly distinct tastes to 'em.

... there's nothing stopping you from taking a bit of bacon fat (E: It wouldn't take much to get the rest to stick together appropriately.) and mixing it well with bacon bits and pepper then heating it a bit, though, for a sort of freakish bacopepper glaze*. Almost sounds kinda' tasty, honestly. Bacon goes pretty well with pepper. So do bacon bits.

*E2: I've actually done something rather similar using BBQ sauce instead of bacon grease. Consistency's close enough it'd probably work out fine.

21945
That sounds like an excellent idea, but begs a question. If we can bake bacon, can we marinate bacon?
A. Yes.
B. Baked marinated bacon is goddamn delicious.

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