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Messages - Frumple

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22156
I just got ten new albums for my listening pleasure. Any suggestions on installing an extra glovebox?
I think they do, like, MP3 playing radio installation and stuff. Then you'd just need a flash drive.

22157
Other Games / Re: Its called "AI War: Fleet Command"
« on: May 25, 2013, 07:33:01 pm »
Ah... really not paying attention, folks. Spirecraft jumpships do not attrition per jump, at all -- not in supply, not out of supply.
Actually, I was paying full attention, and fully understood what you were saying. I know full well they don't attrition per jump. I can read the description of the ship you know.
Lies! Were that a possibility, inquiry would have been unnecessary! Spirecraft jumpships' incredible virtues are self-evident upon observing their description!

Though I jest, of course. Misreading the conversation a bit, I guess.

But yeah, spirecraft stuff. It's... sorta' awesome. Or, at least, most of it is. Jumpships are incredible, scoutships are also incredible (because who doesn't want MK IV scout starships in every system within at minimum two jumps?), attritioners are incredible (everything becomes AoE bombs, wheeeee) penetrators are conditionally incredible (two asteroids worth can drop almost any core guard post, if they all manage to get their shot off >_>), shield bearers are kinda' awesome. Rams are supposedly kinda' great, but I'm not very fond of 'em (rather have a penetrator, really). Biggest issue with the remainder is they're kinda' samey, all being mostly fleetship murderers (ion for obvious reasons, siege towers due to being basically immune to most fleetships <= their mark, martyrs for similarly obvious reasons), but if you're full up on all three (or at least ion and siege) you're a long way towards completely neutering the AI's fleetship presence.

But those first two... I'd honestly say they're kinda' game changing. Basically nothing is as capable at information gathering as a spire scout fleet, and jumpships are probably the best transport in the game, with all the shenanigans that entails. It's good stuff.

22158
Other Games / Re: Its called "AI War: Fleet Command"
« on: May 25, 2013, 05:31:45 pm »
Thank you for making spirecraft jumpships even more awesome in comparison :P

22159
Other Games / Re: Its called "AI War: Fleet Command"
« on: May 25, 2013, 05:24:59 pm »
If you've got spirecraft on... yeah. Yeah, skipping past systems gets pretty easy.
Besides the fact that there's a lot of systems higher than MK2, which is the highest level of jumpships I can make. And jumpships attrition in systems of higher mark then them. How long do jumpships stay in a system while moving?

Even then, there are several systems with grav drills...
Ah... really not paying attention, folks. Spirecraft jumpships do not attrition per jump, at all -- not in supply, not out of supply. They lose health per second while in a system higher than their mark, but... they're in the system something like a second, maybe two. With the twenty or so seconds they have, they can more often than not get from one end of a map to the other -- I've watched a fleet of mk 1s jump, iirc, five or six systems in one go (raid stuff), including right through an AI homeworld. And yes, they ignore tachyon and can't be slowed down. Spirecraft jumpships are rather ridiculously awesome.

Does look like they can't get past black hole machines and stuff that stops teleportation stops them from just bouncing through (though they're still fairly quick, and nothing can really stop them short of a BHM, so they might be able to make it past anyway)... but if you've got any clear route at all the little buggers can get through it, or can at least get a force into the intervening system so you can blow up the obstruction or capture the system.

22160
Eh, without seeing the UI or confirmation of some sort from LB, it's... kinda' hard to tell. There's a few hunger/thirst/etc. mods for morrowind, after all. Playing guess the mod is fun, anyway :P

22161
Other Games / Re: Its called "AI War: Fleet Command"
« on: May 25, 2013, 03:46:03 pm »
If you've got spirecraft on... yeah. Yeah, skipping past systems gets pretty easy. Especially if you've got mk 4 scout starships, but without that you can get a slightly lower range easy-hop via spire scouts.

Anyway, spire jumpships. Just... you need something in the system you want to drop stuff in if you want to keep the jumpship. Otherwise... they can basically go anywhere in a few seconds and nothing can really stop 'em. Even without vision you can move them all to the system you want, then blow one of them up and unload the rest. It's kinda' insane. Sure, it's only 5/mk in terms of transportation, but that's... kinda' okay. Stick mostly starships in it or whatev'.

22162
If your rake is making a quarter of the noise a leafblower is making, y'all should probably get a new one.
Metal bitsies,* bits of concrete, fairly dry leaves. It was still pretty noisy with just the rake, just... not nearly as noisy, or as consistently noisy.

*Plastic head rakes... break. Honestly, as the years go by I'm finding everything not made out of solid metal is disturbingly flimsy when you're actually doing stuff with it. Sometimes even the stuff made from solid metal :-\

Some of it's a bit of misuse, but damnit, if the shaft of a yard tool can't handle being used as a lever while a full grown adult is jumping up and down on it, why the hell have I spent money on the bloody thing? Well, the answer is I haven't because I'm usually doing the yardwork for someone else and they provide the tools, but... still. Quality, bugger it all.

22163
D'awwwwwwwwwwwwwwwwwwwwwwwwwwwww............
Aww, look at the kitty marking the dog as its own possession...

It's amazing how adorable cats look when they're giving off body language that says, "You're mine, now."

22164
We landed in a pool of swamp water at the start, if there's a disease then we already have it.
Intro didn't say anything about water getting in us, though, just on us, and not even on the eyes or whatnot. Depending on the particular bug, that might make a difference!

Mind you, Oregon Trail level life-sucks-you-die, while hilarious, might be taking things a little far. Depends on what, if anything, LB's running beyond vanilla. Though I guess we do have confirmation on one of the hunger/thirst mods, if nothing else. Totes need to find a way to use up some magicka and see if a magicka regen mod's running >_> Half makes me wish I could remember if any of the early/easier to find ingredients has damage magicka as a component...

22165
Today I have gained a newfound disappreciation (apparently not word, don't give shit) for leaf blowers.

As the immortal words say, "It's not about the shovel, you cross-eyed possum humping lackwit. It's about how you frakking use it." 
Aldo Leopold, paraphrased.

One thing leaf blowers (or at least the one I've just been involved in the usage of) are not appropriately used for: Clearing an entire front yard of leaves. What tool is appropriately used, completing the same task in half the time and with a quarter of the noise pollution? A rake.

I don't appreciate having to halfheartedly threaten geriatrics with a rake in order to get a task done before midafternoon without overtly annoying the neighbors.

22166
After haggling done, set in toward the standard seyda neen stuff. Check and see if the axe is there, possibly chill on the lighthouse for a while and see if lil'elf-dude's swamp stump is still lootable (and if elf-dude's ring's missing! Discount, discount!), maybe check in with the census office and see if tax-dude is missing (though the last one has that potential combat thing going with it, hrm...) or if there's anything else around town that needs doing.

I'd personally be stripping the place to the ground already if I was playing (iirc, if you're really dedicated you can walk out of Seyda Neen with about 10k septims >_> Maybe it was seven or eight thousand, it's been a while.), but with RP and uncertainty and whatnot that's probably not quite an option. Plus, given the scenario, trader-dude would probably be somewhat suspicious if you started hawking dozens of pillows and silverware to him, I imagine. And you don't have that initial glut from stripping the census office via leniency abuse, ha.

... on the other hand... there are a couple of empty houses, iirc, and there tends to be alchemy ingredients in barrels and sacks and whatnot. Even if you don't actually take them, it might be a good chance to do a little comparison between appropriately harvested and what you did before.

I'm also kinda' curious all of a sudden about stuff like clean water and whatnot, ha. Just 'cause the natives drink it doesn't mean you can, and given the whole fantasy-land thing, it'd be a pretty sad (and hilarious) way to go to take a sip of water and die to some kind of arcane hyper-dysentery everyone else is naturally immune to.

22167
SalmonGod, i was wondering earlier how the circuses are doing over there in general. Have you noted anything?

I have no idea what you're talking about.
We've... still got circuses? I mean, technically. They're out there, you occasionally see commercials and whatnot. The higher class stuff seem to still be trucking, too (insofar as stuff like Cirque du Soliel count as higher class). Certainly they're not as major as they used to be, but as entertainment venues go they still exist.

Don't really have much to do with politics, though, insofar as I'm aware. Don't exactly pay attention, they're not exactly big news things, generally.

22168
General Discussion / Re: Speculation/WMG Thread
« on: May 24, 2013, 05:49:05 pm »
New idea (because this thread totally has a point)!
All of the sudden Batman gets a Green Lantern ring. What does he accomplish?
This, apparently.

22169
Other Games / Re: Its called "AI War: Fleet Command"
« on: May 24, 2013, 02:42:08 pm »
Yeeup. Tractor'd units travel with the tractoring ships when they warp.

They AI actually can exploit this, from time to time. You can have some fun with stuff like martyrs, ha.

I'm not 100% sure it's all tractor beams, though. I think I remember a black widow's tractor'd stuff not going back with it, hrm.

22170
Other Games / Re: Its called "AI War: Fleet Command"
« on: May 24, 2013, 09:20:19 am »
If I said 'Dire Guardians', what would you guys think?
"Bone spikes. Bone spikes everywhere."

Also do we get to cast /dire regression/ on our stuff?

Though actually looking again at what dire apparently does thematically, I think I might not be worried. Primitive regression might bulk up a critter, but I imagine it wouldn't help a high tech piece of doomchinery. Regress back a few tech levels, suuuure. Be frumple's guest.

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