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Messages - Frumple

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22231
Just... dropped right into it, eh.

It'd be time to rustle up some money (most cash we'd have on us now probably wouldn't pass muster, back then, and I don't have much in the way of hawkables on me, normally.) and make some investments. Once millionaire, figure out something important to do. Plenty to choose from!

... also, find pants, and probably figure out how to explain waking up in bed with whoever owned this house back then. That'd probably be hella' awkward.

Would 1993 self still be around? Not sure what could be done, there, but it might be interesting.

E: Of course, if the house and the contents thereof (or even just the bed) overwrote past house... hrm. I sleep with the laptop besides me. Find the right buyer for that, and not only do I make hella' green, I manage to catapult PC development by a couple decades, hopefully funneling the advancement in a useful direction.

22232
The generous person's giving away 2 copies.
I think.
On one hand, I wonder how exactly you copy a city, since presumably the geographical location is part of it.

On the other hand, creating two copies of a city and its population and then handing them out to random strangers sounds like a jolly good time!

22233
What's a Reus?
Reus!

Pretty impressive thing to give away, neh? I can't help but wonder how the two winners are going to split it.

22234
I am not by any means the most world-weary or knowledgeable person on these boards, and you may be right that there are no better options available. I doubt it.
Honestly, the heuristic I've been using a lot for the past long while isn't if there's a better option, but rather if there are worse ones. "Better than you could be doing" is... not ideal, but obviously better than the alternative, and generally much more obtainable. Ideally you have more worse options that you're avoiding than better ones you've yet to reach, of course. And if it's better than you were, doing, well... improvement is a better goal than perfection, t'me.

Quote
However, since you're keeping a level head, the wider topic of resource use would be something I'd appreciate hearing. Toady is the nearest and one of the dearest, but not the crux. If you consider that deflecting (which i doubt), we can work everything else into that with difficulty.
Wouldn't really consider it deflecting so much as beyond the scope of this thread. In general, th'two things I'd say about it is that it's one hell of a topic, and that, while it might not be enough, most of what I've been pushing for on a personal level is relative and incremental improvement. "Do better than the average" and "keep improving, piece by piece". Small gains multiplied many times leads to great gains, etc., etc. Beyond the personal level, things get finickier. I'd say that without hesitation the ethics of resource use and acquisition is easily one of the greatest failings of modern times, but the project of doing something about it, beyond improving my own behavior (which is both definitely not perfect and notably ahead of the "curve", so to speak, in my society.) in relation to it and helping encourage and facilitate those near me to do the same, is still... somewhat beyond me. A project ongoing, and entirely likely to never complete.

But! Little steps, step by step, lead to long journeys and fine destinations, etc., etc., etc. Even if you don't actually reach the end of the proverbial road.

22235
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 16, 2013, 07:21:59 pm »
Better ask Toady about it first. Two furry threads locked in a week or so? Might want to let things simmer down and try next week.
Less than, less than. It took four days to lock both of 'em. I'm actually not entirely sure I've seen successive (discussion/non-spam) threads get closed down that quickly before, or at least recently.

Maybe do a steampunk thread instead or something. Perhaps a general foopunk thread. That might be amusing.

22236
General Discussion / Re: Sheb's European Politics Megathread
« on: May 16, 2013, 07:07:45 pm »
And Scottish diaspora descendants.
... so what, the US east coast? I'm not 100% sure Scotland could fit that.

22237
I think that was the intent in this case, Nenj.

22238
Other Games / Re: Starbound - A flat yet infinite universe.
« on: May 16, 2013, 06:27:42 pm »
Not cargo.  Baby monsters in cages.  It'll be the worlds worst petting zoo in space.
Then all we need is a midget robot wearing a gimp mask and some very strong bars and we'll really be in business.

22239
I didn't see your response Frumple, but i think we can agree that having achieved this feat, (and it's immediate surroundings) indicates both intelligence and skill.
... we couldn't agree, actually. It takes a particular skill set, and particular sorts of intelligence, but there's not guarantee either of those is transferable to... well, anything else but what they were used to do. I'm not in a position to know how capable the folks who did the work on the games are of repurposing those skill sets, or how complementary their particular sort of intellectual capability is with other tasks.

I do know that a lot (if not all) of the programming skill sets related to content creation in general isn't terribly useful when being directed at, say, database programming, or building software designed to assist with construction, research, etc. Often entirely different methodologies and theoretical bases, to say nothing about different programming languages and whatnot. I be indulging in a fair degree of folly to just assume that someone trained and capable in the former would be able to just swap to the latter at the drop of a hat... or at all.

As for the sweet spot... why not? If game programming (art and entertainment in general, really.) is what gets a person fed and keeps 'em sane and functioning so they can go out and do other things, that is what it is. It's certainly no less in line with a utopian goal than a retail job, or most industrial or desk jobs. Honestly, small scale/independent programming work (game related or otherwise) is often more in line with that kind of goal -- at least it isn't quite as blatantly contrary to most utopians as many consumerist enabling fields of work are and sometimes manages to produce something of notable aesthetic merit. It's a cleaner path than a lot of things, yeah.

22240
General Discussion / Re: Dwarf Fortress Furries (2)
« on: May 16, 2013, 06:04:16 pm »
Nenjin, the word "furry" is well-defined. I don't want facts to be debated.
Weird thing to say when something like a third or so of the posts in this and the last thread were people trying to figure out exactly what it meant. Given that, if you think there's a well defined meaning for the word, you might want to spell out said boilerplate definition in the OP or somethin'. Other folks seem to have missed the proverbial memo.

22241
-.-. Creators of indie games are often wasting their talents. I chose them as being one of the better examples within the industry. Also, that is the can of worms I'm going for.
Every single person on the planet is wasting their talents to some degree. By posting on this forum, we have both likely wasted our talents to some degree. By doing anything at all beyond maximizing our capabilities with whatever talents we can develop and then spending every waking hour either exercising them or making it so that we can, we are wasting our talents, to varying extents. That'd be the can of worms you're prodding, yeah. "Wasting your talents" is a bit of an empty statement, really. Some day I'll figure out what that's supposed to mean besides, "They're not doing what I want them to do."

But yeah. What would you have them do, instead? And how do you know that their talents aren't in doing exactly what they do?

22242
Couple hundred games, purchased wisely, could come out to less than a thousand bucks pretty easily (<$5/game.) or less than 2k without trouble (<$10/game. which is cake to pull off). Which, while potentially a waste of funds (though going into that is opening a can of worms, because one can classify most things as such), certainly isn't an enormous waste, especially spread out over several years. Almost certainly more bang for your buck over that period than a similar amount of coffee or movie tickets or whathaveyou.

Gaming can be pretty cost efficient by most any (reasonable) heuristic you choose to use, at least before you start considering hardware (and considering that's multipurpose these days, even that's not that much of an overall cost increase.). There's honestly not many hobbies that aren't in bed with asceticism that are quite as inexpensive (providing you're using your brain while shopping, anyway.), especially if you're going to get very heavily into it.

Not really sure what that second half or so's trying to say, though. Niche games are somehow bad because they target a niche?

22243
There's mods for the graphics, these days. Dunno about the combat, it never really bothered me enough to go looking for something else. Especially once I got around to slipping in a magicka regen mod and actually using magic regularly, heh.

22244
When I first played Morrowind I didn't know about siltstriders, and once I learned about them I didn't really care. I only started using them once most of the island was explored.
Once you go hoptoad spelunking, you never go back. It's even quite impressively fast! And just plain fun. Levitation is boring, time to jump to the second level of those Vivec buildings. Wheeeee

Kinda' wish I had morrowind on this computer, now. Have Nehrim, though! They're about on par for me, heh. At least until morrowind gets heavily modded, I guess... though I can't really afford to be playing. I'd sink too far in, lose sleep, etc., etc. Good stuff~

22245
General Discussion / Re: Sheb's European Politics Megathread
« on: May 16, 2013, 02:28:41 pm »
It's interesting to note from that that at least some of Scotland apparently wants to play with Farage balls. You sure you lot don't like the guy?

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