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Messages - Frumple

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22366
That was the exact interpretation that site was using, actually <_<

Why was that thing posted again, though? I mean, things would probably be going a bit better if more folks thought like that (certainly I tend to prefer to interpret the stuff egregiously counter-thematic to Christ's primary line of thinking as people using Jesus like Plato did Socrates [20 AD sockpuppet account, go!], except less skillfully and even less representative of the original.), but most of those religiously affiliated don't seem to. At the most, I've seen that stuff coming out of the more radical believers, not those cleaving closer to the primary veins of interpretation.

22367
I could hop in. Would have to hop out after about 2 1/2, 3 hours at the outside, though. Stuff t'do tomorrow morning.

22368
Th'ram's fine, Script. It's the CPU/GPU that's the problem.

And unfortunately, the abacus and the monkeys are kinda' welded in there. This bloody thing's a laptop. Not easy to improve :P

22369
Ah, started before I work up. Curses. I'll be on steam if someone drops out and there's still others that want to keep going. Steam name's JackThejil, send a tell.

22370
General Discussion / Re: The problem of our success: Overpopulation
« on: May 05, 2013, 02:51:11 am »
The reason the Earth has oxygen at the levels to support human life is purely because billions of years ago an organism called cyanobacteria overpopulated the Earth and caused the great oxygen catastrophe. That's right. It's called the Oxygen Catastrophe.
Is there any actual point to bringing this up? Hadn't heard about the GOE, I think, so I checked in on it. Your overpopulation example, at the fastest, occurred over a period of several million years at the absolute minimum (nearly a billion, possibly even more, at the wider outliers). What our species is doing, and our actions? It's happening over the course of mere millennia. It's literally unprecedented change, and at a speed we've never seen before. The GOE is not really a comparable event, except maybe in the absolute broadest of strokes. What happened then is not a very good thing to pattern how we react now against.

As for the rest... calming down isn't exactly the best idea, really (though it would be perhaps more accurate to call it stopping being willfully blind, rather than something more panic-inclined.). We've been messing with stuff we only partially understand, and most of what we have come to understand is saying bad things at their most conservative, and very, very bad things not very far past that point. Life going on isn't really in question, sure. The issue is whether humans are going still be included in the list of objects still in that set for all that much longer (in a geological sense of longer, anyway). This sort of thing only makes a good movie when it's time lapsed, true, but an end-times of a thousand billion cuts spread out over a half thousand years is still an end-times. From the earth's perspective, things are about to become one hell of an action scene. And it's probably not going to do anything to make sure the media short it's watching doesn't end up a tragedy (from the perspective of the actors, in any case).

Insofar as effective action goes... we do actually see spats, here and there. Moreso on local than wider scale, and still very sporadic and spread out, but it's a start, and it's growing. Not nearly fast enough, from what we know, but every little bit helps. Not seeing as much in relation to population (and more importantly, population growth) specifically, but dealing with the consequences improves, piece by piece. But even population issues seems to be becoming more of a known subject of concern. Considering that it's one of the primary root causes of the problems we have... that's good. Acknowledging and addressing the fundamentals of a problem is one of the most effective ways of solving or mitigating that problem, especially over a longer time frame.

And destiny... destiny can shove off. "What will be will be" may be true, but it's no excuse to not try and make that eventuality better than it could have been without action. That things flow is no reason to not swim, especially when the rapids show signs of coming 'round the bend. Destiny is not and never has been reason to ignore the ethical considerations of one's actions... and that seems to be what your line there was suggesting we, as a species, as groups, and as individuals, should do.

22371
General Discussion / Re: The problem of our success: Overpopulation
« on: May 04, 2013, 11:26:38 pm »
... yeah, I didn't even notice it the first time. Looking at it now... it's a youtube link, which may have been why I filtered it out. Tend to not click those as a habit. Give me text, dagnabbit!

Is too late to do youtube. Would have to unmute sound and... no. But bah, whatever. Carry on.

22372
General Discussion / Re: The problem of our success: Overpopulation
« on: May 04, 2013, 11:15:09 pm »
Presumably one that would actually bite the bullet first if you were proposing something like that. Gods know that during the short period I was somewhat inclined towards that sort of thinking (most seem to go through that sort of phase when they're first running into the problem, but not yet actually picked up enough to know what the hell's going on.) I always included myself among those culled. Apologizes for the overestimation, I guess.

E: It doesn't help that that's basically the exact same line of reasoning that the whole "war will fix the problem" reaction follows. Hat tip for the flanderization, I guess. That comes before the strangulation for not using the sarcasm font.

22373
General Discussion / Re: The problem of our success: Overpopulation
« on: May 04, 2013, 11:05:22 pm »
Yeah... Misk? Urban population (i.e. "major population centers") is over 50% of humanity's population now. It stepped over the majority line back in 2010. It wouldn't be 1 in 7. It'd be one out of every two... on the low end.

To say nothing as to what that would actually do to the world, politically and otherwise. That wouldn't be a case of "bad", it would likely be a case of "worse than just letting things go to hell". Wide scale murder isn't really a possible solution to this problem, and never has been. The chances of meaningful regrowth happening after the systemic shock induced by the degree of death that would be necessary to meaningfully impact things is worse than it would be in a lot of the predicted scenarios caused by environmental devastation. Minor die-back wouldn't be enough. Cutting our population back by a billion would do basically jack shit (buy a few more decades, maybe, depending on the societal damage involved) once the fallout from that settled. We bred an extra billion in under twenty years. Even halving it quite possibly wouldn't buy much time in the grand scheme of things. World's pop was around that less than a century ago. You want to kill off six out of seven? Congrats. You're back at the 1800s at the earliest.

Point? That "solution" is utter bullshit. Yes, by and large we need to lower population and slow growth, no, sudden depopulation isn't a viable solution. That's what we're trying to avoid, above and beyond the fact that it likely wouldn't frakking work. Sudden die-back might buy time. A little. Maybe. It wouldn't, however, solve the problem, nor would it even help solve the problem.

Honestly, shortsighted bullshit solutions like that is probably better than half the damned reason we're rushing towards the whole bloody environmental kerfluffle.

22374
... yeah, I've probably spent more time playing with <30 fps* than I have >30 fps (actually, around 30 is usually pretty comfortable. I've beat some fairly twitchy games, FPS and otherwise, with an fps hovering in the mid-teens to lower twenties.). I certainly haven't noticed in particular nausea effects. Not saying it's not happening to folks, just that I've never noticed it happening to me. Dunno about FOV stuff, though. I've never really bothered to pay enough attention to notice a difference, I think.

*And that's after turning all the silly useless pretty crap off.

22375
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 04, 2013, 06:38:32 pm »
I've been sticking with version 8 and 9, just because that's my favorite way the game was built, but I always wonder how long they will develop this game.

Surely some day it will be done? They could even finish it and then keep working on it to change it drastically for a DCSS 2
Silly boatie, thinking roguelikes ever finish developing. No, no, that's not what happens. Either it keeps going until the devs abandon it or die, or it gets forked or something and someone else takes up the work. They don't actually "finish". Development just... fades away. There's exceptions, but, well. They're exceptions.

Seriously though, crawl's been in varying intensities of development is 1995. It's been going for nearly twenty years, now. It's legal to take this game home with you in most countries (or will be, by the end of this year), though it can't drink in the USA yet. You really think development's going to end? The future of DCSS isn't DCSS 2, it's some fork of DCSS that pops up after the current devs get tired or keel over and stop working on it. Dungeon Crawl: Stone Soup: Ad nauseam, if you will. DCSSAN.

22376
General Discussion / Re: Things that made you sad today thread.
« on: May 04, 2013, 06:18:26 pm »
Actually Misk, there's only about fifteen hundred folks in the US whose first name is Dimitri, going by one of the name-searching whatsit sites. Narrow that down to NYC and you'd probably only have a handful of folks to sift through :P

Was kinda' interesting to stick mine in there and see there's only a few hundred folks in the states sharing my name. I'm fairly compulsive about not associating this user name with my real one, though, as well as not sharing particularly identifiable information online all around. The few folks aware of the connection are of more or less the same opinion, insofar as that goes.

Partially habit, partially because I would honestly rather be fairly forthright on opinions and suchlike online, and having some them potentially easily traced back to me is... unwise, where I'm living right now. Lot of bigoted fuckwits in my area, plenty of which wouldn't have much trouble making problems for me, as I've seen them make problems for folks a bit more vocal about not cleaving strongly to the primary social mores of the area. There's fights to be picked on the subject, but this area isn't exactly the place to be pickin' 'em. Least unless you're willing and able to resort to violence when (and when is more likely than if, from what I've seen :-\) it ends up coming down to that. Might be the latter, not so much the former.

22377
Other Games / Re: Magicmaker
« on: May 04, 2013, 03:13:53 pm »
... thinking on it, some sort of "All random" mode might be... interesting. More specifically, either it would auto-randomize all your stuff when you enter the level... or after every shot. Robe would fluctuate on a timer.

Probably default to highest rank material you have instead of just choosing from any of them, but that'd be the limit of sanity. I think it'd be... beautiful. Completely insane, but beautiful.

Or... better yet, a "wonder" material, which itself does just that. Changes after every use.

22378
The proper solution to the grey/gray conundrum is to simply alternate. Never spell it with the same vowel twice in a row and you're golden.

22379
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 04, 2013, 02:26:47 pm »
Biting into a pie you're unsure of the contents...

... you're a braver soul than me. Or maybe just yet to have bit into some really terrible pie. I'll definitely accept unknown pie, but I poke it a bit to see what's in it before I eat it or pass it on to some other poor soul. There's no real telling if what's inside is actually dead or not, after all. I like my consumptive indulgences to be immobile, and preferably deceased. Or is that deceased and preferably immobile? One of the two, anyway.

22380
General Discussion / Re: Things that made you sad today thread.
« on: May 04, 2013, 12:18:20 pm »
Have now been rather intensely dizzy for the last sixteen or so hours. This is... rather unpleasant. Don't even feel particular sick or anything, no regurgitation urge, no stomachache, no fever, no headache, etc., so forth, so on. The world just keeps spinning a bit and occasionally trying to lurch its way out of alignment. Rather hope this doesn't stick around much longer :-\

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