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Messages - Frumple

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22606
General Discussion / Re: Shit, lets be Sinners. THE RETURN
« on: April 15, 2013, 03:02:27 am »
Amused enough to try it!

Quote
Greed:   Very Low   
Gluttony:   Low   
Wrath:   Very Low   
Sloth:   High   
Envy:   Very Low   
Lust:   High   
Pride:   Very Low

That's... actually pretty close to my standard self-assignation of the deadly sins via standard cultural bias. Most amusing thing about lust is that I'm closer to asexual than anything and that rating probably has more to do with my appreciation of illicit artwork and what doesn't bother me (I've got a definition for perversion and I stick to it. It just happens to be more permissive than the normal, horribly inconsistent and fuzzy, cultural definition of "anything I/many other local people don't particularly like".) than anything particularly active.

But sloth is pretty definitely my major one. I'd rather chill and/or read or something than run around like a chicken with my head cut off. My motto is: "If you're in a hurry, you're already late and there's no point rushing anymore."

22607
Ooh. Yeah, that'd make a difference. Though I do have to wonder how much of that pie chart is supplied by national production. Considering how much in the way of electronics, at the least, is produced overseas...

Still. How much can a 16% reduction actually cause in the way of "bad things"?

Actually, some tentative searching is showing as much as 75% import rate :-\

Finally finding actual numbers (to the extent wiki counts, but frankly it's more reliable than the first few pages of google hits.), 35% native extraction back in '07. 16% of 35% is... less worrying. I mean, you're still going to see some overall increase in cost of silver in the states, presumably, but that's not a very big impact, even on the overall supply.

E: If that's actually the world's largest copper mine, though, I might actually be more worried about that. Dunno.

22608
Other Games / Re: Its called "AI War: Fleet Command"
« on: April 14, 2013, 07:36:42 pm »
Yeah... I just used the armored golem to "scout" a couple of systems past one of the data centers I just now got around to noticing. Well, that and provide a distraction for the raid starships I used to blow it up. I'll probably "scout" a few more systems once it finishes repairing after pretty thoroughly "scouting" three or four systems in a row. S'not too much trouble to knock over the tach guards while the golem's, ah. Knocking over the whole system :P

Golems make the best scouts.

E: Also fribbly hell I've got 14 allied neinzul enclave ships loitering in my home system. Do these buggers ever screw off or do they just kinda' wander around your joint helping out, forever?

22609
*scratches head* Why do we care about silver again? Beside it being shiny? Something something blanks, something silver eagles in the article (to the extent I'd call that thing an article), but... who the hell actually cares about that? S'mostly useless

Also it's 16%, but whatev'. And a small chunk of gold.

22610
Other Games / Re: Its called "AI War: Fleet Command"
« on: April 14, 2013, 07:23:02 pm »
Zenith power station ;D

I gots the energy. Less so the resources, though. I've been kinda' starving, most extraction points outside of the home systems (mine and AI) has been 4/4. And that was only in one system :-\

Well, that and I've been half-way stalling at the point just after setting up the initial refuge thingy. Probably should get around to fixing that, but... eh.

Also I still need to find the forth co-processor. There's still a few systems I've been having trouble getting scouts into. Probably be fine with some better scout ships, but... been putting knowledge into other things. Or using transports to get them through a few of the nastier systems or somethin'. Mostly I've just been kinda' ignoring the couple left that throwing scout swarms at wasn't working, heh.

22611
Other Games / Re: Its called "AI War: Fleet Command"
« on: April 14, 2013, 06:54:07 pm »
250k/spawner at 2 mil range, heh. 1.25 million damage applied randomly to pretty much anything in a system, constantly. It'd be pretty brutal. Plus the spawners themselves aren't exactly unimpressive. E: Or, to put it another way, full cap of mark IV and V would just about match damage with an armored golem... except they'd be able to hit anywhere in a system. S'nice stuff.

Just had a fun thing happen, though. Or... amusing, anyway. Sorta'. Mining golem. Decided to go visit a system that had a AI Co-Processor... and a black hole machine. I was like... really? Either leave it be and get 20 AIP, or blow up the black hole machine to get whatever's in there out afterwards and get half that. Or leave whatever went in to die, but... it takes a lot to drop a mining golem.

... so yeah, I said bugger it and sent in the armored golem I had laying around. I'll take the 10 AIP :-\ Nice dick move by the RNG, though. Kinda' admirable.

This map's actually very close to th'point I could fully reverse passive AIP progression, but... ehn. Need to grab two more spire civ thingies, I think. Problem being that doing so will nudge me over the tech two line. Decisions, decisions...

22612
Other Games / Re: Its called "AI War: Fleet Command"
« on: April 14, 2013, 05:34:58 pm »
So, uh. Spire blade spawners? Are... ridiculous? Maybe?

I just had a ten pack of them (Mark 3 & 4, though it could have been done with 2 & 3... or even just one mark's cap alone, I imagine, though it would have took longer. Mark 1 was out due to ion cannon , heh.) basically solo, so to speak, a mark four AI system (level... 6? Difficulty, I think.). There were some spire frigates running interference, but... it could have been done pretty easily without them.

The big thing is that they're like mobile million+ HP sniper turrets with limited close combat capability... and a much, much bigger punch. 50k/mark at not-infinite-but-might-as-well-be range and pretty decent rate of fire. Critters swatted down guard posts and whatnot on the opposite side of the system while idling out in the yellow band. S'crazy. Goes through shields (and is unaffected by the spawner being under a shield, as near as I can tell.), basically infinite armor pen, moves faster than almost any projectile in the game... sure, the blades can technically be shot down (and spire maws love to eat them, which is somewhat amusing), but in practice nothing can kill them fast enough to matter unless it's at the very extreme range of the blade's lifetime. And the spawners themselves have a bit of a kick to them, as well as being decently quick and pretty tough.

I guess I'm just saying I love these little guys and they're the most awesome of awesome things.

22613
There... there used to be this, like. Off brand? Or something. That was... tropical. Flowers. Or... something. I actually kinda' liked those.

I don't think you can buy them anymore. Haven't seen them in years. It's all chocolate smores and strawberry nowadays. I miss the vaguely tropical whatever they were. The box's highlights were pink.

22614
That may be a little too much information for that little harddrive. Just how big is the data for a single average-sized cat's physical form?
1 catbyte
I think you meant catabyte. It's like a catamite, but... feline. And digital.

Gods know there's enough of them out there.

Incidentally, yeah, initial misreading. Ach, straight to the brain. Even with rain, my happy place is no longer quite as happy.

22615
Everything.

In other news, rain! Sounds good, looks good, feels good. Smells a little bad, but I forgive it. Some days I wish it'd just keep raining for ever and ever and ever, eeeheeheheheee.

22616
General Discussion / Re: MSPA Homestuck
« on: April 14, 2013, 12:13:03 pm »
Yeeaaahhh... I did kinda' just half-ass skim over the recaps, after the third or forth one. Partially because I did the whole thing in one go, and, well, I just read all that crap. Read everything else, though~

I think, anyway. May have missed some stuff in the walkabouts. No clue how many times you have to read those davebubble things before they give out.

22617
General Discussion / Re: MSPA Homestuck
« on: April 14, 2013, 07:22:57 am »
Oh hey... that news update. Guess the thread can take a break for a few months.

... though "months" is pretty imprecise. See all y'all in 2063!

22618
Other Games / Re: Incursion
« on: April 13, 2013, 08:01:00 pm »
Hrm. Well, sharing this, from the testing group. Don't think it's hit the public facing one yet. Ah well.

Quote
Hi, everyone,

  I have some news that I know is going to disappoint people in this
community, but I wanted to be honest about it.

  Since just before Christmas 2012, I have been working on a
different project unrelated to Incursion in either its tabletop RPG
or roguelike game forms. My new project is a post-apocalyptic
tabletop game; I don't want to talk about too much yet because
I have nothing to show, I'm not sure if I'll be releasing it under
my real name and it's not especially relevant to this community.
It was supposed to be a brief diversion after which I would
return to Incursion, but has grown far more substantial at this
point (though it is still far more finite and contained than the
elaborate design for Incursion had become).

  This is something which kind of grabbed my attention and
inspired me, and I have neglected to look at this forum as a
result. I saw the discussion here about status when I re-
approved Thrydon, and I felt obligated to say something as
this has gone on too long.

  Incursion is a huge, huge project with a vast amount of
labor invested. At the same time, it is not currently in a
playable state as either a tabletop RPG or a roguelike
computer game, and there's a lot of work before it will get
there. I'm not "abandoning" it, and I'm not releasing the
sources -- but I also haven't been actively developing it
for about four months now, and I wanted to be honest with
people about that.

  When will new Incursion come? I don't know. At this
point, maybe some years in the future -- or maybe never.
It's far too much an investment of labor for me to want
to throw it away, but it's status for now is "shelved". I know
that will disappoint people, and I'm sorry. I'm not really
able to work in things in my spare time when other,
different things have my interest far more strongly, and
that's my situation right now.

  It would be best for everyone concerned if people
considered Incursion dead at this point. It's not
precisely true -- I do plan to get back to it someday --
but I don't feel people should be waiting on news for a
game that isn't actively being developed at the moment
and has had a huge amount of time since the last
release.

  I want to offer sincere thanks to everyone who
supported the game and showed interest, and I'm
sorry I don't have anything more appealing to tell you.

  Best wishes in all things,

-- Julian Mensch

22619
Haha, again, thanks for hostin'.

As for times... weekends/afternoons probably fine, though I'm about to get back into school and won't know the schedule precisely until I've settled back into it. Given a day or two's warning I can probably show up regardless so long as there's not hard schedule conflict (same time as class, ferex.). I operate at GMT -6, to the extent that helps things. Prefer to go to sleep around 10-11 PM, but... I can swing otherwise in a pinch, usually.

Expansion wise, I've got Children, Zenith, and Light of the Spire, but not Ancient Shadows.

22620
Other Games / Re: Its called "AI War: Fleet Command"
« on: April 13, 2013, 06:06:47 pm »
Probably at least partially (possibly largely) my fault, depending on if the slowdown was processing (definitely my bad) or connection (probably not, for once) caused. Did kinda' warn my comp can barely manage it >_>

But yeah, was fun in a meander-y no-clue-what's-happening way. Plus the, what, ten or fifteen thousand AI ships that got swatted down over the course of it.

... and the renaming, of course.

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