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Messages - Frumple

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23041
Other Games / Re: Incursion
« on: March 05, 2013, 04:46:55 pm »
The baseline panic button for that is a means of teleportation, really, or play gnome. With Mara in particular, you might consider doing some lay worship (or just plain cross worship, I think. Might be misremembering, but I'm fairly sure you could do that.) of her sister (Essiah -- neither goddess has problems with you sacrificing to the other.), which would eventually net you freedom (i.e. immunity to stuck/entangle). Another one might be doing a light armor pallie (Which is fine -- good penalty-less shield, light armor, and maybe a bartered /barkskin/ or somethin' and you'll still be pretty tanky.) and maybe going human to pick up escape artist (and either lockpicking or use magic, probably. Maybe balance for eventual ride casting.).

Going strong reflex (high cha, reflex feats, maybe halfling for the luck-to-saves thing. Halflings have killer sacred mounts, by th'way. Not as good as kobolds, but good.) can keep you from getting entangled/stuck in the first place.

Insofar as going strength, I think it defaults to your higher of strength bonus or escape artist skill, but even with a pretty high strength bonus it's going to be hard to rely on strength to bust out of stuff. You'd need actual EA investment for it to be very reliable. Personally, I tend to just dimdoor out if I don't have something more efficient to use. Light armor pally might pick up a level of wizard mage for /phase door/ or somethin'. Push comes to shove, try praying. That might net you a teleport out or a status clear.  That's all I can recall at th'mo.

23042
Guess who's birthday it is today!
This dude's.

Today is the day that the man that named sin was born.

23043
Yeah. Just saying, caffeine's not going to work by itself, nor will simple distraction (i.e. gaming). Most of the folks that have managed more than a couple days without sleep had some pretty serious other-things-going-on, like years of intensive meditative and ascetic practice, heavy drugs, or major illness (or some combination of the three). Around day three or the late parts of day two your brain just starts more-or-less melting and it takes either some pretty serious dedication or some pretty serious system disruptions (or both) to keep going.

Won't say a two or three day stint won't be worth the experience (it can get pretty interesting, and 48 or so hours isn't too bad for you, so long as it's very intermittent), but I definitely wouldn't aim for a full week. Gonna' need some flex room to stabilize your sleeping pattern after you inevitably crash, anyway.

23044
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 04, 2013, 09:32:21 pm »
... hunting down a song brought me to the knowledge that one of the nicknames for Napoleon was Boney.

Now if only I could find the bloody rendition of "Boney was a Warrior" I'm looking for. All th'ones I've hit so far are much too slow :-\

Ah, nevermind. There it is. I... think.

23045
Yeaah, throwing in with the no-sleep-bad thing. I operated on 2-3 hours of sleep daily (with slightly more on the weekends, and the occasional near-full-day crash) for most of my middle school years.

I don't really remember them. At all. But yeah, GD'd be where that sort of thing goes, generally.

Re: Free Orion, it seemed to be coming along pretty well the last time I dipped into it. Even got some kind of server based AI thing going for single-player now, though I'm not really sure how it works exactly.

23046
Other Games / Re: Angband - Are you a bad enough dude to kill Morgoth?
« on: March 04, 2013, 07:52:54 pm »
I was not aware ZangbandTK was that different from Angband, it's been basically the only version of Angband i ever played through the year , will have to read more about it as so far the spoilers and guides i had read were vanilla :)
Thanks, i'll have to see if someone gives me some reward from this randomly found corpse at some point.
Hooo yeah, Zang's a pretty different beast compared to vanilla. A lot of the core gameplay is largely the same, but you've got a lot more moving parts -- more spells, more races, more artifacts, more monsters, a much, much more varied dungeon, an overworld and, iirc, quests of various sorts.

I find the default graphics set to be fully adequate. I've never seen a pretty tileset for a roguelike, though.
T4's OldRPG tileset, maan. I hear good things about that. Powder's is pretty alright too, I think.

... then I guess there's stuff like Dreadmor. It's pretty crisp.

23047
You'll note I didn't say that coalitions couldn't happen, or that I was focusing in on states going independent. Just that the only major benefit from breaking with federal control would be administrative easement, which by and large already exists due to state government. That point stands true even with coalitions. There's still a pretty tremendous loss of resource access and logistical efficiency involved with a larger area breaking off from the greater union. You'd be giving up a great deal to gain something you already have on most (most) non-odious subjects.

States in particular, I'll say I think you're pretty heavily overestimating the amount of weight the federal government has when it comes to general state development. It's really damn rare that fed influence is a net malus on a state (note: this is one of the reasons you really don't see meaningful independence movements in the states. On the net, we've generally got a pretty good thing going and everyone that's not harping on an unrelated political issue knows it.), and the amount of control they have over resources et al isn't exactly soul-crushing. If an area isn't developing well it's generally not federal interference that's causing it -- it's local, state, and regional level issues, which removing federal aid and logistic efficiency from is just going to worsen, not improve.

There's a point with the ideological issues, though. But that's not really a top-down thing; separation would only have minor effect if the impetus isn't coming from the bottom up (bioregionalism and related concepts is a grass roots thing first and foremost, and involves fundamental ideological shifts above and beyond anything else, not administrative rearrangements. Sudden balkanization is putting the cart before the horse in a tremendous way.). And if the impetus from the ground up was there, it'd already be happening -- the fed only does so much, and even if lots of folks complain a crapload about increasing state power or reducing fed influence, the bulk of local and particular regional control is still very much in the hands of the states themselves on most issues (and most of the issues that aren't are ones I'm pretty happy with local idiots not getting a say about, honestly.).

Point being that functionally there's just not really a benefit to separation in the states, not for states, not for larger regions. The Fed yoke really isn't particularly heavy, and is usually being used with a fair degree of effectiveness when it's used. Blame for local cockups is generally primarily on the shoulders of, well, the local cockups screwing things up. Areas that are going to be able to effectively wield regional government already are. And if they aren't, the support for that sort of thing just isn't there to a meaningful degree.

E: I do kinda' agree that there'd probably be some overall benefit on the global scale if we could break down superpowers a bit, and finish ending the American hyperpower, if we could figure out a way to do so without causing major instability. When relations don't dissolve into violence, multiple competing superpowers have tended to foster beneficial competition. When relations don't dissolve into violence, which hasn't happened too much :-\

But... yeah. I'd say it's probably a better discussion for another thread, per'haps? Anything interesting in actual politics to re-rail with?

23048
*scratches head* But... why? Most of the administrative benefits that could come from more regionalized government is already there in the states, due to, well, the states. And I don't know of any benefits beyond administrative easement due to dealing with a smaller area that would come from splitting up the federal government (E: And even that might not happen in a lot of areas due to a massive loss of resource/logistic access. In which case it'd be a lose/lose/lose, for the state, for the larger geopolitical region, for global politics in general).

23049
Other Games / Re: Angband - Are you a bad enough dude to kill Morgoth?
« on: March 04, 2013, 06:25:34 pm »
Maybe it's because i'm on the ZAngbandTK variant from Omniband, i never played the vanilla Angband.
ZangbandTK is very much not vanilla Angband :P Major, major differences.

Little bit of searching and from what I recall, some of the races in Zangband can eat corpses and there's possible a few things in the game that can reanimate them. I think there's a bounty function as well in one of the buildings, where you can turn in certain corpses for cash and maybe items.

23050
Ha, at least you had roads to steal from. Here, we had to dig into the ground with our teeth to get rocks to shatter into gravel to eat. No one over the age of twelve or so has teeth, so the little ones were the dedicated gravel producers. Until they ran out of teeth, anyway.

The gravel producing rocks are pretty deep here, too, and were either on fire or naturally frozen, depending on the area you were in. Many lives lost, and unfortunately unrecoverable. The precious few that died above ground gave us a welcome respite from the gravel.

23051
Other Games / Re: Angband - Are you a bad enough dude to kill Morgoth?
« on: March 04, 2013, 04:53:12 pm »
S'far as I know. You could, uh. Eat it. Maybe. I don't recall angband having anything special in regards to corpses. Maybe do some code diving, or make a copy of the save and full ID it via wizard mode or somethin'?

23052
General Discussion / Re: Saint Olcan
« on: March 04, 2013, 01:01:33 pm »
Mm... yeah, point. From that angle it might fit, and I have seen that usage before.

"Statistically unlikely" just seems a pretty darn weak definition for miracle, though :-\

I prefer the good ol'physically (and/or causally) impossible (barring the influence of the presumed divine, anyway.). Makes things less fuzzy.

23053
... there's six critters on this very forum with >19k posts <_<

23054
General Discussion / Re: Saint Olcan
« on: March 04, 2013, 12:38:21 pm »
Considering it happens occasionally, not really. It's not an unknown thing for a mother to die before birth and the child still survive. Pretty rare, but it happens now, and it happened before medicine made that sort of survival more likely. And considering the mortality rate for mothers giving birth was considerably higher back then, it happening from time to time innit exactly miraculous. Fairly unlikely, but nothing strange.

23055
General Discussion / Re: Things that made you sad today thread.
« on: March 04, 2013, 12:32:50 pm »
Then you get to escape in an improbable manner before seducing someone with a punny name, like  John-Hooty McBoob Longmember. JML for short.
FTFY.

... though, honestly, John-Hooty kinda' sounds like an actual name. Familiar, somehow...

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