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Messages - Frumple

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23326
Hour drive in likely inclement weather in a car (full of ants!) that may or may not make the trip, carrying along a cell phone that may or may not function, while on about two hours of sleep (because anxiety, whee), no breakfast, and not really enough spare cash to fix things should something go tits up in the process. Looking forward to this, I am not.

Gonna' do it anyway. Fuck nerves, get mobile.

23327
... 3D danmaku sounds terrifying, headache inducing, and vaguely impossible to actually survive. Sounds fun to watch people die to, if not necessarily play :P

23328
Other Games / Re: Rampant Monetization in the Gaming Industry
« on: January 30, 2013, 01:04:58 am »
Ha, yeah, bad writing is bad writing pretty much regardless as to emotional content, and, well, sturgeon's law. Mainstream media isn't exactly exempt from it :P Massive understatement is massive.

As for the growth... yeah, that's pretty much one of the primary reasons I don't have much tolerance for the more negative media nowadays. I've grown all I can grow from consuming media related to it, near as I can tell*. More positive stuff doesn't have much more in the way of that sort of gains, but hell, if I'm going to be doing something relatively useless anyway, might as well be something cheerful, y'know? Or at least interesting. And outside of the sciences, the world's just... not terribly interesting to me anymore, yeah. Interesting enough to keep at it, and do what I can to make it more interesting**, but not to choose it over something else when there's an option involved.

I do have more tolerance for negatives when there's interesting world building going on. My stomach for non-sci-fi/fantasy stuff tanked years, years ago. Little bit of wiggle room for alt-history stuff, but... I got tapped out insofar as near-reality stuff goes when I was much younger. Being who I am, I still give it a go every once in a while (couple times a year or thereabouts, in regards to various medias), but the pattern's been holding pretty steady. I get enough of the world when I go outside and get involved with it. Media's for other stuff, for me. Generally something more interesting (that doesn't involve craploads of math to be able to comprehend, as most of the interesting stuff we're doing in real life does.).

*And what little gains I occasionally notice myself getting from it, I notice with considerably higher frequency reading philosophy, psychology, or sociology, and with considerably higher efficiency in terms of time investment. They tend to be considerably more direct and to the point.
** It's a fairly fundamental thing. What is more pleasing is more interesting, yes? More attractive. Unless something has gone particularly wrong, or there's some functional benefit from it, we don't inherently seek unpleasantness or less pleasing things -- it doesn't draw interest. Improving peoples lives, helping out, etc., so forth, so on -- just as much as humor and suchlike goes, doing such things makes the world more interesting. Negative emotions are low energy or self-destructive (and thus unsustainable), positive ones high energy or self-reinforcing (and thus sustainable). It follows that enhancing and reinforcing positives makes the world a higher energy place, for a longer period of time. More interesting, yes.

P.S. Past midnight makes my head fuzzy some days. Really should be sleeping :-\

23329
Other Games / Re: Rampant Monetization in the Gaming Industry
« on: January 29, 2013, 09:53:35 pm »
Ehn. It's not so much that I dislike it, per se -- I appreciate the artistry and skill involved, t'be honest, to the extent that can be considered "liking it" -- it's that examinatory art (going by your categorizations and making up a word in the process) of a negative nature hit diminishing returns for me... more than a decade ago. It's basically stopped having any messages or revelations of the world that I haven't seen before (multiple times, to the point of literal nausea a few times). Now it's just... tiring, mostly. My jimmies are no longer rustled by such things, and I could stand without the reminders involved.

I still appreciate the artistic aspect of it, but the beauty only connects in a very distant (and frankly unpleasant to me, in a similar manner that I can comprehend appreciation for guro but it's generally a massive negative point) manner and the examination's pointless from my side of the work. So I avoid unless there's something else exemplary (Like, I dig Franken Fran, going by that same line of thought) about the media in question, yeah.

Like I said, a downer ending or depressive events in general are a negative to me. S'not that it's wrong in any meaningful sense, just that its presence makes me more likely to avoid a particular work. I can still be attracted to a game or elsewise when it's got notable or heavy negative themes, it just takes some compensation from other aspects of it to draw me.

Going by what Salmon mentioned, I'm basically the inversion of what he was talking about, heh. I got sick of unhappy endings and downer themes in general, due largely to (the same sort of) overexposure (SG was referencing). I'm a lot more mellow about it nowadays, but a ways back having to slam my head into that shit for a few years straight almost caused me to drop out of school (did cause me to drop a lit class), and did cause a couple of fairly strong depressive breaks. I got tired of it, yeah.

23330
Other Games / Re: Rampant Monetization in the Gaming Industry
« on: January 29, 2013, 08:50:56 pm »
Bleh. Not crap, but unpleasant? Yeah, usually. I've said it elsewhere in relation to classical literature... if I want my nose rubbed in the human condition, I'll turn on the news or walk outside. S'not what I'm looking for when I look for entertainment. I got tired of that when I was in my teens. It doesn't improve my day or otherwise make me a better person when I watch/read/play something that goes to shit. I tried many dozen times when I was younger to get anything but depression or annoyance out of that stuff, and try occasionally still. Doesn't do it for me.

Sufficient excellence in other areas may persuade me to read/play it anyway, but yeah, a down note ending is a negative for me. Most of the time. Occasionally it's hilarious, and I'm down with those.

Ambivalent endings are the best, though, imo. Not only do they tend to be most realistic, from what I've seen, they allow room for the creative space to extend beyond the media in question. You can have an ending that is neither happy nor sad, or, more likely, some combination of the two. Those seem to work out better, for me. More likely to produce decent fanfiction :P

23331
Other Games / Re: Rampant Monetization in the Gaming Industry
« on: January 29, 2013, 07:57:06 pm »
Though if you want one misconception. The quality of games on average is greater in modern times.

Yet that is because there are less terrible-bad games now adays then in the past.
Eehn. I'd still say it's roughly the same. Maybe slight gains in average quality, but the overall output is even higher so there's a bit of a diluting effect. There's still a lot of terrible-bad games being made, some for commercial sale, some not (flash games, aiee.).

Anyway, vague contribution to the hilarious derail we've gotten into with this thread. Spiderweb games! They do RPGs with decent storytelling and have been for years, kinda' off in the corner doing their own thing steady as can be while everyone else runs around like chickens with their heads cut off.

Then there's stuff outside the English market. Surprising as it may seem to some, perhaps, there's actually a notably large gaming community that isn't english native and fairly regularly slip something impressive into the waters, largely ignored until some kind soul (and likely their group of compatriots) decide to be kind enough to translate it into english. S'generally the japanese that pull that trick, but we get stuff from various european countries and some of the other Asiatic nations as well.

And yeah, as FQ notes, we do have pretty thriving virtual novel or text-based gaming communities running around. I don't indulge myself (Rather just read th'script or somethin'), but I run across mention of it pretty regularly. I'd say there's been several dozen notably good ones that's come out in the last decade or so, and that's just what I've noticed. Development along those lines is still pretty active, if not as commercial as it used to be.

23332
Play With Your Buddies / Re: Let's Play Tales of Maj'Eyal
« on: January 29, 2013, 04:57:54 pm »
That's generally my way of looking at it, yeah. For a brawler in particular, the penultimate rewards are pretty lackluster (unless, maybe, you're picking up stone alchemy) -- wild growth, iirc, is kinda' buggy or something and pretty crappy because of it, taint of telepathy is superfluous (you've got track), the invuln pot is a few turns of invincibility but it's a one-shot deal. Lifebinding emerald's pretty great, but a non-stone brawler doesn't really have the means to get much out of it... or the interest. Regen-tank's not really a brawler thing, iirc, and about the only non-regen/heal class that likes the emerald is mindslayers (It's about the earliest tier five gem you can get, assuming you get lucky with ingredients.).

So I'd say aim for the talent points, both sets if possible, then pick up stats as able. If you can manage both talent point pots and even one of the stat pots, that's like two free level ups, which is pretty sexy.

23333
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 29, 2013, 03:40:43 pm »
Ehn... alchies don't make a very good mindslayer unlocker, unfortunately. Maybe if you luck out with an acid bomb it'd give you enough time to get to the wayist and keep it from being popped but... it's not likely. Better chance if you come back later, but it's still iffy. Z can splat the wayist in literally a single turn from full health -- and doesn't even need to start the turn besides the wayist to do it. So you need a bit more mobility/CC/range than alchies tend to have when first going at Z, and even if you come back later there's a turn or two period that it's entirely possible the wayist goes splat in.

Someone with controllable phase door really is about your best chance, overall. Though I sorta' unlocked slayers originally with a 'zerker of all things, so... whatever. Keep trying 'till the RNG smiles upon you and Z decides to let the wayist live.

23334
What's on the ground can go up. What goes up, comes down. Sometimes it brings friends!

Presumably. May have just meant once it was on the ground. I'd guess it can get all mixed up and nasty if it sticks around long enough, or something. I wouldn't know, it's snowed where I live precisely once in my lifetime (Around '93, iirc), and that was gone before midday.

23335
General Discussion / Re: Egypt and the world and Libya
« on: January 29, 2013, 02:08:45 pm »
You... you probably meant Nadaka. I think. This is my first post on this thread in over a month. Though I've been reading along, obviously :P

Being fair, me and Nadaka are in the same state, and in a day or so will be in the same city for a couple weeks, but... yeah, different folks. Though it looks like Owlbread brought it first and... no connection, there. At least me and Sheb are both using greyscale avatars.

Anywaay. NK going into full out starvation mode (again, apparently) is just kinda' sad, really. S'there any word on what (if there is any) impact it's having on the neighbors over there?

23336
General Discussion / Re: American Politics Omnibus Megathread of DOOM
« on: January 29, 2013, 01:12:08 am »
Hey, drum up a few million bucks and you might be able to join in on the national level. Local, you just need generally more-than-everyone-else (and possibly suck off [figuratively, literally... eh.] a few of the bigger good-ol'-boys clubs in your area), and maybe a good chunk of land. That never hurts.

If you're poor, or unwilling to blow the local powers-that-be... yeah, just give up. I don't think it's strictly impossible, per se, but practically it's not going to happen. The logistics of running a campaign puts involvement from a leadership position pretty much completely outside of the realm of possibility for someone without the necessary resources and connections.

Which is frankly leaning both toward meta-politics and goddamn depressing, so enough of that from me t'night.

23337
Polish chicken.
Man, those spitting velociraptor*things from Jurassic Park have fallen a long, long way.* Yes, I know they didn't exist.

23338
General Discussion / Re: Things that made you sad today thread.
« on: January 28, 2013, 08:47:05 pm »
Ohh wait... Hanslanda may not live in Canada or the USA... so yeah they can likely send him to prison and beat him.
Hans is in the US, yeah, but due to the situation he's in they kinda' can toss 'im in prison. You have to remember that the so called war on drugs kinda' shits over a lot of our justice system doing what it does.

23339
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 28, 2013, 07:35:17 pm »
Wikipedia suggests this.

And... hell. If it's a job, and it's actually legal. Money is money, and at least you probably would tend to get pretty chill customers, I'd imagine.

23340
General Discussion / Re: Things that made you sad today thread.
« on: January 28, 2013, 07:31:18 pm »
Ugh. Pretty much the last intact part of my noise-blocking thingies finally broke. It's now being held together pretty much entirely by duct tape. Also had to finish cutting into it so one of the broken ear-thing's peg-hole... whatsits...'s stump could catch and hold, 'cause I had to tape the newly broken part a further up than it normally sat, resulting in a headset tight enough to kinda' hurt.

General point being I could probably stand to get a new one sooner or later. Hopefully something a little more sturdy. These things have lasted about a year, but maybe 3/4ths of that was with pieces missing and/or tape assistance.

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