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Messages - Frumple

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23401
Other Games / Re: System Shock
« on: January 20, 2013, 11:11:31 pm »
... I liked the sequel better, iirc.

But yeah, they're both bloody sexy, sexy games. Have a multiplayer component too, at least SS2 does.

23402
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 20, 2013, 11:00:41 pm »
Warden in generally would probably be a pretty good idea there, then. Them, arcane blades, wyrmics... hybrids or hybridizable classes, basically. The foomagi would probably fit, as well, especially if you don't specialize too hard. Summoners might fit, too, providing you play saucily and don't just sit back and spam canines or something... maybe go for a hybrid mindstar melee build.

Shadowblades, perhaps.  Brawlers... maybe. Doomed might fit, but that latter two can be iffy to get used to, mayhap.

Possibly try some addons. Spellblades are pretty sexy right now.

E:SEXY BESHOED GOD OF DEATH! AHAHAHAHAHAHAHA!

So yeah. Opened glowing chest. Know what popped out? Alchemist and summoner. Minotaur and bloated horror. In a 2 wide culdesac in the maze. Blocking my way out. Me with no teleportation, promptly surrounded by hydras, canines, ritches. Plus the minotaur, bloated horror, and golem in flat out melee range. No way out.

So, like. Shit. Panic. I haven't put a point into con since I started the game. Try a bit, live a little. Then the enemy bastards (all of them but the summons) pop shields and I'm like, daaammmmnnn. Activate TK core. Rampage procs, do some damage, shields still up, way further into culdesac blocked by summons. I'm popping healing light, devour life, and my regen infusion whenever they're up, despite this, I end up spending, shit, like six turns with <50 hp. Eden's guile gets activated somewhere in there. Hit wrath of the woods, pop wild infusion when I'm in that <50 hp zone. Two turns left for regen to be up.

I. Fucking. Live. Golem drops.  Pop regen, horror drops. Regen pulls me back over 100 health. Minotaur drops. M'fucking victory. Suck my psi-wielding doombeast, RNG.

Adventurers are great 8)

23403
On one hand, I initially read that as chai chocolate, and my previous attempts to combine chocolate and tea have failed miserably.

On the other hand... share your secrets?

23404
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 20, 2013, 10:45:19 pm »
De... define interesting?

Caster wyrmic, maybe? Acid aspect makes for a pretty easy start, iirc, then you pick up the mindpower scaling junk and breaths, range dakka everything to death. I like shattering impact 'zerkers, which are basically critzerkers that pick up SI...

Could try a staff AB. Run it like a (somewhat gimped, but whatever. Flame alone can murder everything up to dreadfell pretty easily.) caster, then transition into casting and beating things over the head with a stick. Staff warden's another one along those lines, only even better at transitioning since they can swap weapons without using up time.

... sling rogue? I hear strangely decent things about those, but it sounds kinda' annoying to get rolling. Still, some crazy bugger dropped the post-dreadfell ambush with one, once.

If you've unlocked adventurers, that opens up a lot of crazy shit. Rampage everything.

23405
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 20, 2013, 09:15:54 pm »
Thalore are in a pretty good place right now, but not exactly optimised for archery. Willpower scaling on the first and forth tier talents and primarily defensive on the other two. Forth tier's a summons which can be pretty useful for archers, though, as meatshields and distractions, and the damage buff from the first tier talent's a'ight. Still thaloren are generally better for either more tanky classes (to further emphasize that) or flimsier ones (to help shore that up). They're not going to do poorly on archers, though, as with the recent buffs they do pretty alright with everything (no one's going to argue too hard with two meatshields and an extra 10% passive resall). Downside being a XP penalty but... eh.

Halflings... I just don't play much. Their racials I hear are good (and with lucky day and a couple pieces of luck kit, can provide a few turns of 100% evasion) and they've got a good life rating, so they're fairly sturdy. Looking over the racials again, they're actually pretty decent insofar as offense goes (solid crit buff, especially if you're pumping cunning which most archers will to some degree for the crit, plus an alright physpower booster). Halflings are pretty standard go-to slingers, since they've got the cun scale going. Halflings make pretty good everything, really, since cunning's nice in general and they're fairly sturdy. Downside being... a XP penalty (there may be a pattern building, here) and a minor strength penalty which makes getting a bow archer off the ground slightly (but only slightly) more annoying.

White elephant in the room, though, are skeletons. Skeletons make basically freaking ridiculous and terribly hard to kill archers since bone armor scales with dex and their first tier bumps up both dex and strength (a bow archer's primaries). Downside being no infusions and I guess XP penalty but eh. You get to skeleton master archer back at them, heh.

I like ghoul archers, too, heh, but I like ghoul just about anything so eh. Still, leap helps with archer mobility and the fast attack speed on bows/slings helps offset the ghoul global penalty, so it's a pretty good (if somewhat aesthetically silly) combo. Downside being, y'know, ghoul. And a XP penalty.

23406
Well, one of them is happy about football and the other is apparently happy about carbonated prune juice (which I dig, Dr. P's a'ight.). Taking conciseness a bit too far, but...

23407
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 20, 2013, 07:59:21 pm »
Bloodbath's still fairly solid -- 25+ hp regen isn't really anything to laugh at, and the stamina boost plus some unending frenzy is still enough to keep shattering impact running fairly easily. Mortal terror is still incredible and unstoppable is still unstoppable. Endgame 'zerkers continue doing what they do by murdering everything with violence.

If you still want crazy regen, go antimagic and pick up fungus.

23408
Creeper World. There's a few flash versions running around (Several on kongregate, ferex.), as well as stand alone stuff.

And ninja'd, heh.

23409
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 20, 2013, 05:05:20 pm »
My level 36 corruptor died in Vor's Armory. I got bored with one-shotting everything with impunity, so I started playing recklessly. Elemental Harmony still stacks with other speed sources. I started every fight with a 90% global speed boost. It was fun.

I was thinking of doing a Let's Play of this game on nightmare/roguelike. Any interest?
S'pretty much always interest of some sort in T4 let's plays, methinks. We don't have nearly enough of them yet :P

23410
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 20, 2013, 04:38:17 pm »
Hey now... Angband or T2 was a lot worse. You think T4's bad? Ahahahahaaaaaaa.

Yeah, anyway. Cursed should have been able to drop the crypt pretty easily, though, AM or otherwise. Rampage around, blindside crap, GG pointy-ears. Silence or mana clash would have just been icing on the incredibly angry cake.

Now, if you were expecting to tank your way through all that dakka... yeah, that wasn't going to happen. Not even the old-school AM mindslayers could manage that, really. AM shield/resolve/blight resistance helps a lot, but the crypt is really more of a test of your mobility and offense than anything.

23411
General Discussion / Re: Things that made you sad today thread.
« on: January 20, 2013, 04:25:11 pm »
Thinking on it, there's... something innately hilarious(ly hypocritical) about a(n ostensibly) capitalistic society seeming to be afraid of competition on the global scale. Maybe it's just me. But that seems like it's got a really good punchline somewhere in it.

23412
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 20, 2013, 04:04:52 pm »
... and you've added to the number. Congratulations. You are your own downfall~

23413
Other Games / Re: League of Legends Updated! - Preseason Balance Update 2
« on: January 20, 2013, 01:13:53 pm »
Like. Link of some sort?

23414
General Discussion / Re: Things that made you sad today thread.
« on: January 20, 2013, 12:47:49 pm »
What exactly do you put in recycling bins?
Mostly plastics, in my case. Water jugs, soda bottles, stuff like that. Things that can afford to sit for a while without, like, rotting. Or attracting rats or somethin'. Local garbage service doesn't recycle, so if you're going to try to be even a little conscientious about your waste, you've got to go out of your way and making regular trips gets... hrn. A combination of annoying (time) and expensive (gas). So you let the stuff build up for a while and clear out the plastics every month or so... whenever you've got two-three bags worth.

If you're asking in general... mostly plastics, paper, and sometimes glass. Heavier stuff (metals, hazardous junk, etc.) generally go to dedicated recycling centers directly, instead of via the intermediary bin.

23415
General Discussion / Re: Things that made you sad today thread.
« on: January 20, 2013, 12:20:30 pm »
Recycling bins for this town have apparently been removed. Considering the general nature of the folks in the town, I'm not entirely surprised, but... bleh. Have to go to the next town over sometime tomorrow :-\

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